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Watch trailer on Steam ↗Tenebrix
ColdForge Games · Published by ColdForge Games · Official site ↗
1 user reviews — 0% positive (1 reviews) · 9 achievements
Last updated 28 Sept 2026
Descend into a living dungeon where hesitation empowers the darkness. Build your deck, command creatures across tactical lanes, and survive a roguelike descent shaped by fear, strategy, and the echoes of your past failures.
£14.49
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Price history
Early Access · 2026 · More £5 - £15 games
About this game
Tenebrix (Early Access)
Descend into Tenebrix, a dark fantasy roguelite where deckbuilding, dungeon crawling, and camp progression collide. Choose one of four classes, build a deck of creatures, sorceries, and enchantments, then fight for control of a three-lane battlefield where position matters as much as power.
Between battles, explore procedural dungeon floors filled with traps, roaming monsters, treasure chests, secret doors, fear, corruption, and hard choices about whether to push deeper or return to camp. Upgrade your refuge, forge permanent cards, enchant favorites, salvage the rest, purge corruption, buy supplies, and prepare for the next descent.
But death is not the end of your story. Fallen heroes can return as enemies, carrying echoes of the decks they died with. In Tenebrix, the dungeon remembers.
⚠️ Early Access
Tenebrix is actively in development. By joining now, you’ll be helping shape the game as it evolves.
Current Features:
Core dungeon exploration and progression loop
Tactical 3-lane card combat system
Multiple starting classes (Warden, Gravebinder, Penitent, Shade)
Procedural dungeon generation
Camp hub with foundational progression systems
Card discovery and early deckbuilding systems
Fear mechanic affecting difficulty and visibility
Planned Additions:
Expanded card pool and deeper class identity
More enemies, bosses, and dungeon events
Advanced forging and card mutation systems
Additional camp structures and progression paths
Narrative elements and worldbuilding
Visual, animation, and audio polish
Systems, balance, and content will continue to evolve throughout Early Access.
Key Features
⚔️ Tactical Lane-Based Combat
Deploy creatures across three lanes where every decision matters.
🃏 Deckbuilding with Consequences
Every card shapes your strategy—and your chances of survival.
🔥 Forge Your Power (Expanding During Early Access)
Combine cards to create new hybrid forms that persist across runs.
🌑 The Fear System
The dungeon grows stronger the longer you hesitate.
🏕️ Camp Progression (In Progress)
Build, upgrade, and prepare between runs.
💀 Echoes of the Fallen (Planned Feature)
Encounter remnants of previous runs—twisted versions of your past.
🔁 Replayable by Design
Procedural generation and evolving systems ensure each run feels different.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Memory: 16 GB RAM
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Tenebrix Patch 0.2.1
Tenebrix v0.2.1 - Interface and Combat PolishA small polish patch is now live, focused on presentation, smoothness, and making cards leave play with a little more drama.What’s NewStory SlidesWe've heard player feedback! The starting game story slides are apparently a bit long. A skip option has been added so that you can right to the game.Cleaner new-game variant selectorThe champion variant selector on the new-game screen now uses a transparent framed background, letting the character scene show through the UI more naturally.Smoother camp movementCamp traversal should feel a bit cleaner now thanks to a performance improvement that avoids repeated visibility checks when the active camp area has not changed.New card-leaving-play flairCards no longer simply vanish when creatures die, enchantments expire, or hand cards resolve. They now pop into full card view, flip to the card back, then shrink and spin into the appropriate graveyard counter.Thanks for PlayingThis patch is small, but it adds a nice bit of polish to the moment-to-moment flow. More Tenebrix updates are on the way.Read full article on Community Announcements (Praetorian)AnnouncementsOfficial
Early Access Release!
Tenebrix v0.2.0 - Early Access ReleaseTenebrix officially enters Early Access June, 1, 2026 at Midnight EST. Version 0.2.0, Early Access Relic Foundations, promotes the current level 11-20 branch to the Early Access release build and introduces the first playable pass of the relic system.This update focuses on long-term run identity: class-locked relic collections, boss relic rewards, camp-based relic equipping, and combat hooks that let relics meaningfully shape each run.Early Access ReleasePromoted the current development branch to the v0.2.0 Early Access release build.Refreshed build metadata, in-game patch notes, and packaged desktop artifacts for the Early Access branch.Trimmed source-only model archives and unreferenced video media from packaged desktop builds to reduce release size without removing runtime assets.Relic SystemAdded class-locked relic collections with owned relics and exactly one equipped relic per run.Moved the first class relics into Vorguul's Warlord's Cache: Oathbound Buckler, Black Candle Stub, Ashen Censer, or Smokehook Locket.Moved the second class relics into Grathmog and Varn's Tyrrants' Hoard: Citadel Pennant, Gravehook Ring, Mercy Scale, and Alley Coin.Combat EffectsWired relic combat runtime tracking for once-per-turn and once-per-combat effects.Added relic hooks for opening combat bonuses, full-block energy refunds, Exhume discounts, healing-to-Ward and excess-healing Block conversion, movement bonuses, direct-hit Momentum, and first-enchantment discounts.Made relic runtime state persist safely with in-progress combats.Rewards and InventoryAdded fixed relic rewards to boss treasure chests while preventing duplicate relic rewards.Added relic viewing to the travel pack, a HUD relic pill, and camp-only relic equipping from the inventory overlay.Converted the old prototype relic save shape into the new class starter relic model during save hydration.Reworked the travel pack overlay into aligned three-column rows so gold, keys, relics, ...Read full article on Community Announcements (Praetorian)






