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Scourge of the Necromancer

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Scourge of the Necromancer - Concept Reel trailerWatch trailer on Steam ↗

Scourge of the Necromancer

Ember Logic LLC · Published by Ember Logic LLC

22 achievements

Last updated 28 Sept 2026

The Necromancer's blight is consuming the realm. Six heroes — each lethal to only one type of undead — must coordinate, gather four-piece relic weapons, and converge on him before too much of the kingdom turns to ash. A 1–6 player cooperative tactical hex-board game.

DJCTQ 14Co-opFull Controller Support

£9.09

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £9.09 · Highest: £9.099 Oct 2026

Indie, Strategy · 2026 · More £5 - £15 games

About this game

The realm is falling. Six heroes are all that stand between the Necromancer and the kingdom's destruction.

The Necromancer's blight spreads across the hex board, tile by tile. His skeletons, wraiths, and ghouls march on the Castle. The only weapons that can harm him lie shattered across the land — and each of his six surviving champions can only kill one kind of undead.

You're going to have to work together.

A cooperative tactical board game for 1–6 players


Play solo, hotseat, or online co-op. Invite friends through Steam lobbies, or open your game to the public for anyone to join — with optional password gating if you want to keep it semi-private. Voice chat, text chat, and quick-chat phrases keep your team coordinated.

Six heroes. Three counter-type pairs. No one is self-sufficient.


  • Knight & Cleric — the only heroes who can fell skeletons.
  • Ranger & Wizard — the only heroes who can banish wraiths.
  • Warrior & Alchemist — the only heroes who can put down ghouls.

A Knight can walk right past a ghoul — but the ghoul doesn't fall. Only the Warrior or Alchemist can put it down. The threat stays on the board until the right hero gets there. Every turn is a coordination puzzle.

Assemble the relic weapons, one fragment at a time


Each hero's relic — Dawnbringer, Censer, Ghostpiercer, Voidstaff, Gravebreaker, Plaguefire Flask — assembles from four pieces scattered across the corrupted land. Kills might drop a fragment; harder difficulties drop them less often. And when a piece drops, it's never for the killing hero's own class. You'll be trading constantly, passing fragments across the board to the heroes who need them most. Only relic-armed heroes covering all three counter-types can converge on the Necromancer for the killing blow.

The board is the clock


When skeletons, wraiths, and ghouls all converge on a single tile, it begins to collapse. After a one-round grace period, the tile is destroyed forever — and if the Castle falls or too much of the realm is blighted, you lose. The Necromancer's army grows every turn. You can't outpace him. You can only out-coordinate him.

Four difficulty tiers


  • Apprentice — for those new to co-op board games or who just want to play story mode.
  • Veteran — for new players who are already familiar with co-op board games.
  • Master — for groups who've beaten Veteran and want to bleed for it.
  • Nightmare — the corruption shows no mercy.

Features


  • 1–6 players: solo, hotseat, or online co-op (friends-only or public lobbies, optional password)
  • Steam Cloud Saves, Steam Achievements, Steam Rich Presence
  • In-game text chat, voice chat, and quick-chat phrases when playing in Online mode
  • Mid-game host migration; rejoin support if your connection drops when playing in Online mode
  • Cross-mode loading — bring a solo save into an online co-op game
  • Save & load anywhere; play again with one click
  • Randomized terrain and starting positions every game
  • Full controller support — play with keyboard + mouse, Xbox, or PlayStation gamepads
  • Steam Deck-friendly UI

A single shared goal


The Necromancer roams the board, his army growing wherever he goes. The relic-armed heroes who track him down together, covering all three counter-types, will end his scourge. The ones who can't will watch the realm fall.

Coordinate. Specialize. Survive.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-4460 / AMD FX-8350
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 GPU with 2 GB VRAM (GTX 750 Ti / RX 460)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 / RX 580 (4 GB VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Over a decade in a shoe box

    For my first post, I wanted to tell the story of Scourge of the Necromancer. I say "over a decade" in the title because I honestly don't remember exactly how long it has been, but I think it's somewhere between 13 and 15 years (don't quote me on it).Back then I worked in an office, and at lunch a bunch of my friends and I would get together in the lunch room and play board games. All sorts of them: some cooperative, some competitive, some team games, each with its own flavor. It was my favorite part of the day. Just playing games with friends, talking about whatever, and having some fun on break. I always liked the cooperative games the most, or at least the ones where you had teammates. I didn't feel like I had to beat my friends, and we could win or lose together.I liked the games we played, but like so many people before me, I started wondering if I had what it takes to design my own. What did I like and not like about the games we played, and could I make something my friends and I would want to play?So I spent time at home trying to come up with one. I knew I wanted it to be cooperative. I like medieval fantasy and the whole "defend the realm" vibe, and I wanted a villain who had no desire to rule, but just wanted to watch the world burn. The heroes weren't adventuring for wealth or glory, and they weren't choosing between one bad ruler or another. They were fighting for survival, and to do that they had to cooperate. I'm not saying "heroes save the world" is an original idea, just that it was the trope I wanted for my game. Our lunch group could also get fairly large, so I wanted it to support more than the four players a lot of board games seem to cap out at.I also liked games with fast turns, where you could plan during everyone else's turn and then act quickly, and where the mechanics were more "built in" than time-consuming (auto-defeating monsters instead of drawn-out fights, auto-trading when you share or pass through a tile with another hero, and so on)...
    Read full article on Community Announcements (jason.rueckert)

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