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Midnight Scour

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Midnight Scour screenshot 1
Midnight Scour Demo Trailer trailerWatch trailer on Steam ↗

Midnight Scour

Super Big · Published by Super Big

Content notice: Midnight Scour is a survival horror game featuring themes of abduction and captivity. Players will experience intense psychological tension, jump scares, and depictions of a character being hunted and restrained. The game may contain realistic depictions of blood and physical violence consistent with the horror genre.

Last updated 28 Sept 2026

Escape a rural nightmare in this atmospheric first-person horror game. You are hunted by a cunning killer. He lives, sleeps, and actively hunts based on your actions . Use stealth to navigate the house, solve puzzles, and complete one of the exits.

Free to PlayComing SoonDJCTQ 141 DLC available ↗

Free

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Indie · 2026 · More free games

About this game

A Game of Cat and Mouse

Trapped within a rural farmhouse, your survival depends on your ability to stay out of sight. Midnight Scour is a stealth-focused horror experience where the environment is both your ally and your enemy. Every creak of a floorboard or rushed movement could be your last.

  • Stealth: Navigate the house using hidingspots and cover.

  • Non-Linear AI: Face an intelligent captor that reacts to your presence. He isn't bound by scripts; he lives within the house, monitoring his prisoner and responding to the sounds you make.

  • High-Tension Atmosphere: Experience a dense, realistic environment where the silence is as dangerous as the noise.

Solve Your Way Out

Finding a way out requires more than just hiding in a corner. You must actively explore and interact with your surroundings to unlock a path to freedom.

  • Environmental Puzzles: Scavenge for items and solve logical challenges.

  • Multiple Escape Routes: Discover different exits and choose the path that best suits your playstyle and current resources.

  • Consequence-Driven Gameplay: Every action has a ripple effect. Managing your noise level and movement is the difference between a successful escape and being caught.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64Bit
  • Processor: Intel Core i5-6400 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 390
  • DirectX: Version 11
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64Bit
  • Processor: Intel Core i5-10600 / AMD Ryzen 5 3600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA RTX 2060 / AMD Radeon RX 5700
  • DirectX: Version 11
  • Storage: 4 GB available space

Supported Languages

English, Japanese, Russian, Simplified Chinese, Turkish, Polish, French, Spanish - Latin America, Portuguese - Brazil, Thai

Latest news

  • Patch NotesOfficial

    Update 1.6 — Lockpicks, Extra Lives & Butcher Pacing

    Gameplay & FeaturesLockpicking: Pick the chained padlock with lockpicks.Lockpick Clues: New letter and hint text help you find more lockpicks.Extra Lives: Spend a lockpick to Continue after capture instead of starting over.Butcher Patrol Frequency: Butcher will not come back to the basement back to back and will give the player more time before coming down for the first time.Door Etiquette: You can’t slam a door shut for a few seconds after he opens it.Spotlight Feel: Cleaner light behavior in the cage, during minigames, after the intro, and in hiding spots.Graphics & AtmosphereLighting: Made various adjustments and improvements to the environmental lighting.Bug FixesButcher Sitting: Fixed cases where he could stall or leave a hotspot without sitting properly.Cage Capture: Fixed a bug where the Butcher would fail to capture the player in the cage and unpredictably revert to search mode.Hiding Exit: Fixed sometimes falling through the world when leaving a hiding spot.Localization: Fixed a loading issue where English text would display for a split second before switching to the system language.
    Read full article on Community Announcements (Super Big)
  • Patch NotesOfficial

    Update 1.5 — Thunder, Lock Break Minigame & Hiding UI

    Gameplay & FeaturesThunderstorm: Storm cues with flickering lights, swinging lamps, camera shake, and thunder.Timed Hammer Hits: Break the vise bar during thunder so the noise stays covered.Noise Cover: Thunder briefly masks your sounds from the butcher.Screwdriver Lock Break: New lock-breaking minigame on the cage door.Hide UI: Cleaner microphone meter while hiding; crosshair and inventory stay out of the way.Story Storm Beats: Extra thunder at key moments, then the storm settles back to normal.Demo Reset: Removed the old save system so New Game starts clean.Bug FixesNew Game Inventory: Fixed leftover items carrying over after finishing the demo.Demo Exit: Fixed Exit on the demo end screen restarting the game instead of quitting.
    Read full article on Community Announcements (Super Big)
  • Patch NotesOfficial

    Update 1.4 — New SFX, Proximity Tension & Microphone Hiding

    Gameplay & FeaturesProximity Tension: New close-range glitch and whisper when the butcher is nearby.Microphone Hiding: Hide stamina replaced with a microphone quiet meter. Microphone Sensitivity added in Settings.New SFX: Added new impact, exertion, and investigate audio.Butcher Routines: Sitting on the bed added to his natural loop.Ambush Pacing: Less time spent camping ambush corners.Environment: Rearranged some item positions.Cage Escape: Cleaner reaction when he notices the escape.UI: Interaction prompt hidden while inside a hiding spot.Capture Flow: Capture now returns to the game over screen instead of the main menu.Bug FixesAI / Sitting: Fixed floating sit pose when alerted mid-hotspot.Microphone Softlock: Fixed getting stuck on a sitting hotspot after a microphone alert.Room Tracking: Fixed wrong-room investigation.Doors / Pathing: Fixed double-door decals blocking the butcher.Audio: Fixed investigate SFX on cage door open.
    Read full article on Community Announcements (Super Big)
  • Patch NotesOfficial

    Patch 1.3 — Hiding Mechanics & AI Pacing Adjustments

    Gameplay & Balance AdjustmentsHiding Spots: Reworked capture logic so you are no longer pulled out at random, though the AI might still catch you for continuously reusing the same spot.AI Tuning: Delayed the killer's entry into the basement, providing players with more time to hide.
    Read full article on Community Announcements (Super Big)
  • Patch NotesOfficial

    Patch 1.2: Lighting Improvements, AI Balancing & Bug Fixes

    Gameplay & Balance AdjustmentsAI Tuning: The killer has been balanced to be more forgiving regarding player footsteps, reducing overall AI relentlessness and player frustration.Environment Layout: Rearranged the positioning of in-game puzzle parts to improve the core gameplay loop.Hiding Spots: Adjusted the physical locations of both the bed and locker hiding spots for better spatial flow.Lighting Overhaul: Added multiple new light sources to the basement area, drastically improving player visibility and overall visual appeal. Added a new in-game hint to assist with objective progression.Bug FixesButcher Encounter: Fixed an issue where hiding in front of the butcher would automatically throw the player out of the hiding spot. The butcher will now correctly capture the player directly in this scenario.Audio: Fixed an inventory bug where the hammer bang sound effect would erroneously play upon every interaction while the hammer was in the player's inventory.Fixed an issue where the bar item would clip through the floor geometry when dropped by the player.
    Read full article on Community Announcements (Super Big)

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