Skip to content
Geeky Alien
Server Farm Idle

Screenshots

Server Farm Idle screenshot 1
v11 trailer trailerWatch trailer on Steam ↗

Server Farm Idle

Tadas Stankevicius · Published by Tadas Games

Positive — 92% positive (12 reviews) · 100 achievements

Last updated 28 Sept 2026

Build a server farm from a battered laptop to planet scale compute. Click, automate, research, solve puzzles, train an RL agent, and run a hacking deck before prestiging toward a finite Singularity endgame. Race the leaderboards or play at your own pace.

DJCTQ l
-20%

£2.12

£2.65

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£2.12£2.65

Price history

5 Sept 2026Lowest: £2.12 · Highest: £2.129 Oct 2026

Simulation, Strategy, Casual · 2026 · More under £5 games

About this game

Just Updated

  • Puzzle Assembly unlocks automation as five boards are completed.
  • RL Training turns data tokens into an agent that improves through generations and unlocks Auto Research.
  • Hack Run adds a five target deckbuilding challenge whose final Ghost Process reward boosts machines in the main room.

The early game purchase loop, research progression, and on machine feedback have also been refined so every step from manual clicking to full automation is easier to read.


About the Game

FROM ONE CLICK TO A SELF RUNNING SERVER EMPIRE

Start with a battered laptop and turn manual clicks into a fully automated compute operation. Buy hardware, hire managers, research permanent upgrades, and prestige into new rooms where every system feeds the next.

Server Farm Idle is built around visible progress and a real destination. Reach the Singularity, record your completion time, then return to build a faster route through the entire game.

DESKTOP MODE

From v1.6 Desktop Mode is now supported.

BUILD. AUTOMATE. SCALE.

  • 49 hardware upgrades, from old laptops and USB farms to planet scale and cosmic compute

  • Managers automate each production cycle while research expands click power, output, and permanent automation

  • Seven progression eras continually change what you can build and optimize

  • Offline progress keeps the farm producing between sessions

EVENTS THAT CHANGE THE MAIN GAME

Event rewards permanently alter how you play the game.

  • Puzzle Assembly: collect and place pieces across five boards to unlock Auto Click, Auto Hire, passive Research Points, and automatic data collection

  • RL Training: spend data tokens, watch an agent improve through maze generations, and complete training to unlock Auto Research

  • Hack Run: build a deck, balance Access against Trace, clear five escalating targets, and install the Ghost Process

BUILD A HACKING DECK

Hack Run is a prestige locked risk and reward event. Spend Energy on Access, Trace control, card draw, multipliers, and persistent backdoors. Clear a target to add an upgrade to your deck; hit 100 Trace or run out of turns and the run is over.

Win the full ladder and the Ghost Process joins your main server room. Every 60 seconds it finds your strongest automated machine and boosts it to x3 speed for 12 seconds.

PRESTIGE GOALS

  • Five themed prestige rooms introduce additional systems instead of only resetting a number

  • A finite Singularity endgame gives the full progression arc a clear finish

  • Run timer, speedrun achievements, and leaderboards let you optimize the route and chase a better completion time

  • 100 Steam achievements mark milestones across building, automation, events, and completion

  • No microtransactions. No ads.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: 2.0 GHz dual-core (Intel Core i3-2100 / AMD FX-4100 or equivalent)
  • Memory: 2 GB RAM
  • Graphics: GPU with Vulkan 1.0 / DirectX 12 support, 1 GB VRAM (Intel HD 4000 / AMD HD 7470 / NVIDIA GT 630 or better)
  • DirectX: Version 12
  • Storage: 200 MB available space
  • Additional Notes: Requires Vulkan 1.0 support.

Recommended

Recommended:
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM
  • DirectX: Version 12
  • Storage: 250 MB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Polish, Japanese, Simplified Chinese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    v1.6 Desktop Mode & Focus Compute Update

    v1.6.0 introduces Desktop Mode, a compact, resizable companion window that keeps your farm visible while you work, browse, or play something else. Track live production, hardware, research, and Data Tokens at a glance. Drag, resize, snap, select a screen, enable click-through, or keep the window above other apps. The update also adds Focus Compute: complete a 25-minute focus session to earn five minutes of your current FLOPS production. Also included: - A new animated server boot sequence - Smoother fullscreen and Desktop Mode transitions - Clear reward-claim confirmation - Remembered window position, size, and preferences - Safer compact-mode interactions
    Read full article on Community Announcements (Tolerated)
  • Patch NotesOfficial

    Major Update 1.5: Hack Run and Ghost Process

    {STEAM_CLAN_IMAGE}/46112396/6500baae0952b988589f813cee1e0dcdb938a93a.gif Major Update 1.5 is live Server Farm Idle now has a new game changing event, a permanent reward that moves through your server room, a clearer opening, and smoother performance. To celebrate the update, Server Farm Idle is 25% off for a limited time. Build a hacking deck {STEAM_CLAN_IMAGE}/46112396/187d3e40c2b9def520f17ce8316e4672b33b65e0.gif Hack Run is a five target deckbuilding event unlocked through prestige. Each turn asks you to balance Access against Trace while deciding whether to attack, draw, control risk, or build a stronger deck for the targets ahead. Clear five escalating systems. Choose persistent card upgrades after successful targets. Build around Access, Trace control, card draw, multipliers, and backdoors. Reach 100 Trace or run out of turns and the run ends. Unlock the Ghost Process Complete the full Hack Run and the Ghost Process joins your main server room permanently. Every 60 seconds it moves to your strongest automated machine and boosts it to x3 speed for 12 seconds. This is not a separate score bonus. It visibly changes the server room and strengthens the automation you have already built. A clearer first 30 minutes {STEAM_CLAN_IMAGE}/46112396/9db26611223ef0d088335c599a1c24a2edb35073.gif The opening progression has been retuned so new hardware arrives sooner and every manual action is easier to read. Clearer feedback when buying hardware and hiring managers. Smoother early hardware costs and progression. One time guidance for clicking machine progress bars. The first puzzle piece is highlighted inside the inventory. Research and events are easier to follow Research is now arranged from lower to higher costs with clearer connections between upgrades. Event cards handle longer text correctly, and completed activities communicate their permanent rewards more clearly. Smoother performance Smoother puzzle piece and token movement on high refresh rate displays. Reduced expen...
    Read full article on Community Announcements (Tolerated)
  • Patch NotesOfficial

    Major Update 1.5: Hack Run and Ghost Process

    Hack Run has arrived Build a hacking deck, balance Access against Trace, and clear five escalating targets. Complete the full run to install the Ghost Process in your main server room. Every 60 seconds, it finds your strongest automated machine and boosts it to x3 speed for 12 seconds. New content Added Hack Run, a five target deckbuilding event with persistent card upgrades. Added the Ghost Process reward, which moves through the server room and boosts automated machines. Early game improvements Added clearer feedback animations for manual hardware purchases and manager hiring. Smoothed the first hardware costs and early progression. Added one time guidance showing new players where to click machine progress bars. Added guidance highlighting the first puzzle piece in the inventory. Interface and performance Reworked the research layout so upgrades progress clearly from lower to higher costs. Improved event card layouts and long text handling. Smoothed puzzle piece and token movement on high refresh rate displays. Reduced expensive puzzle rendering and capped repeated visual effects. Fixes Tutorial prompts no longer return after prestige. A completed Hack Run can no longer be restarted. Improved research cost formatting. Fixed several save state edge cases. Thanks for playing Server Farm Idle.
    Read full article on Community Announcements (Tolerated)
  • Patch NotesOfficial

    v1.4.4 Settings layout fix

    - Small update to settings layout screen
    Read full article on Community Announcements (Tolerated)
  • Patch NotesOfficial

    v1.4.2 Patch Notes

    Small quality of life and bug fix update based on players feedback. Changes: - Added an Animations setting with a clear info tooltip. - Animations OFF now skips the prestige cutscene and returns straight to play. - Animations OFF now skips treasure chest spinner rewards after the in-game chest timer reaches zero. - Fixed achievement unlock hooks so relevant achievements trigger reliably. - Fixed duplicate/incorrect achievement sound playback. - Fixed sound edge cases when SFX or master volume are set to zero. - Fixed research prerequisite availability so locked research no longer appears available too early. - Improved settings save/load migration so old saves keep new settings defaults safely.
    Read full article on Community Announcements (Tolerated)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.