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Watch trailer on Steam ↗BomBee
BomBee Games · Published by BomBee Games
5 user reviews — 80% positive (5 reviews)
Last updated 28 Sept 2026
BomBee is a free-to-play online skill PvP arcade about honey-bomb combo timing. Ranked: up to 4-player free-for-all (FFA) in ~3 min. Custom: solo practice or 2–4 players, FFA or teams. Grid blasts + free movement on one map. Cosmetics only; dedicated-server fairness.
Action, Indie, Free To Play, Casual · 2026 · More free games
About this game
Bomb smarter. Move freely. Strike on a tight grid.
BomBee is a cute-but-cutthroat online arcade PvP game where bees brawl with honey bombs, sticky trails, and razor-sharp timing chains on one focused battlefield. Matches stay readable and fights stay honest: ranked free-for-all fills up to four contestants (as few as two when queues are light), capped at roughly three minutes from start to finish. Full four-player lobbies are the standard experience — and the one that rewards the most rating.
CORE FLOW
• Ranked matchmaking fills up to four-player free-for-all (~3 min). When the queue is light, two- or three-player ranked lobbies can start; a full four-player lobby is the standard experience and earns the most rating. Rating gains scale with lobby size — larger lobbies earn bigger rewards.
• Custom matches support two through four contestants in layouts you choose: everyone-for-themselves free-for-all or coordinated team showdowns. Create a public room (listed for anyone to join) or a private room (invite-only via a 6-character room code—private rooms never appear in the room list).
• Custom rooms also support solo practice: create a room, READY alone, and warm up on the map (~3 min, no rank points). When time runs out, you return to the same lobby to queue again or wait for friends (after ~3 minutes alone, the lobby returns to Main Lobby).
• Climb ranked rating to rise on BomBee leaderboards—the ladder reflects match outcomes, never paid stat boosts.
GAMEPLAY EDGE
• You move freely across the arena while blast resolution snaps to grid logic, so combos feel crisp: stagger explosions, choke lanes, punish missteps, and use terrain kills like classic bomber stars—just with bee-flavored chaos.
• Match tempo rewards timing intelligence, reflexes, and layered mind games—the honey-bomb delay window is meant for deliberately chained pressure, not slot-machine swings.
PICKUPS WITHOUT PAY-TO-WIN PRESSURE
• Destroy map props to uncover pickups—what spawns rolls randomly round to round for that arcade surprise factor, yet nothing you buy off the storefront replaces raw skill.
MONETIZATION & INTEGRITY
• Monetization sticks to cosmetics-only purchases; there’s no storefront lottery for lethal gear or stamina locks tied to wallets.
• Dedicated server authority keeps rulings authoritative and shuts the door on the lightest-touch client spoof tricks people try in flaky peer sessions.
VISUAL THEMES AND TONE
• Expect bright flowers, bubbly bees, sweet honey payloads, vine trails, and a playful Saturday-morning sparkle wrapped around hardcore duel energy.
PLAYER GUIDE
Controls
• Arrow keys — move
• Space — place a honey bomb
Combat & pickups
• Honey bombs detonate after about 4 seconds, spreading honey streams in a cross shape.
• Flowers broken by streams drop items. Tree objects are fixed and ignore streams.
• Players hit by streams are stunned ~3 seconds. An opponent who touches a stunned player eliminates them.
• Red potion — faster movement · Green — stream range +1 tile · Blue — max bombs +1
How you win
• Official round time is about 3 minutes (top-right timer).
• Win: If only one stripe color remains among living players, everyone on that color wins (ranked FFA and custom teams use the same rule). In custom, stripe color is the color you picked in the pre-game lobby; in ranked, it is your assigned color.
• Draw: No winner when time runs out, or if the match is voided (e.g. leave before official start). Ranked points are not applied on a draw.(Solo practice always ends as a draw when the timer expires; rank points never apply.)
RANKED (2–4 players, ~3 min)
• Main Lobby → Ranked matchmaking.
• Matchmaking fills up to 4 players (minimum 2 when the queue is light). Colors are assigned randomly (no pre-game color lobby).
• Rounds run about 3 minutes. Rating gains scale with lobby size: 4 players win +15 · 3 players +10 · 2 players +5 · loss -5 (all sizes). No pay-to-win stat boosts.
• Rank tiers (red → orange → yellow → green → blue → indigo → violet) show on your ID and near inventory.
CUSTOM MATCHES (solo practice or 2–4 players)
• Solo practice: Create Room (public or private) → pre-game lobby → pick a color → READY while you are the only player. The match starts without dedicated servers (host practice). No rank points; ~3 min timer ends in a draw. After the round, you return to the same lobby (destroyed boxes stay destroyed until someone starts a new round). If you stay alone in the lobby for ~3 minutes, you are returned to Main Lobby (5-second warning first). When a second player joins and readies, normal 2–4 player custom rules apply (dedicated server for 2+).
• Random spawn corners: in 2–4 player custom matches, starting corners are shuffled each round (no two players on the same corner).
• Create Room → Public: enter a title; the room shows in the center list (newest first). Others can join from the room list (Play) or with the 6-character code shown in the pre-game lobby.
• Create Room → Private: not listed; invite players with the 6-character room code from the pre-game lobby.
• Join with a 6-character room code (left panel), or browse the public room list and press Play. No room passwords.
• Pre-game lobby: pick 1 of 4 colors, then click READY on your slot.
• Same color = teammates · different colors = free-for-all (FFA).
• Match auto-starts when 2 or more players are ready (no host Start button).
• No rank points in custom.
Lobby, inventory & shop
• Top left player panel → click level box → Inventory (equip taunts & finish effects).
• Top right Honey → coin icon → Shop. Top up Honey: + in Shop or Inventory (e.g. Steam Inventory Honey (+) packs — regional pricing applies).
• Main Lobby: left — ranked & custom join (room code) · center — public room list · right — leaderboard · bottom — settings / quit.
• In match: map (left) · timer & settings (top right) · chat (bottom right).
Taunts, finish effects & chat
• Taunt: T key — must be equipped in Inventory. Consumable charges (e.g. packs around ~50 uses); at 0 uses, taunts cannot be fired.
• Finish effect: equipped in Inventory · plays automatically on elimination · one-time purchase, permanent while owned.
• Chat: Enter to type · /mute to block a player · gear icon for volume (BGM-only mute supported).
Account & leaving
• Online play requires sign-in (Steam builds: Steam sign-in, then game account link).
• First time in Main Lobby, choose your BomBee ID (3–12 letters and numbers, unique). This is your in-game name on leaderboards, lobby slots, and nameplates. To change it later, buy Reset Username in the Shop (100 Honey), sign out and sign in again, then choose a new BomBee ID. Your rank rating and match history are unchanged.
• Leave via Settings · Quit. Leaving before official start may end the match as a draw for others. Repeated abuse may be restricted under service rules.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-6100 / AMD FX-6300 or better
- Memory: 8 GB RAM
- Graphics: DirectX 11 compatible GPU with 2 GB VRAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectX compatible
- Additional Notes: Requires a 64-bit processor and operating system. / Broadband Internet connection required.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 580 or better with 4 GB VRAM
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Daily Server Hours
Servers open daily: • US East — 8–9pm ET (UTC 00:00) • Europe — 8–9pm CET (UTC 18:00) • Korea/Asia — 10–11pm KST (UTC 13:00) Outside these hours, you can request a server open by email: godeunger@gmail.com Times above use local labels for convenience. The schedule itself is based on UTC.Read full article on Community Announcements (godeunger)Patch NotesOfficial
Hotfix: Main Lobby notice from PlayFab
What's fixed • Main Lobby IMPORTANT NOTICE now loads text from PlayFab Title Data after a normal Steam login (Login → Main Lobby) • Previously the notice could stay on the default "Welcome to BomBee World!" message even when Title Data was set correctly Notes • Client-only update • You can change the notice anytime in PlayFab Title Data key: MainLobbyNotice (English + Korean) • No dedicated server / MPS rebuild requiredRead full article on Community Announcements (godeunger)Patch NotesOfficial
Update: Help guide, lobby notice, and lobby color preview
What's new • In-game Information (Info) updated in Main Lobby, Custom Lobby, and Game — English + Korean guide covering controls, custom/ranked play, items, traps, shop, inventory, and more • Main Lobby notice banner can now be updated remotely (PlayFab Title Data) • Custom lobby: if you haven't picked a color yet, your character preview cycles through colors so it's clearer you're still unselected • Matchmaking latency regions list now includes North Europe (alongside East US and Southeast Asia) Notes • Client-only update — no dedicated server rebuild required • Solo Practice, ranked scoring, and shop/taunt rules are unchangedRead full article on Community Announcements (godeunger)Patch NotesOfficial
Stability: smoother lobby return after matches
This update focuses on stability around match end and lobby transitions. • More reliable return to the lobby after a dedicated match ends • Reduced cases of loading overlay getting stuck between Lobby and Game • Cleaner handling when rejoining a custom room after a match • Solo practice after a guest disconnect should work more consistently No gameplay rule changes. Core combat and movement are unchanged. Thank you for playing BomBee — please report any lobby/loading issues.Read full article on Community Announcements (godeunger)Patch NotesOfficial
Chat UI transparency update
- Lobby and in-game chat panels are more transparent so the background shows through more clearly - Visual polish only — gameplay and networking unchangedRead full article on Community Announcements (godeunger)






