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Watch trailer on Steam ↗Qarma Quad
Skel Studio · Published by Skel Studio
3 user reviews — 100% positive (3 reviews) · 8 achievements
Last updated 28 Sept 2026
Control four misfits working as a single Quad. Every interaction and choice is influenced by Qarma, the invisible force that pulls the strings. Complete difficult quests, earn Qoin, and stake your claim on the Qroma Galaxy!
£9.00
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, RPG, Simulation, Early Access · 2026 · More £5 - £15 games
About this game
Welcome to the Qroma Galaxy, where Qarma is as real and measurable as gravity itself. A gig economy of freelance delivery crews carries the Qarmic burden across its watchful universe. The best crews balance their economy of Qarma and Qoin to live out the longest career.
THE QARMA.
Qarma is the invisible force that guides the actions of those who reside in the Qroma Galaxy. The universe responds to every action committed, both positive and negative.
THE QUAD.
Each quad unit is a randomly generated individual with a unique first and last name, qarmic standing, galactic race, and will die permanently. You can recruit and trade them for a price, or force strays to join your crew at gunpoint. Your quad is strongest when your team works together, but every Quest you take is trying to tear it apart.
THE COMBAT.
Your crew can be equipped with a diverse arsenal of equipment, tailored to suit your playstyle. Your crew’s loadout determines how you approach combat, and getting caught out of position can be deadly. Guns, Melee, and Shields are a rock-paper-scissors of offense vs defense. Kill with guns, shove with shields, and knock out with melee.
THE QUESTS.
Three factions reside in HQ, to which you can offer your services. The Crime faction promotes negative Qarma and offers more Qoin. The Cult faction is an advocate for positive Qarma, at the sacrifice of good Qoin. The Corpo faction deals with everything in between, and unpredictably.
EARLY ACCESS
The game is launching in Early Access, with the core gameplay loop in place. We’re looking forward to seeing how the game can expand and grow!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: 2.0 GHz dual-core
- Memory: 2 GB RAM
- Graphics: DirectX 11 compatible, 512 MB VRAM
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX compatible
Recommended
- OS: Windows 10 (64-bit)
- Processor: 3.0 GHz quad-core
- Memory: 4 GB RAM
- Graphics: Dedicated GPU, 1 GB VRAM
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX compatible
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Corsair Update - Calibration Patch #2
Calibration Patch #2 is live! More crew smarts, better UI, and a stack of fixes. Thank you for playing and reporting back. Calibrated. See you out there.\HQ Update Sign: a new sign in the HQ tracks days since the last update. Interact with it to read the full patch notes.Barrels and explosive fire barrels now scatter across planet surfaces as environmental cover and hazards.Fire Barrel: fuse always burns to completion before detonating; chain reactions arm nearby fuses rather than instant-triggering them.\Crew Pathfinding: quad members now navigate around walls and obstacles to reach their formation slot, rather than walking into them.Quad Spread: formation automatically tightens when your crew is smaller, so a leaner quad fits through narrower spaces.Focused Pickup: holding RMB to aim a quad member now restricts item pickups to that character, preventing teammates from accidentally swapping gear in crowded areas.Bonus Loot: mission completion rewards now stow directly into your crew's inventory rather than dropping on the ground; a toast confirms which slot they landed in.\Menu Tooltips: settings tabs, Back, Resume, and all pause menu buttons now show descriptive tooltips on hover or gamepad focus, consistent with the main menu.Patch Notes Badge: the Patch Notes button on the main menu now shows an unread badge when new notes are available.OSK Cursor: on-screen keyboard supports mid-text cursor navigation with the d-pad.Boot Skip: press any button to skip the loading sequence once assets are ready.\Fixed gamepad pause menu selection being shifted by one row starting from Achievements.Fixed item description text rendering too dim against lightened panel backgrounds; text now matches spec label brightness.Fixed feedback note field text overflowing the input button on long notes; display now shows a truncated tail with an ellipsis prefix.Fixed spinning the quad inside a delivery destination tile knocking nearby enemies and civilians out of position.Fixed confirmation ...Read full article on Community Announcements (Benny Renya)Patch NotesOfficial
Corsair Update - Calibration Patch #1
Thanks for boarding early! The love and support means everything to us. Your feedback is already shaping what's ahead. Calibration Patch #1 is the first of many: keep playing, keep reporting back, and we'll keep building and delivering. Stay sharp.\Steam Rich Presence: your friends can see where you are, what mission you're running, and how full your quad is.Collected cargo now goes straight into your nearest crewmate's hands instead of dropping on the floor. Fleeing enemies respond when you go after them. Aim Magnetism: your reticle gently pulls toward nearby enemies on gamepad. Tune it or turn it off under Settings > Gameplay.\Thruster trails are longer at full throttle. Hold forward and feel it.\Fixed execute prompt appearing on enemies that were already dead.Fixed aim cursor barely moving off the ship hull when in pilot mode.Fixed d-pad not navigating the pause menu.Fixed an analog stick softlock.Fixed accidental controller-to-mouse device switches from small stick drift.Fixed several crash regressions introduced in the Corsair launch.Fixed qarma check crashes.Fixed closing NPC dialogue sometimes immediately reopening it.Fixed packages that couldn't be auto-stowed dropping on top of the NPC instead of within reach.Read full article on Community Announcements (Benny)






