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Watch trailer on Steam ↗Drumfire
Lab 47 · Published by Lab 47
12 achievements
Last updated 28 Sept 2026
An RTS roguelite about missile warfare. Build factories, scout with drones, stack cards and flatten the enemy Hub. Play against AI or your friends in up to 4 player multiplayer. Mutliple gamemodes including wave based Survival and mutli stage Escalation.
£5.29
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Price history
Strategy · 2026 · More £5 - £15 games
About this game
Drumfire is an Real Time Strategy Roguelite about missile warfare.
You build factories to feed your resource supply, scout the enemy with recon UAVs and try to flatten their command hub before they flatten yours!
Every Round is a Power Curve
Cards drop during the match. Watch your launchers do things you wouldn't recognize from your starting kit. Doctrines, building unlocks, passive triggers. The deck deepens as you go!
The Arsenal
Multiple missiles, each with a job nothing else can do. Embrace the chaos as you unlock different missiles and combo with your cards. Along with different Defensive options to choose from to protect your capabilities from all types of hostile threats!
Modes
Skirmish: One map, one match. Play against different AI profiles of varying difficultiies
Escalation: A multi-stage roguelite. Branching paths, scaling AI, stage modifiers. Lose runs, keep unlocks and run it back.
Infinite Survival: Wave based defence. See how long you can survive.
Multiplayer: Up to four players PvP.
Also in there
Four nations that change your playstyle
Fog of War
Rogue bounty camps that fight back
Board themes
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10/11
- Processor: AMD Ryzen 5 3600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060
- Storage: 3 GB available space
Recommended
- OS: Windows 10/11
- Processor: AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 2060
- Storage: 3 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Bug Fixes v.1.01
MultiplayerResources, unlocks, rewards, production and building costs are now tracked per player instead of being shared across a team.Teammates can no longer control, select, fire, demolish or configure each other’s units.Bounty rewards now go to the player who earned them.Resigning no longer eliminates your entire team.Improved multiplayer validation to prevent invalid unit commands and resource spending.Fixed several team-specific effects incorrectly applying to Team A.Synchronized defensive unit settings across all players.UI and Quality of LifeFixed overlapping and overflowing menus at lower resolutions.Reward and modifier screens now resize or scroll correctly.Gameplay and camera controls no longer activate behind menus.Fixed Escape closing multiple menu layers at once.Multiplayer chat no longer opens underneath other menus.Improved keyboard navigation and menu focus.Improved display settings and UI-scale safety.Fixed incomplete “Reset to Defaults” behavior.Preserved the existing military tabletop visual theme.StabilityAdded automated tests for multiplayer player ownership and minimum-resolution UI layouts.Verified the main menu, setup screens, multiplayer lobby and full match startup.Read full article on Community Announcements (haroon)






