
Screenshots

Watch trailer on Steam ↗Tilting - A Noir Poker Career
Low Light Games · Published by Low Light Games
25 achievements
Last updated 6 Sept 2026
A noir poker roguelite where you climb from a dive bar to a million-dollar championship. Play Texas Hold'em across different venues, build your bankroll, and don't tilt.
£2.69
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Casual, Sports · 2026 · More under £5 games
About this game
TILTING — A Noir Poker Career
You start broke at a dive bar. Buy-in's fifty bucks. The felt is sticky and the other players have nowhere better to be.
If you're good, or lucky, the rooms get nicer. The stakes go up. The cities change. Your car changes. The people at the table get harder to read.
What the game is:
A Texas Hold'em roguelite with career progression across tournament venues and cash games. You manage a bankroll, move between cities, and try not to go bust before the next buy-in.
Full Hold'em hand flow. AI opponents. Eight venues from dive bar to championship stage, each with its own atmosphere and stakes. Character styles that change the look and feel of your run. Travel cutscenes between venues. Persistent career with prestige and tier progression.
! No real money. No microtransactions. No always online gate. No scamming !
What it isn't:
The AI opponents play reasonable poker and improve with the game, but they're not solving GTO any time soon. This is a solo indie game built with a lot of care and a lot of AI-assisted art. It won't fool a serious poker player into thinking the table is alive, but it might trip you up when the AI tilts you because it got lucky 3 hands in a row.
Where it's going:
More venues, tougher opponents, and deeper progression mechanics are things I'd like to add. No roadmap, no promises I could fail to deliver on, this is not early access, it's just a game I intend to keep working on if people humor me.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (32-bit or 64-bit)
- Processor: Any dual-core x64 CPU @ 1.5 GHz (Intel Core i3-3xxx / AMD A6 series or equivalent, 2012 era and newer)
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1 compatible — Intel HD Graphics 3000 / NVIDIA GeForce 8 series / AMD Radeon HD 4000 or better
- DirectX: Version 9.0c
- Storage: 250 MB available space
- Sound Card: Any DirectSound-compatible
- Additional Notes: 1280×720 minimum display resolution
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
♠ Patch 4 — Better opponents
What is this about.Patch 3 gave you three difficulties and promised HARD would keep a scouting book on you and play near-perfect fundamentals. It did do those things to some extent, and it felt reasonably better during QA, even if always betting and folding to anything after remained profitable. So, then I coded the IAs anew and ran them through a headless harness. Thousands of hands and four blind IA playtesters also tried it... I could not make HARD measurably harder than NORMAL. What it mostly did was sand off the personalities out of the table until every seat played like the same competent stranger. So HARD comes off the menu until I can figure out a safe, fun, and reliable difficulty lever that keeps archetypes and personalities on the table.So: EASY — the classic AI you know. Unchanged, still super exploitable, still there. Good if you want to cruise through the game and just pass some time. NORMAL — Everything below. New careers start here now. We will keep aiming at what feels like a real table with this one. Shouldn't be a breeze, at least not from the mid-game onward.Careers already in progress keep what they're on. If you were on HARD you move to NORMAL and keep the new opponents. Nothing is lost and, presumably, you wanted whatever the hardest mode of the game could bring.The good part of the old HARD that is now a switchThe scouting book was the one piece worth keeping, so it's been pulled out of difficulty entirely and given its own setting: Scouting Book, in Options, ON by default.With it on, the players at your table watch what you do even when they are not at your table. How often you defend your blind, whether you fold the flop, whether your raises mean anything. The lore, again, is that after the televised events, the ones with cameras, they keep the tape. You gain notoriety, so they get to study you. It is not under Difficulty, and that's deliberate. I measured it, and I cannot honestly tell you it makes the game harder. It makes it different. S...Read full article on Community Announcements (matheuzigno)AnnouncementsOfficial
✨ Patches 2 and 3 just in! ✨
✨ New Features from Patch 3! AI Difficulty System — EASY / NORMAL / HARD - Replaced NG+ with a three-tier difficulty system: - EASY — the classic AI you know. - NORMAL — opponents read the table within a session, play tighter, and start exploiting your tendencies. - HARD — opponents keep a persistent scouting book on you (after the first televised venue), play aggressively, and have near-perfect fundamentals. - You'll be prompted to pick a difficulty on your first run, and you can change it any time from the main menu (with confirmation if you have an active career, because progress will be lost). Knockout Bounties - Bounties added to marquee events: $500 on Riverboat and $100K on the Neon Championship — with a live in-game overlay and an end-of-event tally. - Riverboat is now the televised "Riverboat Showdown At Sundown." - $/BB Display Toggle: A single toggle now switches the pot, your stack, and opponent stacks between dollars and big blinds, with blinds always shown in dollars (of course). - Big-blind readouts now go down to 0.1 BB instead of stopping at 0.9 BB. Based on your feedback — players were confused about why opponents kept surviving — this makes it clear when someone is truly hanging on by a thread with a fraction of a blind left.🤫 Silently added on Patch 2 (announced recently): Card Face Revamp - Full-resolution cards now use traditional multi-pip layouts (2–10) inside a clean inset panel, with the Ace keeping its single large pip. - Face cards (J/Q/K) are now pixel-art PNGs traced inspired by classic Solitaire decks — that instantly recognizable retro look, instead of the old hand-drawn silhouettes.Resolution Support - Added a Resolution selector in the Options and Pause menus, capped at your desktop resolution and saved between sessions. - Fixed the table on smaller-than-1080p displays: the game now letterboxes to fit instead of pushing the outer seats and HUD off-screen. Window minimum lowered to 960×540, and F11 fullscreen now matches the menu tog...Read full article on Community Announcements (matheuzigno)Patch NotesOfficial
Patch 2 - Card faces and resolution improvements
Hey, everyone! So, cutting right to the chase, we got more reviews, and we now know what to work on next. The following are in QA and will likely be live in the next 3 days: New Resolution config in the OPTIONS menu (both in-game and main menu). The card faces have been updated, along with some pixel art for the J, Q, and K ranks. Hopefully, once we reach a certain number of sales, I can commission someone to do pixel art for those (and for the animations in-between venues as well). Here are the old card faces along with the redrawn versions (both high-res and low-res).Read full article on Community Announcements (matheuzigno)Patch NotesOfficial
Patch 1 Update Notes
Clearer UI & cards — sharper text, redesigned suit icons, easier-to-read card faces Proper opponent art — full portrait gallery at the table, tiered by venue, with polished seat layout fixesRead full article on Community Announcements (matheuzigno)Patch NotesOfficial
First Patch Incoming
Hey all,Thanks to our very first review (negative, but constructive and fair), we have our very first patch in QA right now. So, what is it about? Basically, it's the first of 2 main things the reviewer mentioned: Lack of readability for cards and UI text.Originally, the way we opted to achieve the pixelated retro look was to have a sub-1024 canvas and scale it up, but that made certain parts hard to read, so we are increasing the game canvas and being more deliberate about the parts of the UI that get to retain the pixelated look. Also, the bitmaps that render the card suits have been reworked from simple 10x10 to 23x23 (the odd number makes for better and sharper symmetry).Hopefully, we get to keep the look while also improving your ability to clearly read your character's powers and your hole cards. Please, even if it's negative, feel free to hit us with more feedback. We are eager to take this journey with you all into a better game that speaks to what you guys would like to experience.Thank you!Read full article on Community Announcements (matheuzigno)






