
Screenshots

Watch trailer on Steam ↗Orbit Breaker
Shape Loop Studio · Published by Shape Loop Studio
1 user reviews — 100% positive (1 reviews) · 59 achievements
Last updated 28 Sept 2026
Choose a geometric core, survive escalating waves with automatic weapons, and evolve matching weapons and passives into stronger builds. Explore sectors, find unlocks, and defeat the boss.
£4.59
Lowest price we've ever recorded
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Price history
Action, Casual · 2026 · More under £5 games
About this game
Orbit Breaker is a top-down survival action game about geometric cores, automatic weapons, and build-defining evolutions.
Combat is automatic, but survival is not. You move, dodge, position yourself, collect XP and gold, and choose upgrades while enemies close in. Each core starts with a signature weapon and grows in a different direction. Match weapons with the right passives to evolve them into stronger forms.
Stages are more than empty arenas. Move through connected sectors, uncover hidden unlocks, fight room wardens and timed pressure waves, then defeat the final boss to clear the stage.
Every run feeds the next one. Spend gold on permanent powerups, unlock new cores, weapons, passives, and stages, then return with a sharper build plan.
## Features
- Geometric cores with signature starting weapons
- Automatic attacks built around movement, dodging, and positioning
- Weapon and passive pairs that evolve into stronger equipment
- Sector-based stages with hidden rewards, wardens, miniboss pressure, and final bosses
- Permanent gold powerups and expandable equipment slots
- Four save slots, run history, and weapon damage reports
- Multilingual UI including Korean and English
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3 or equivalent
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 500 MB available space
- Sound Card: DirectX compatible
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5 or equivalent
- Memory: 8 GB RAM
- Graphics: Dedicated GPU with OpenGL 3.3 support
- Storage: 1 GB available space
- Sound Card: DirectX compatible
Supported Languages
Latest news
Patch NotesOfficial
Major Update — Horde Rework
Orbit Breaker has been rebuilt from the ground up: combat, performance, and visuals. ■ New Horde Combat • Big-room battlefields (2.35x the screen) with a smooth tracking camera • Far more enemies on screen at once — a true horde • Enemies now spawn just beyond the view edge, so the fight stays in front of you • Removed interruption events (supply drops, encirclement) ■ Combo System • Kill combos that climb past 1,000 • +1% weapon damage per 50 combo (up to +20%) • Gold bonus every 100 combo, heal every 500 combo ■ Two New Skin Packs • Glass Prism: light-bending glass gem style • Star Crew: character-style core and crew enemies • All skins: shape-changing hit/low-health states, paired weapon & passive designs ■ Performance Overhaul • Eliminated late-game stutter completely • Smooth frame rate even at worst-case density (enemies and pickups at their caps) ■ Readability & Feel • Enemy projectiles stay visible on dark backgrounds (white-hot core + bright rim) • Camera keeps your core near the center of the screen • Screen shake is now a separate option (impact effects always stay on) • Larger base pickup radius, more pickups persist on the field ■ Balance • Hardcore boss HP raised significantly — bosses now show their patterns even against maxed builds • Late-game boss damage reduced 20–25%, enemy projectile damage reduced 12% • Gold economy rebalanced (late-game income normalized) • Stage-by-stage opening pressure differentiation ■ Misc • Original background music restored • Eclipse Core void barriers are 2.5x thicker and easier to read • Fixed HUD text overlaps • Save reliability hardened Feedback is always welcome on the community hub. Happy hunting!Read full article on Community Announcements (fly4hyun)Patch NotesOfficial
Orbit Breaker Update (2026-06-09)
Screen Shake split out: Turning off "Screen Shake" now disables only the camera shake. Damage flashes, hit rings, and particles stay on — motion-sensitive players still get clear hit feedback. More mid-game enemies: Mid-run fights are denser with more enemies on screen. Late-game balance: Late enemies deal less burst damage (no more losing half your bar in one hit at high armor). Early stages after the first ramp up slightly. Performance: Smoother frame rate in dense late-game with skins active (rendering optimized; visuals unchanged).Read full article on Community Announcements (fly4hyun)Patch NotesOfficial
Bug Fixes
Enemy weapon projectiles now correctly appear in red when a skin pack is equipped, making them easy to tell apart from your own shots (previously they could take on your weapon's color).Read full article on Community Announcements (fly4hyun)Patch NotesOfficial
Skin Packs and Visual Clarity Update
Added the built-in skin packs Neon Grid and Pixel Outlands. Expanded skin selection and preview coverage for cores, enemies, weapons, passives, pickups, missiles, and stage elements. Improved combat readability with clearer player/boss markers, pickup sizing, missile direction, and hit/movement feedback. Reduced text load in upgrade and stage info, with evolution requirement icons added.Read full article on Community Announcements (fly4hyun)Patch NotesOfficial
Hotfix Notes - June 5
- Fixed an issue where saw/disc projectiles could disappear before reaching their target after ricocheting. - Adjusted early enemy pressure: the first 2 minutes remain unchanged, enemy count pressure rises after 2 minutes, then smoothly returns to the original value by 10 minutes. - Increased late permanent upgrade values for damage, armor, and experience growth after hardcore progression opens.Read full article on Community Announcements (fly4hyun)






