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Geeky Alien
Into the Planet's Flesh

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Into the Planet's Flesh screenshot 1
Official Trailer trailerWatch trailer on Steam ↗

Into the Planet's Flesh

Chugget · Published by Chugget

Last updated 28 Sept 2026

Hatch parasites and infest the earth in this incremental game. Create a gruesome spectacle as your colony spreads like a disease through the planet. Discover what happens when your parasites VENTURE TOO DEEP.

Free to PlayComing SoonDJCTQ 102 DLC available ↗Full Controller Support

Free

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Simulation · More free games

About this game

Into the Planet's Flesh is a cozy, creepy incremental game about overrunning a planet.

Hatch all kinds of parasites, spread veined buildings through the earth, and collect many different grotesque resources to make the planet hurtle toward its doom even faster.

Hatch larvae. Put them to work.

Clicking to harvest is the only mechanic you need to know in order to get started. You'll unlock interesting units and buildings that do all the heavy lifting for you.

Grow organs that unlock new resources.

As your colony grows, so will a grotesque spectacle--watch what happens when these malicious bugs show up in a pristine natural environment.

Play actively if you want, but it's totally cool to let the colony run by itself while you check on it from time to time. The visual spectacle is fun even if you aren't constantly clicking on it!

The planet will notice what you're up to.

But beware--the planet won't give up its resources so easily.

Your environment changes visibly as you make progress throughout the game.

At first, it'll just try to scare you, but...

Soon enough, something will awaken from deep under the earth...

Master the art of parasite-driven planet killing

  • Over 25 different types of parasites that each work in different ways

  • 15+ unique buildings, requiring you to learn how they function, such as the mystic Adventure Portal, the artifact-crafting Bone Workshop, and the warlike Militarized Colon

  • Unlock over 20 prestige upgrades, including completely new buildings and ways to gather resources

  • 13 (and counting) visual environmental changes with gameplay effects

  • Every resource is meaningful--your work with previous resources will boost future unlocks and units

  • Discover what happens when your parasites VENTURE TOO DEEP

  • Less than 5 hours of total required playtime to see the ending. Short, but creepy!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Dual-core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 compatible GPU
  • Storage: 400 MB available space
  • Additional Notes: Integrated graphics supported if OpenGL 3.3 drivers are available

Supported Languages

English, Korean, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Spanish - Latin America, Russian, Simplified Chinese

Latest news

  • Patch NotesOfficial

    Update 0.4.3: Mac support is here! + Pacing Update.

    Hi everyone, thank you for the pacing feedback. The game was generally moving too fast, so 0.4.3 slows overall progression considerably. This update also adds a new production buff and fixes several interface and macOS rendering problems.Pacing and balanceGrowths, building unlocks, research, and expeditions now arrive later.Added Pre-Growth Acceleration. All resource production is boosted by 100% while the tumor is ready to grow. The bonus ends when growth begins.Interface fixesControls panel text now follows the selected UI scale.Blood Tumor resource popups stay near the building unless they need more room to avoid overlapping.Corrected building draw order around the foreground ground strips.macOS macOS is now officially supported by the demo!UI scale now changes text size consistently in Settings, tutorial prompts, and other panels.Pixel text remains crisp instead of stretching or becoming thicker.Checked every UI scale across all 11 supported languages.Fixed Blood Hunk rendering while the pulsing "ready to grow' effect is active.Added the missing app icon.
    Read full article on Community Announcements (brawnbastion)
  • AnnouncementsOfficial

    Demo Out Now!

    Hi everyone, the Steam demo is now out for you to play.The demo contains revamped UI, greatly enhanced progression, several new resource systems, and a new research tree, and many environmental changes, among other things. It also contains 9+ buildings, 14+ unique units, and about 2 hours of content progression.If interested, you can support the game by checking out the demo and wishlisting the full game on Steam.Thank you for playing!Chugget
    Read full article on Community Announcements (brawnbastion)
  • AnnouncementsOfficial

    Playtest Available Now (+ demo soon)

    If you are interested in playing the game in a less polished state and giving feedback on the current state of the game, please sign up for the playtest which has now begun from the main page.The demo will release in the coming weeks after the playtests are over, and after that, playtest will be used as a way to test new features going into the main game!Best, Chugget
    Read full article on Community Announcements (brawnbastion)
  • AnnouncementsOfficial

    Over 9000 online plays across sites; Steam Demo in the Works!

    Hello everyone!!!The game has gotten a lot of love on Itch.io and Newgrounds as well as some other sites.We have a combined total of 9000 browser plays, not counting downloads of the desktop version! That's wild.I've decided to bring it to Steam as a demo, with much improved gameplay pacing, new buildings and units, and entirely revamped systems based on a lot of player feedback and testing.While the Steam demo is cooking, feel free to check out the in-progress builds (web playable + downloadable windows build) on Itch.io that update regularly as my work progresses! Don't forget to wishlist the game if you haven't yet to be notified when the demo/full version releases.Thanks again for playing!Chugget (the developer)
    Read full article on Community Announcements (brawnbastion)

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