
Screenshots

Watch trailer on Steam ↗Scrappers: Adhokin
SNACCC Studio · Published by SNACCC Studio
Content notice: This game contains combat involving firearms, character deaths, and blood effects. Blood effects can be disabled in the game settings. The game contains no depictions of sexual acts, nudity, or sexual violence.
Last updated 6 Sept 2026
Scrappers: Adhokin is a solo top-down extraction shooter set in a wasteland 200 years after the fall of the Old World. Scavenge ruins among feral robots and survivors, then extract. Craft gear and upgrade your hideout with retrieved resources. Death loses all loot and gear.
Action, RPG · 2027 · More free games
About this game
Everything left in the wasteland is somebody’s loot.
Nearly two centuries have passed since the Old World vanished. The descendants of those who escaped extinction call themselves the Adhokin. Beyond the settlements lie endless collapsed factories, overturned highways, and facilities that have long since lost their purpose. Feral machine swarms known as the Missing Links roam among them.
You are a Scrapper, an armed scavenger who ventures into these danger zones to recover anything still worth taking. Ammunition. Medicine. Machine parts. Relics of the Old World. Anything in the ruins with a name usually has a price. The problem is getting close enough to identify it.
A Wasteland That Won’t Wait for You
Scrappers: Adhokin is a single-player top-down extraction shooter. Enter danger zones, search for supplies, take what you need, and extract before one more piece of loot costs you your life.
The rivals roaming the wasteland are not stationary targets waiting for you to show up. Guided by their own goals and dispositions, they explore the area, rummage through containers, take valuable items, engage others, and flee from danger. Once they have gathered enough loot, they will extract without waiting for you. If a container is empty by the time you reach it, someone else was simply faster.
Not Every Encounter Has to End in Gunfire
You can greet the Adhokin you meet, ask for a ceasefire, pick a fight, or suggest traveling together for a while. They respond according to their personalities and their reading of the situation. If your social graces leave something to be desired, they may reach for a gun.
Striking a deal does not turn them into puppets. Peace is valuable in the wasteland, but it rarely comes with a lifetime warranty. Watch out for rats who show their true colors at the extraction point.
Fighting and Retreating Are Both Decisions
You can take down Missing Links and strip them for valuable components, or go around them to conserve ammunition and bandages. No one else will calculate whether the loot in front of you is worth the cost of the fight. Taking an enemy head-on is not always the braver choice. Courage is not classified as salvage, either.
Extraction is not simply a menu option. You have to reach the exit, open it, and hold your ground. The noise of an extraction point coming online will also draw the attention of nearby Missing Links. The moment your pack holds its most valuable prize is usually the moment you need to move most quietly.
Only What You Bring Home Becomes Yours
Bring recovered resources and item blueprints to the workbench to craft new gear. Upgrade your workbench, generator, and stash to prepare better loadouts. Every supply stockpiled in your hideout gives you more options on the next expedition.
But if you fail to make it back alive, you may lose not only the loot you found that day, but also the equipment you brought in. A good expedition prepares the next. A bad one makes another scavenger rich.
The answer lies beyond the frequency.
Tune the radio frequency to locate transmissions buried beneath the static. A town calling for rescue, a stranger searching for lost items, or a caller whose words may not even make sense. Once you accurately pin down the signal, you can hear their story and terms, weigh the risks against the rewards, and decide whether to take the job. In the wasteland, asking questions first often costs less than pulling the trigger. Someone will share coordinates, someone will offer a trade, and someone knows far more than you ought to know. Which voice you answer—and how far you choose to trust them—will reshape how you prepare for your next sortie and how you survive.
You decide what to put on the line, and how far to let greed take you. Just remember: by the time you decide it’s time to leave, you’re usually one shot too late.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5-10400 or AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 SUPER 6 GB or AMD Radeon RX 5600 XT 6 GB
- DirectX: Version 11
- Storage: 25 GB available space
- Sound Card: DirectX-compatible audio device
- Additional Notes: Target: 1920x1080, Low preset, SSD recommended. Requirements may change during development.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-12400F or AMD Ryzen 5 5600X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 Ti 8 GB or AMD Radeon RX 6700 XT 12 GB
- DirectX: Version 11
- Storage: 25 GB available space
- Sound Card: DirectX-compatible audio device
- Additional Notes: Target: 1920x1080, High preset, 60 FPS. SSD recommended. Requirements may change during development.
Supported Languages
Latest news
AnnouncementsOfficial
Since the Store Page Launch: Preparing the Demo
Hello, we're SNACCC Studio.Since our store page launched on August 5, we've been focused on preparing the demo.Aiming a little earlier than first plannedAt first, we aimed to release the demo in time for Steam Next Fest in October. There was no special plan or strategy behind that timing. It was simply a very conservative schedule, based on our judgment that October would give us enough time to prepare it without rushing.In any case, we're now working toward releasing it earlier than that.More than a 30-minute previewWe don't think limiting the demo to a short experience of around 30 minutes would suit this genre. That's why we want to showcase as much of the full game's content and as many of its mechanics as possible. We plan to structure the demo so you can experience a flow similar to the full game, including its core content and the opening of Story Mode.Here's something that happened during playtestingIn a resource-rich, high-risk area, we encountered another survivor AI fighting a Missing Link. It begged for its life, so we spared it—only for it to shoot us in the back at the extraction point. That felt pretty unfair.But we're designing the game so that even situations that seem unfair can be handled if you stay alert, and overcoming them can earn you greater rewards.We'll keep sharing our progress with everyone waiting for the demo. Thank you.Read full article on Community Announcements (SNAC)AnnouncementsOfficial
Store Page Launch, Milestone
The Scrappers: Adhokin store page launched on August 5, 2026.Scrappers: Adhokin is currently preparing a playable demo build. The public demo is planned to include the following:Title menuA prologue scene with a tutorialThe hideoutStorageWorkbenchRadio (with partial quest and shop functionality available)MailboxQuest boardOne large playable mapThe demo is planned to launch in time for Steam Next Fest in October.※ The full release is tentatively planned for the first half of 2027 and may change depending on content production progress.Read full article on Community Announcements (SNAC)






