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HyperStellar Games · Published by HyperStellar Games
53 achievements
Last updated 28 Sept 2026
A 2D dark steampunk open-world action RPG focused on exploration, crafting, base building and defense, resource gathering, and challenging boss fights.
£9.09
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Price history
Action, RPG, Strategy · 2026 · More £5 - £15 games
About this game
A 2D dark steampunk action RPG combining crafting, base building and wave defense in a grim atmospheric world.
Expand the light, explore the darkness and rebuild the last remnants of civilization. Build and upgrade a mighty steampunk city, construct powerful defenses, unlock a vast arsenal of equipment, and create formidable machines to survive against relentless waves of enemies.
Venture into the darkness through dangerous biomes filled with hostile creatures, environmental hazards, hidden resources, and powerful bosses. Unlock gameplay modifiers through achievements to customize the experience and change the rules of the game.
You are a Construct — the last hope against The Darkness. Protect what remains of civilization, rebuild it, and fight back against the endless night.
Combat
Combat is fast-paced and dynamic, featuring a wide variety of attack types including ranged weapons, melee combat, usable items, and powerful abilities.
Each enemy has unique behaviors and abilities, while different regions introduce new enemy types adapted to their environment.
City Building
One of the game’s core features is an extensive base-building system. Construct over 40 unique buildings, each unlocking new mechanics, upgrades, or production possibilities.
Expand your city’s illuminated territory using Crystal Lanterns and upgrade the Main Crystal to push back the darkness, grow your settlement, and protect it from attacks lurking beyond the light.
Wave Defence
Relentless waves of enemies will assault your city, and you must ensure that the last source of true light — the Main Crystal — survives. If the darkness consumes it, all hope will be lost.
Bosses
The game features five unique bosses, each tied to a different biome — with two encountered in the first region. One of them is the Soul Revenant, a deadly corruption lich shown above. Defeating these bosses is essential for progression.
Exploration
Venture beyond the safety of the light at your own risk. Forced to explore the darkness for resources — or driven by curiosity — you may discover ancient ruins, hidden treasures, and lost locations, but also powerful enemies and dangerous dark portals that activate when approached. Do not linger in the darkness for too long. The corruption will hurt you.
Biomes
You will explore four distinct biomes: Barren Glade, Acid Swamp, Grim Storm, and Scorching Ashes. Each biome offers unique resources, enemies, locations, environmental threats, and enemies.
Machines
Build powerful machines to support you against your enemies. Upgrade and customize their equipment to upgrade their capabilities
Crafting
Craft parts, usable items, weapons and equipment.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i3 9th–10th gen / Ryzen 3 2000–3000 series
- Memory: 16 384 MB RAM
- Graphics: GTX 1650 / RX 6400 or equivalent
- Storage: 3 072 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch 1.0.1g
Changed: -Lightning Gun less stun duration and chance, more cooldown and more charge time but more damage -Rapier melee weapon greater stun chance but less stun duration -Shadow Giant and Dusk Reaper enemy harder -Mines slower mining -Saw Axe melee weapon bigger hitbox -Saw Gun less life leach -Rain of Light core ability less brightburn power -Obscur Nighmare boss a little harder Fixed: -Farm growing trees visual position was wrong -Lightning Gun was multiplying it's stun duration every shot -Lightning Gun was charging from beggining every shot -Artifact didn't refresh bosses defeated and you couldn't use it until load game -Ending lore paige was looping text animation on first sentence -Biome chunk wouldn't load close enough to the player -Matter Purifier electricity uphold wasn't calculated rightRead full article on Community Announcements (HyperStellar Games)Patch NotesOfficial
Patch 1.0.1f
Changed: -Build any machine objective now chects if already built -Cheaper cost of Seal part -Automobile flamethrower less damage and range and acidthrower more damage -More containers eq capacities -Fiery Minign Terror boss harder -Automobile machine smaller physical collider -All Grenades more damage -Rain of Light core stronger -Power Axe fire ground more area and damage -More loot for Darkness Spot -Temporary Spotlight and Turret usables last longer -Harvester usable harvests faster -Mine and Heat Power Plant building uses less fuel -Oil more efficient as fuel -Rebalance of the resource prices -Thunder Gun more damage and more exp and less stun chance -Scythe melee weapon slightly less life leach -More time between waves (15m -> 20m) and for modifers too but harder waves Fixed: -Destroying machine didn't give the resources back after loading the game -When creating a machine after deleting it sprites were off and menu was on -Sometimes level bar not full on max level -Stunning Fiery Mining boss while he jumped attack was making him run endless in jump direction -Automobile layering slightly off -Taking out resources form Farm while almost full capacity was calculating amount wrong -If player melee attack animation interrupted by for example entering machine the melee weapon visual was stuck -When enemy spawned attacks target was destroyed it was causing an error -Spawn side wasn't saved so always attack was from west after loadRead full article on Community Announcements (HyperStellar Games)Patch NotesOfficial
Patch 1.0.1e
Changed: -Shotgun more force and less range -Spike Hairs enemy a little more health, move speed and attack range -Walking Horror enemy attack rotates to attack target and less attack cooldown -Shadow Giant enemy attack 2 rotates to attack target -Mutated Scorpion enemy a little more health, move speed and attack range -More visible boss health bar frame -Katan melee weapon dash more -Vine Creature a little less damage -More burn time of fuels in Heat Power Plant -Machines more move speed -Wave less time between enemies -Cursed Swamp Matter boss more health and damage -Serie gun, Rifle and Shrapnel gun less hit time stop -Shrapnel Gun more decay power -Minigun Turret more damage -Balista and Machine Gun Turret more projectile speed -Electricity upkeep and income balancing -More copper resource -Tesla Turret and Acid Pole more health -Machines most melee weapons less damage -Shorter Grenade Launcher explosion delay of Egzoskeleton -Slower level up -While machine have no energy can still move but nothing else -Balancing difficulty values of modifiers -Brightburn does a little more damage to enemies -Bosses drop less knowledge -More barrels on Acid Swamp biome have copper ingots in them but they don't have zinc anymore -Some enemies less brightburn threshold -Rifle a little more brightburn power -Snake companion more damage -Acid Pole more decay power -Mortar costs tier 4 resources instead of 5 -Some defences are cheaper -Ash Demon less cooldowns, tornado velocity faster but less duration and damage -A little change to how Thunder Core works -Some locations less knowledge -Battery usable increased power restored by it (10%->25%) -Gaysers had wrong layering -Fire/acid rain and some event hazards are not damaging buildings -Dog Companion more dig cooldown -Placable Turret more durability -Some turrets more range Fixed: -Some enviromental attack had performance and code issues -Enemies when died and far from player did not dissapear and were still a target for buildings -D...Read full article on Community Announcements (HyperStellar Games)Patch NotesOfficial
Patch 1.0.1d
Changed: -Less magneting snap distance for buildings (10 -> 8) -Dark Portals longer attacked (faster enemy spawn) status (10s -> 15s) -All bosses brighter area lights -Brighter player area light -Flares light bigger area (20%^) -Less chance of blood moon (15% -> 10%) -New effects of blood moon event (more max enemies per area, enemies vision range) -Beggining waves a little harder -Mutated Scorpion enemy harder (Faster move speed and more attack range) -Spiked Hair enemy harder (faster attack cooldown and move speed and more attack range) -Walking Horror enemy harder (Further attack distance) -Coil part cost change form zinc to quartz -Resource chunks on ground check if magnet too player more frequent Fixed: -Shadow Spider smaller collider because got stuck on objects -Difficulties of enemies was wrong in discovery menu -Oil resource in discovery menu was wrong -Crystal resources lights was obscuring player lights -Flares fade animation were off -Upgrading buildings wasn't reducing exp amount by replaced one -Upgrading buildings gave you more resources back than it shouldRead full article on Community Announcements (HyperStellar Games)Patch NotesOfficial
Patch 1.0.1c
Added: -Screen corner icon and distance where is the last activated or attacked Dark Portal -Low health effects on player Changed: -Third tier 1 container only tier 1-2 resources cost now -Dark fire hazard inflict corruption damage now -"Build basic factories" objective now checking if already built -Overcharge core alter 2 less stun -Faster extract and repair tool (tick 0.5s->0.4s) -Attacking Dark Portals is renewing their activated timer Fixed: -Can't take parts loot when resources are full -Sometimes walls couldn't be rebuild next or built close to each other -Smaller font for achievements names because some couldn't see the whole name -Storage has not had updated capacity on tier 1 -Tier up button in Telescope wasn't red while don't have resources -Direction description corrected in "Defeat second boss" objective -Shotgun special upgrade had too much projectiles -Telescope had wrong name in Knowledge Menu -Other buildings were interrupting too much in walls snap placing -Some electric effects had wrong shaderRead full article on Community Announcements (HyperStellar Games)






