
Screenshots

Watch trailer on Steam ↗S.O.L School Of Labyrinth
SUSHI Lab, https://x.com/SOR_MM_series · Published by SUISHIN, https://suishin.online/ · Official site ↗
Mixed — 69% positive (122 reviews) · 10 achievements
Last updated 28 Sept 2026
A dungeon crawl RPG set in an otherworldly realm beneath an old school building. Explore again and again, restore your base, and find your way back to everyday life.
£5.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
RPG · 2026 · More £5 - £15 games
About this game
An Otherworld Beneath the School
S.O.L is a dungeon crawl RPG about exploring an otherworldly realm beneath a school. You awaken in a mysterious place known as the Nameless Auditorium, with no memory of who you are. Guided by a mysterious “Teacher,” you descend deeper into the dungeon in search of a way back to everyday life.

Build a Party of Four Students
The students who take on the dungeon each possess different strengths depending on their affiliation. Some hold the front line, some heal their allies, and some wield knowledge against the strange beings waiting below. Choosing who to bring with you is an important part of reaching the deeper floors.
Friends Who Support the Base
You are not the only student who has drifted into this world. Others seem to have gathered at the base as well. By completing their requests, they can help strengthen the base and provide useful support. Work together with them and find your way back to everyday life.

Return, Rebuild, and Descend Again
By bringing back the materials you find, you can restore facilities at your base. To survive, you will sometimes need the courage to judge when to turn back.

Classic Turn-Based Battles
Combat uses a classic command-based turn system. Enemy attacks and strange events can wear down not only HP, but also the students’ SAN. Use skills, items, and sometimes retreat to protect both body and mind as you continue your exploration.

Grow Stronger to Reach Greater Depths
Leveling up alone will not be enough to reach the deeper floors. Strengthen your party little by little by finding weapons, armor, consumables, and restoring base facilities. How well your next expedition goes depends on the spoils you bring back and the preparations you make.
Key Features
Explore a 50-floor dungeon beneath an old school building
Build a four-student party with roles based on each affiliation ・Classic turn-based command battles with HP, MP, and SAN management
Treasure-hunting elements such as chests, equipment, and consumables
Progression through restoring and improving base facilities
Japanese and English language support
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3 6th gen or equivalent
- Memory: 4 GB RAM
- Graphics: Integrated graphics with Vulkan 1.0 support
- Storage: 1 GB available space
- Sound Card: Windows compatible audio device
- Additional Notes: 1280x720 resolution supported
Recommended
- OS: Windows 11 64-bit
- Processor: Intel Core i5 8th gen or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 460 or better
- Storage: 1 GB available space
- Sound Card: Windows compatible audio device
- Additional Notes: 1920x1080 resolution recommended
Supported Languages
Latest news
Patch NotesOfficial
update v1.4 is live
update v1.4 is liveThis update collects fixes and adjustments driven by your reviews and forum reports. Thank you for reporting them.■ New・Achievements expanded to 30 (20 newly added). "Apex Scholar" now unlocks at Level 100・Added LT shortcuts・Auto-Heal — automatically casts healing skills from the system menu until the whole party is at full HP・Auto-Equip — swaps to the highest-durability weapon your character has aptitude for, in one button・Greatly expanded English coverage, including display names for 611 items and 493 skills■ Quality of life・The club skill list now shows 4 entries, and long descriptions alternate pages so you can read them in full・Action Link improvements: charging now continues from the moment you press, and the timing sweet spot stays in a fixed position・Inventory sort and filter settings now persist after you close the menu・The D-pad now moves to the nearest button in the pressed direction, removing dead ends・Control hints now reposition themselves so they never cover on-screen buttons・The confirm button now defaults per controller family, and a reconnection prompt appears on disconnect・Gold and active effects in the hub moved inside the party status panel, resolving overlapping text・Effect values are now written out in the descriptions of 21 buff/debuff items and 48 attack items■ Balance — laying the groundwork for the Report Card Dungeon (working title)We evened out how the numbers grow, with an eye on the Report Card Dungeon (working title) we are adding next. It is an endless challenge mode: floors keep going, you bring in no gear or items, enemies keep getting stronger as you descend, and your grade is the deepest floor you reached without dying.Because the numbers keep climbing there, we tuned things so that whichever way you like to fight still carries you deep. A few values are more modest now, and in exchange the options that used to fall behind now reach the lower floors with you.・Healing skills are now percentage-based and grow wit...Read full article on Community Announcements (suishin lab)Patch NotesOfficial
Update v1.2 Now Live — Photo Booth (Appearance)
Thank you for playing S.O.L School Of Labyrinth. Update v1.2 is now live. This update adds a new facility and fixes issues that could block your progress. The Photo Booth has arrived A new facility, Photo Booth (Appearance), has been added to your home base, just below the School Store. You can now change your characters' appearance at any time, even after starting the game. - Change your character's portrait - Apply any of 70 sticker designs - Adjust the position and size of every sticker you place - Changing your portrait is free, as many times as you like Draw your own stickers A 32x32 dot editor is built right in. Create your own stickers and apply them immediately. - A 256-color picker, plus 4 custom palette slots for the colors you use most - Save up to 3 drafts — close the editor mid-drawing and your work stays put Bug fixes - Fixed cases we were able to identify where an arrival conversation failed to trigger, halting the main story - Fixed items withdrawn from storage not appearing in the sell list - Fixed conversation windows being left behind on scene changes, causing input to stop responding - Facility keys are now excluded from "discard" - Fixed the Options screen losing its margins and breaking the layout - Fixed the home base frame remaining on top when a full-screen menu is open - Cleaned up truncated English text and inconsistent terminology and currency notation - Fixed upgraded equipment being caught up in "sell all" and sold by mistake Your existing save data works as-is. No action is needed on your part. This update raises the save data format, but the change is additive only. Your data from before the update is archived automatically, so you can go back if anything goes wrong. Upcoming updates v1.3 — Quality of Life (in preparation) Unified sort and filter for inventory and storage, an item lock feature, a conversation log, and more. v1.4 — Going Global (in development) Korean, Simplified Chinese and Italian support is underway. v1.5 — Report C...Read full article on Community Announcements (suishin lab)Patch NotesOfficial
Update v1.1.0 (August 18)
What's in Update v1.1.0 (August 18) - 10 Steam Achievements added 10 achievements now mark the milestones of your descent. For existing save data, progress already completed is applied automatically at launch. - Auto battle speed settings (x1 / x2 / x3) "Auto Battle Speed" has been added to Options. During auto battle, the current speed is displayed on screen at all times (e.g. AUTO MODE x2). - 17 improvements to controls and UI, from launch-week player reports - Buffs and debuffs are now shown as badges, making remaining turns visible at a glance - Equipment and sales screens reorganized — the game now states why an item cannot be sold, or why a character cannot be revived - Improved controller responsiveness, including preserving cursor position when switching members - Fixed menus and windows extending past the screen or overlapping each other - Bug fixes - Fixed certain expedition preparations (set meals) not appearing as options at specific facility levels - Fixed the party tab at the home base becoming unresponsive after certain inputs - Fixed auto battle settings not carrying over to the next battle, and more Roadmap v1.2 Sticker Photo Booth (working title) — change your character's portrait, mix and match around 60 decorations, plus a 32x32 dot sticker editor with draft saving v1.3 Comfort update — unified inventory sort/filter, item lock, conversation log, and more v1.4 Localization (in development) — Korean, Simplified Chinese, Italian. Full text translation in progressRead full article on Community Announcements (suishin lab)Patch NotesOfficial
S.O.L 15,000 Wishlists and 2,300 Copies Sold in Five Days — Update v1.1.0 Launch
S.O.L. // School of LABYRINTH, the dungeon crawler RPG released on Steam on August 13, 2026 (Windows, $5.99 USD / ¥800), has passed 15,000 wishlists and 2,300 copies sold as of August 18 — five days after launch.Update v1.1.0 also begins distribution today, August 18, 2026.Built directly from reports and requests received from the community since launch, the update adds 10 Steam Achievements and delivers 17 improvements to controls and UI, all shipped within five days of release. Steam Cloud Save support arrived on August 16, and a roadmap of consecutive major updates through the end of the month has been published.15,000 Wishlists and 2,300 Copies Sold in Five DaysSince its August 13, 2026 release, the game has surpassed 15,000 wishlists and 2,300 copies sold (both as of August 18) — a strong start for an indie title. Development has maintained a "the fix ships the day after the report" cadence since launch, and community improvement requests are what shaped update v1.1.0.About the GameS.O.L. // School of LABYRINTH is a school-meets-otherworld dungeon crawler RPG built on the concept "Into the depths of the old school building, with the power of your club." Players form a party of four students and descend 50 underground floors of a school that has crossed over into another world.What's in Update v1.1.0 (August 18)- 10 Steam Achievements addedFrom "First Descent" to the hidden achievement "Beyond the Abyss," 10 achievements now mark the milestones of your descent. For existing save data, progress already completed is applied automatically at launch.- Auto battle speed settings (x1 / x2 / x3)"Auto Battle Speed" has been added to Options. During auto battle, the current speed is displayed on screen at all times (e.g. AUTO MODE x2).- 17 improvements to controls and UI, from launch-week player reports - Buffs and debuffs are now shown as badges, making remaining turns visible at a glance - Equipment and sales screens reorganized — the game now states why an item cannot...Read full article on Community Announcements (suishin lab)Patch NotesOfficial
Update v1.0.17 Now Live — Save Data Protection & Cloud Saves
Update v1.0.17 Now Live — Save Data Protection & Cloud SavesThank you for playing S.O.L School Of Labyrinth. Update v1.0.17 is now live. This update is all about keeping your save data safe.Steam Cloud Save is now supportedContinue your adventure even when you switch PCsWhen you play on multiple PCs, the newer save is selected automaticallyThe first time you launch the game after this update, your current saves will be uploaded to the cloudIf cloud sync does not appear, try restarting the Steam clientIf you prefer not to use cloud saves, you can turn them off in the game's Properties → GeneralStronger save data protectionAfter investigating reports of the "corrupted or unsupported save data" message, we found that in some cases the save data itself was not damaged at all. We have fundamentally strengthened how your data is protected.If a save fails, the game now tells you why on screen (it will never fail silently)A backup copy is kept at all times, starting right after your very first saveIf a backup is intact, the game now recovers from it automaticallyWhen a future update changes the save format, the previous version of your data will be archived automatically"Damaged data" and "data created by a newer version" are now shown as separate messages, and the game asks for confirmation before overwriting. We will never discard your progress on our own judgmentOther fixesFixed an issue where upgrading the Infirmary applied its maximum SAN bonus twiceYour existing save data works as-is. No action is needed on your part.Upcoming updatesLarger updates are being prepared in sequence, each with its own version number.v1.1 — Controls & UI (planned for August, currently in testing)A combined response to the areas where "hard to play" feedback has been concentrated: 2x/3x battle speed (during auto battle), canceling AUTO with the cancel button, selling previously unsellable equipment, gamepad improvements, instant on-screen updates for rewards and party changes, Steam Achievem...Read full article on Community Announcements (suishin lab)






