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Reactor Critical

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Reactor Critical

Terran Future Games · Published by Terran Future Games

6 achievements

Last updated 28 Sept 2026

High-stakes starship combat on a hex grid. Outmaneuver your enemies, unleash devastating firepower, or swarm their capital ships with fighter squadrons. Every decision counts.

DJCTQ 6PvPFull Controller Support

£4.45

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.45 · Highest: £4.459 Oct 2026

Strategy · 2026 · More under £5 games

About this game

High-stakes starship combat on a hex grid. Outmaneuver your enemies, unleash devastating firepower, or swarm their capital ships with fighter squadrons. Every decision counts.

  • Three map sizes - from tight Skirmish scraps to sprawling Wars; fleet point limits scale with the map

  • Build your fleet your way - choose from several ship classes and construct a fleet to suit your playstyle while countering your opponent's

  • Tactical depth - manage Action Points across movement, weapons fire and special abilities

  • Multiple victory conditions - fight to total annihilation or hunt down the enemy flagship

  • Fog of War - Radically change the playstyle by turning on the Fog of War and using your scouts to find the enemy

  • Teams - Take a break from FFA and try 2v2v2 or a crazy 5v1 game, play any way you want!

  • AI opponents - available in both local and online games for solo play or to fill empty slots

  • Local hotseat multiplayer - Up to 6 players can play on one machine taking their turn in the hotseat, and you can combine this with network players in online or LAN play!

  • Proper LAN support with no internet connection required

  • Cross-platform - native Windows and Linux support with cross-platform network play

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Pentium G3220
  • Memory: 4 GB RAM
  • Graphics: Anything with OpenGL 3.3 support
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    v1.1.1 Released

    Features:Added new musicIon Storm now deals 25% of maximum health and shields rather than 100 damage straight up, allowing smaller ships to survive longer (Gave too much advantage to cruiser-heavy fleet builds)Shield and Hull health bars location reversed so shields on top (more intuitive)More detailed log lines for breaching pod activityBug Fixes:Fixed issue with human player getting reassigned in local games with multiple AI enemies when starting placement was randomFixed issue with some combat Log lines getting player name wrong when starting placement was randomWeapons fire no longer visible in the fog unless firing into it or recieving fire out of it
    Read full article on Community Announcements (Terran)
  • AnnouncementsOfficial

    v1.1.0 Released

    v1.1.0 ReleasedNew Features:Superweapons - Select a powerful, game changing superweapon during deployment.Orbital Railgun Strike - An orbital railgun fires a round across the grid, dealing 250 damage to anything caught in its pathAntimatter Warhead - A nearby capital ship launches an antimatter warhead, dealing 250 damage to the target tile and anything within two tiles of itReinforcements - Call in 60 fleet points worth of reinforcements anywhere in visible range on the gridDeep Space Scanner - Available in Fog of War games only, this permanently reveals the entire gridBreaching Pods - a new ability possessed by Cruisers and Frigates that performs a boarding action of your choice. Shields must be down, and Flagships cannot be boarded.Capture - Capture the bridge of the enemy ship and turn it over to your side! The chance of success increases the more damage the enemy ship has sustained.Sabotage - Cause the reactor of the enemy ship to go Reactor Critical, destroying it at the end of the owning players next turn. This has a higher chance of success than Capture.Hard AI - You can now choose between the original AI (now Easy) and a more challenging Hard AIBugs Fixed:Several controller UI navigation issuesAnimation now correctly plays when a ship deliberately moves into a Torpedo-occupied tile and is destroyed
    Read full article on Community Announcements (Terran)
  • Patch NotesOfficial

    v1.0.6 Release

    Bugs Fixed:Online games with local AI players added after a remote player has joined could crash the game during deploymentHost was incorrectly revealing AI players ships to Host through the fog of war in online gamesUI Improvements:Team number now displays next to player name
    Read full article on Community Announcements (Terran)
  • Patch NotesOfficial

    Post Launch Update v1..0.5

    Post Launch v1.0.5 UpdateBug fixed:Some animations not playing on Host when remote client performed actionDrift animation not playing for anyone in Flagship mode with Drift defeat behaviourFeatures enhanced:Deployment screen now presents a tooltip when held ship is outside its deployment areaDeployment area now a more vivid green and outlined
    Read full article on Community Announcements (Terran)

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