
Screenshots

Watch trailer on Steam ↗Shadow Saw Us
Sawie Noowie · Published by Sawie Noowie
1 user reviews — 100% positive (1 reviews)
Last updated 28 Sept 2026
After their grandfather’s passing, Bell and Mark inherit the burden he left behind as the spirits he once sealed begin to break free. With the help of Banana, a Tani spirit and his old friend, they must help people, search for enchanted blades, and face dangerous spirits like Isacus.
£5.29
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Price history
Action, Adventure, Indie, Early Access, Casual · 2026 · More £5 - £15 games
About this game
Shadow Saw Us is a game that gives you the freedom to explore its world freely. You are not required to complete the main quests before doing side quests. Meeting new people and exploring different areas are at the heart of the game’s world.
A world where things visibly change—whether from the passage of time, the actions of certain characters, or even your own choices. These factors can alter parts of the game world in noticeable ways. For example, if you gain popularity from working at a maid café, you might start to hear people talking about you.
The heart of the main quests lies in combat and choice. As the story unfolds, you will face decisions that shape your path—ranging from strategic choices to narrative-driven ones.
Strategic choices give you the opportunity to decide what approach or tactics you will use to deal with the challenges in front of you.
Narrative choices allow you to shape the story itself, and they will definitely have consequences in the future.
Time / A World That Changes Based on Your Actions
Day and night cycle
Shops that open and close depending on the time
Your past actions leave visible consequences, making the world feel reactive and alive
Certain events only occur during specific times of the day
NPCs
Reputation from certain quests affects how people in Siam Circle treat and interact with you
Tons of random dialogue interactions
Activities
Part-time jobs
Fishing
Various mini-games for entertainment
Other Features
Choices that impact the story
Combat system
Parrying mechanics
Enemies that require different strategies to deal with


System Requirements
Will my PC run this? →Minimum
- Memory: 1 GB RAM
Supported Languages
Latest news
Patch NotesOfficial
Shadow Saw Us 0.3 #Fixed 2
• Added the Riverside Canal Village area• Added multiple save slots• Improved English localization for the Alien Quest• Rebalanced the MMM and Shadow boss fightsRead full article on Community Announcements (Sawie Noowie)Patch NotesOfficial
Shadow Saw Us 0.3 Fixed #1
Bug FixesFixed an issue that prevented players from progressing through Tangmo's quest.Fixed a bug that could cause players to fall out of the map during the Alien quest.Fixed an issue where certain post–main quest dialogues would not play correctly after completing the main story.Read full article on Community Announcements (Sawie Noowie)Patch NotesOfficial
Shadow Saw Us - Update 0.3
Shadow Saw Us - Update 0.3Main ContentAdded Chapter 1 of the main story.Added 4 collectible items hidden around the town.Added 1 new Tangmo quest.Added 1 new Pirate quest.Added 1 new Saturday night quest (available only when it's not raining).Added 1 Alien Farm quest (nighttime only).Expanded the farming area with 2 new agricultural zones.ArtRedesigned all character artwork.GameplayParrying can no longer be used continuously.Added a 10-second cooldown to the parry ability.Read full article on Community Announcements (Sawie Noowie)AnnouncementsOfficial
0.3 will be one of the greatest updates this game has ever received.
Starting with Version 0.3, Shadow Saw Us will no longer use pixel-art character portraits and will instead move to a fully hand-drawn art style. The goal is not only to improve the game's visual quality, but also to help more players discover and connect with the world of Shadow Saw Us.Of course, the character artwork overhaul is only one part of the update. Side quests will offer more choices and branching outcomes than before. Many quests will no longer follow the straightforward paths seen in previous versions, giving players more freedom in how they approach the story.Version 0.3 will also introduce collectibles, including posters and figures. Once collected, these items will be displayed inside Banana's house, allowing players to personalize their experience and track their discoveries throughout the game.Most importantly, this is where the story truly begins to intensify. Chapter 3 will be significantly longer than Chapter 2, and players will finally start uncovering answers to many of the mysteries that have been building up so far.I hope Shadow Saw Us can bring everyone happiness and enjoyment. The game may still feel small right now, but I am fully committed to seeing this project through to the very end.Read full article on Community Announcements (Sawie Noowie)






