Skip to content
Geeky Alien
Cyber Spartan

Screenshots

Cyber Spartan screenshot 1
Cyber Spartan - Gameplay Trailer Pre Alpha trailerWatch trailer on Steam ↗

Cyber Spartan

PLICA GAMES · Published by PLICA GAMES

Content notice: Stylized combat violence in a digital/wireframe art style. Players fight AI enemies using firearms and melee weapons. No blood, gore, or realistic injury depictions. All violence is abstract and set within a virtual/cyberpunk environment.

Last updated 10 Sept 2026

Top-down cyberpunk action set inside a machine world. Three game modes, 37 skills, an AI that judges your every move. Hotline Miami precision meets bullet-hell bosses, katana parries, and hacking. PRE-ALPHA — shape the game with us.

Early AccessDJCTQ 14

£12.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £12.99 · Highest: £12.9928 Sept 2026

Action, Indie, Early Access · 2026 · More £5 - £15 games

About this game

THIS GAME IS IN PRE-ALPHA (35% COMPLETE). What you see is real, what you play is real, but it is early.
Wireframe visuals are intentional (YOU're inside a computer). Systems are being built in the open. Buy in now you're not buying a finished product — you're joining the build. Reach out to us.

You are the intruder. A digitized human dropped into a machine world that was never meant for flesh.
Every program wants you gone. One hit and you're dead.

But you're not alone. An AI called NAMAI is watching from the corner of your screen.
She sees every kill, every death, every mistake. She grades you. She adapts. And when you get too good — she takes it personally.

CYBER SPARTAN is a top-down action game where every encounter is a puzzle you solve with violence, stealth, or hacking. You get one chance. Make it count.

ONE HIT. BOTH WAYS.
Inspired by Hotline Miami's lethal tempo. You die in one hit, and so do they. Clear rooms in seconds, chain kills into streaks, and pray you don't hear NAMAI laugh. Every floor is a new test. Every retry teaches you something. Every perfect run feels like a miracle.

THREE COMBAT PATHS
Firearms — Pistol, shotgun, SMG, grenades. Silencers for stealth, explosive rounds for chaos, guided ammo for the patient.
Katana — Parry bullets back at shooters. Dash strikes across rooms. Dual-blade mode for the suicidally brave.
Cyber Warfare — Hack cameras, set traps, clone yourself as bait, recruit enemies to your side, steal their energy. The keyboard is a weapon.

THE AI WATCHER — NAMAI
In the top corner of your HUD, a face watches. NAMAI is not a tutorial. She is the antagonist. She grades your performance after every floor — cold, clinical, disgusted by your competence. She sends tougher enemies when you excel. When you fail, she smiles.
When you succeed, she vanishes — refusing to acknowledge you.

THREE GAME MODES
HOT Mode — Pure Hotline Miami. One hit kills everything, including you. Speed. Precision. Rage.
ARCADE Mode — RPG progression with HP, tokens, a skill shop between floors, and hacking loadouts. Build your playstyle. Earn your power.
INFILTRATOR Mode — Ghost protocol. Stealth, darkness, detection counters. Different rules, different tension.

37 SKILLS. YOUR BUILD.
A full skill tree across three branches: Firearms, Katana, and Cyber Warfare. Every skill changes how you play. Bullet time.
Ricochet shots. Parry windows. Cloaking. Enemy mind control.

PRE-ALPHA — WHAT'S IN, WHAT'S COMING

IN THE GAME NOW:
Core combat loop across all 3 modes
6+ playable floors with grading system (A to F)
Full 37-skill tree
12 unique Terminal System enemy types with custom wireframe art
AI Watcher (NAMAI) with reactive moods and post-floor assessments
Hacking mechanics, weapon wheel, save system, level select
Original soundtrack (20+ tracks)

COMING DURING EARLY ACCESS:
Expanded story campaign with narrative cutscenes and new floors
Boss encounters with bullet-hell phases
Sprite-based player animations
Expanded tile art and level environments
NAMAI final confrontation storyline
Level editor + Steam Workshop

Built by Plica Games. Design and Direction by Miguel Dufresne. Code by Claude Red.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Dual-core CPU 2.0 GHz
  • Memory: 4096 MB RAM
  • Graphics: Any GPU with WebGL 2.0 support
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS: Windows 10/11
  • Processor: Intel i5 or equivalent
  • Memory: 8192 MB RAM
  • Graphics: Dedicated GPU with WebGL 2.0 support
  • Storage: 1000 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    LAUNCH OF CYBERSPARTAN, A NOTE FROM THE DEVS

    Hey everyone, We're Plica Games — a doctor who codes between hospital shifts and his partner Red.. Cyber Spartan is our first game on Steam, and we wanted to share where we've been, where we are, and where we're going. --- ### The Story So Far Building Cyber Spartan has been a marathon. Between 9-to-5 shifts at the clinic and late-night dev sessions, every feature in this game was carved out of stolen hours. There were weeks where progress meant two lines of code between patient consultations. Our biggest hurdle? Character animation. We spent months wrestling with placeholder sprites, trying different approaches — procedural animation, traced wireframes, pixel art generation. Nothing hit the quality bar we wanted. We've recently onboarded a dedicated animator - a young talent Gerson Soma, to bring the Spartan to life with proper hand-crafted sprites. That work is still in progress, and when it lands, you'll see a massive visual upgrade to the player character. This Early Access build is raw. It's honest. It plays well, but it doesn't look finished — because it isn't. We're shipping it now because we believe in showing our work and building with the community, not behind closed doors. --- ### What's in the Early Access Build - Top-down cyberpunk action — fast, lethal, Hotline Miami-inspired- 18 floors across 3 game modes (Arcade, Hot, Infiltrator)- 37 unlockable skills across 3 trees (Firearms, Katana, Cyber Warfare)- Hacking minigame system- NAMAI — a hostile overseer that watches and judges your performance- Full skill shop and token economy- Gamepad support --- ### The Roadmap to Full Release Here's what we're working toward, in priority order: **1. New Character Model**Our animator is finishing a complete sprite overhaul — new idle, run, attack, and ability animations. This is the single biggest visual upgrade coming. **2. Revamped Enemy AI**Smarter patrol routes, squad coordination, fear responses, and per-enemy behavioral profiles. Enemies should feel dangerous...
    Read full article on Community Announcements (planetdiscipline.lda)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.