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Strike Wings

Screenshots

Strike Wings screenshot 1
Strike Wings Come On Trailer trailerWatch trailer on Steam ↗

Strike Wings

Strike Wings Games · Published by Strike Wings Games

Last updated 28 Sept 2026

A top-down modernized retro space combat epic. Choose from over fifty warships and be part of massive fleet actions with hundreds of ships on the field. Fly for Earth's church-state or the Martian forge that armed it. Play solo, in split-screen co-op, or in max 24-pilot online attrition battles.

Free to PlayComing SoonDJCTQ 6Co-opPvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie · 2026 · More free games

About this game

A top-down modernized retro space combat epic. Choose from over fifty warships and be part of massive fleet actions with hundreds of ships on the field. Fly for Earth's church-state or the Martian forge that armed it. Play solo, in split-screen co-op, or in max 24-pilot online attrition battles.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Dual-core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Any GPU with hardware-accelerated 2D
  • Storage: 3000 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-bit
  • Processor: Quad-core 3.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Any GPU with hardware-accelerated 2D
  • Network: Broadband Internet connection
  • Storage: 3000 MB available space
  • Additional Notes: Fiber grade (500mbps / below 30ms ping) connection for smooth multiplayer due to the fast nature of the game (faster than shooters)

Supported Languages

English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Ten new screenshots, and how the explosions ended up looking like this

    {STEAM_CLAN_IMAGE}/46227385/b612fb366b09995c25bf9bc7a560a309b35f03df.jpg As of today the store page opens on ten new screenshots. They come from a couple of evenings of running battles with the HUD off, parking the camera on a capital ship, and waiting for something big to blow up next to it. I like them more than anything I have shot for the game so far, so I want to say a bit about where the look came from and then ask you what you think. Space is a black canvas. Early on that was the whole problem. Two grey ships trading grey lines over nothing does not read as a battle, it reads as a diagram. The way out, slowly, was to treat everything bright in the game as paint on that canvas. Engine plumes, tracer streams, shield hits, the corona around an eclipse, the jet coming off a quasar, and above all the explosions. If it gives off light, it goes through the same glow pass, and that pass is tuned so the light bleeds into the black around it instead of sitting on top like a sticker. {STEAM_CLAN_IMAGE}/46227385/d45ead1263d27e313acb767058870f17be2763af.jpg Three versions of an explosion The explosions took the longest. The first was a round pop. A circle grew, went orange, faded. Same circle for a fighter and for a dreadnought. It read as an arcade token. The second replaced the circle with sprite sheets that the game paints for itself when it starts: five frames for the small blasts and seven big 512-pixel frames for capital ships, six variants of each, and every fireball picks its own so no two look alike. Better, but they still felt pasted on top of the scene. The third step was the light. A bloom pass over the whole scene, light spilling from each blast onto nearby hulls and dust, and for capital ships a staged finale: an implosion gasp first, then an eruption shaped by the hull's own silhouette, then secondaries, hull plates and shockwave rings. Look at the first screenshot. The dying capital is not a shape any more, it is a light source, and everything around it is...
    Read full article on Community Announcements (Dwight K. Schrute)

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