
Screenshots

Watch trailer on Steam ↗ClickCrafter
onewinter games · Published by onewinter games · Official site ↗
Last updated 28 Sept 2026
Stripped of your physical form on a mystical island, your only way out is to work with its cryptic guardian. Is the island guiding you home, or does it have other plans? Master mana, craft or repair arcane works, and forge a connection with the island to reclaim yourself and uncover its secrets.
About this game
ClickCrafter is a dark cozy clicker/incremental game with base-building elements and crafting/research-based progression. Explore a mystical island, unlocking its secrets and revealing its history through discovered lore. Play at your own pace, or simply enjoy the sights and sounds of the island's serene biomes!
You awaken upon secluded shores, not entirely yourself. An island, alive with an ancient magic, has stripped away your physical form as it guards its profound secrets. Guided by the spirit of the island itself, you must learn to manipulate its abundant Mana and shape its raw power into the tools of your own restoration. As you delve deeper into its mysteries, you'll ponder: Is the island truly acting as a benevolent guide, or is it influencing your path for reasons yet unknown?
ClickCrafter invites you into a world where every action is a step towards mending yourself and understanding your surroundings.
Gentle Beginnings: Start by learning to gather the island’s freely flowing Mana. Use this energy to empower your crafting stations, harnessing its magical energies to create increasingly impressive items.
Building Blocks: Transform raw Wood and Stone into refined Beams and Blocks, the foundation of your growing capabilities. New recipes and ability upgrades are purchased using the very items you craft.
Evolving Capabilities: As you unlock the island's mystical secrets, you’ll unlock increasingly sophisticated crafting stations and discover rarer materials, each tapping further and further into the island's latent power.
Discover the satisfaction of working with the island's systems, finding a natural synergy between your will and its magical programming.
Mana's Flow: Learn to channel Mana, first by directly collecting it, then by producing it and bending its magical energies to your will. Experience the harmonious growth of your energy as you become more attuned to the island.
Automate with Purpose: As your mastery deepens, move past purely manual effort. Guide the island’s systems to assist you, setting up automated harvesting and crafting flows that feel like a natural extension of your capabilities, allowing you to achieve more without adding undue complexity.
Personalized Growth: Invest in your own abilities – more powerful clicks, larger inventories, greater fuel efficiency, automation upgrades, and new movement modalities enhance your spectral form and increase your impact on the physical world.
Each area of the island holds its own distinct character and secrets. Seek out hidden lore objects scattered throughout the land; each fragment you find offers a personal glimpse into the island's history and the reasons for its ancient isolation, revealing the story behind its protective magic. As you dismantle the energetic veils, you’ll uncover the island’s profound truth, a revelation that redefines your journey and offers a new perspective on your connection to this enigmatic place.
Intimate Crafting Loop: Experience the satisfaction of transforming humble resources into functional creations.
Evolving Automation: Start by doing everything yourself, then subtly weave automation into your process.
Personalized Progression: Enhance your spectral form with upgrades that directly impact how you interact with the world and harness its power.
Atmospheric Exploration: Discover a beautifully realized island, rich with hidden lore and serene moments. No hazards, timers or enemies here to rush your experience.
Meaningful Discovery: Uncover the island's story bit by bit through collectible lore and engaging interactions, piecing together a narrative about guardianship, power, and memory.
What's Dark Cozy?
Think plush velvet chairs that you sink into, nestled in the corner of a dimly-yet-comfortably-lit library. The room's furniture and old books smell of oil, leather, and mahogany. You feel at ease here; calm, secluded, maybe even the slightest bit protected. Are there pastels and rounded corners? No, but nonetheless, you'd be happy to stay here awhile, away from the hustle-and-bustle of everyday life...
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: x86_64
- Memory: 2 GB RAM
- Graphics: 512MB vram
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: multicore
- Memory: 4 GB RAM
- Graphics: 1GB vram
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
ClickCrafter Playtest: Patch Notes for 0.2.6
Here it is, the final patch of ClickCrafter’s first Steam Playtest! This patch brings heaps of new content, bugfixes, QoL changes, and more; it more or less closes out the first “tier” of the Island and hopefully leaves you desperate to explore the newly opened second tier! Thanks to everyone who has contributed to the Playtest so far; with hundreds of testers and dozens of reports filed, the participation (and reception for the game) has been inspiring!After this week, the Playtest will continue to proceed while work on the game’s public Demo begins. Anyone who is interested in continuing to playtest should subscribe to updates on onewinter.net, where any new patch notes will be posted (alongside the game’s main page on Steam). Thanks again to everyone for participating, and stay tuned for updates on the game’s forthcoming Steam Demo!Patch Notes for ClickCrafter 0.2.6Fixed BugsFixed bug where the Copper Rings tower height affected the cursor’s computed world position; this caused placed buildings in the area to have too high of a Y position; which, coupled with the orthographic camera view, could cause items to disappear off the bottom of the screen when scrolling around (since they were too close to the camera, effectively)Recipes that output more than one of the same item work properly nowMax Auto Saves value has an effectFireflies rate on beach is saved/loadedEnsure Mana/Fuel storage can’t go below 0Balance ChangesIron Brazier and Copper Rings requirements have been further reducedStarting camera speed has been bumped upThe player also receives a second speed boost after repairing the Stone BridgeFirst camera sprint upgrade has been bumped to feel more impactfulCrafter Fuel algorithm tweaked to burn through mana while crafting more quicklyNew Content / AestheticsNew unlockables:Sand Spawner Speed UpMana Spawner Speed UpAutoClick Speed UpAutoMiners (Wood, Stone, Iron, Copper): drop Mana on Resource Wells (such as the Wood Grove) to passively generate their resour...Read full article on Community Announcements (DonGwydion)Patch NotesOfficial
ClickCrafter Playtest: Patch Notes for 0.2.5
Took some time to focus on a different beach last week, so this patch will be slightly on the smaller side 😎Back next week with more — stay tuned for more updates as the ClickCrafter Steam Playtest continues during the month of August!Patch Notes for ClickCrafter 0.2.5Fixed BugsF for Buildables entry should now appear in bottom-right legend once Mana Focus is unlockedAuto Save interval options for 10/20/30 mins fixedAudio Mixer issues should hopefully be resolved once and for all — why Unity would ever allow - multiple instances of the same Audio Mixer to appear in a scene is beyond me…Copper Rings should now be completeable; sorry about that!Changes / ImprovementsMost Landmarks have had their requirements reducedRecipe times have been rebalanced to be more consistent within a Crafting buildingClick Power and Level have been rebalanced to have a slightly greater impact on time-to-mineCrafting tick has been increased to 0.5s to make Crafting VFX less hectic (for now?)World Space UI Icons should stay on screen / at full size slightly longer for better readabilityCopper and Iron have distinct mining noises from Stone nowKnown IssuesRecipes with 2x output of an ingredient (Sand, Rods, etc.) only output 1Coming Soon / Other Roadmap Plans & IdeasDeleteable BuildablesRecipe / Item TooltipsCategories / filtering for shop(s)Cutscene after repairing Copper RingsMore Runes and lore on the south beachRemappable controlsClearer controls legend window(s)Repair landmarks furtherMore levels for existing upgradesAuto Click Speed UpCamera Base Speed UpSand, Mana Crystal Spawner Speeds UpCrafter Mana (Fuel) Efficiency UpMana Focus Conversion Efficiency UpAuto Miners (clickers)Auto Gatherers (loaders)Auto Distributors (throwers)Dimensional storage?Minimap? Zooming camera in/out?Warping camera home?More island levels, more resource wells, more recipes, more crafting buildings, more story!Read full article on Community Announcements (DonGwydion)Patch NotesOfficial
ClickCrafter Playtest: Patch Notes for 0.2.4
Thanks for another week of great playtesting feedback!This patch features even more great playtester finds in terms of QoL, bugs, and other areas that will help improve the final game. There’s also a bunch of new content, nearly finishing off the storyline that kicks off on the island’s eastern shores. Stay tuned for more updates as the ClickCrafter Steam Playtest continues during the month of August!Patch Notes for ClickCrafter 0.2.4Fixed BugsGraphics Quality options were reversed in Settings menuVolume sliders in Settings menu were set at 0 until changedSaved volume settings were not applied when game was loadedRefresh Rate always loaded at 1hz when game was first loadedShield covering blocked part of island did not save after resizingInventory upgrade didn’t immediately update UI after purchasingChanges / ImprovementsMana (crafter fuel) icon is now a blue crystal to match the mana crystal pickup (instead of a confusing red orb)Camera bounds system has been adjusted to smooth player input at edges to make getting caught on jagged corners much less likely (audio cue when actually stuck to follow)Interactable outline is now visible over water and other transparent materials, making it easier to see mana crystals that spawn over the oceanRepairing the Windmill increases the Mana spawn rate on the western shoresMana has been added as a requirement for more unlock / upgrade recipesUpdated some existing recipes to make them craftable nowNew Content / RecipesIron Brazier: unlocked after the Stone BridgeCopper Rings: unlocked after the Iron Brazier (new playtest end)Unlock: Sand SpawnerUnlock: CrusherUnlock: SmelterUnlock: Storage 1Unlock: Magical RefinementUpgrade: Camera Sprint 1Upgrade: Crafter Inventory Up 1 + 2Upgrade: Crafter Fuel Up 1 + 2Upgrade: Click Power 3 + 4Upgrade: Click Level 4Upgrade: Player Inventory Up 3 + 48 New Craftable Item RecipesKnown IssuesRecipes with 2x output of an ingredient (Sand, Rods, etc.) only output 1Buildables menu shortcut does not pro...Read full article on Community Announcements (DonGwydion)Patch NotesOfficial
ClickCrafter Playtest: Patch Notes for 0.2.3
Thanks to everyone who has joined ClickCrafter’s first playtest so far!The playtest’s first patch is now live, and includes some great catches by our playtesters (and two small, but meaningful additions):Players who continue playing after the “Thanks for Playtesting!” message should no longer find that the Smelter hologram crashes their gameLeft Click can now progress dialogue along with Right Click, Spacebar, Enter keys; or South / East face buttons on controllerSettings menu tabs can be clicked to navigate to their sectionAudio mixer volume now sets properly in built version of gameAdded another Purrplecat track as main menu musicAdd Unity Analytics (opt-in) for help gathering player dataThe feedback so far has been fantastic, and it’s been incredibly heartening to see how many people think this game has some “juice” to it! Keep the notes coming, and hopefully the second part of ClickCrafter’s island will be open for playtesting soon…PS — and yes, the upgrade/unlocks requiring 200 of something were intentionally set that high! they will be coming down to useable levels soon, promise 😉Read full article on Community Announcements (DonGwydion)AnnouncementsOfficial
ClickCrafter SteamDeck Compatibility Info
ClickCrafter has been tested running natively on SteamDeck using Steam Linux Runtime 4.0; it has been designed from the start to be fully playable with a controller and to have a UI that still runs well at resolutions like the SteamDeck's 1280x800.If you would like to help contribute to testing ClickCrafter's SteamDeck compatibility, join the ClickCrafter playtest today!Read full article on Community Announcements (DonGwydion)






