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PRIDEBLOOD -Born of Claws-

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PRIDEBLOOD -Born of Claws-

Studio JKMR · Published by Studio JKMR

Last updated 28 Sept 2026

Raise monsters, pair bloodlines, carry a line across generations — but you never see a monster's ceiling, and you never touch a battle. Four continents, 99 rival owners, over 3,000 monsters — some 400 born the same year as yours. The blood you leave behind ends up in other owners' hands.

Free

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Indie, Simulation, Strategy · 2026 · More free games

About this game

PRIDEBLOOD -Born of Claws- — A Monster Raising, Breeding and Auto-Battle Strategy Sim


Four continents hold 99 rival owners and over 3,000 monsters. Every one of them ages, trains, competes, retires and breeds on its own schedule, whether or not you are watching. You run a single facility inside that world.

Who this is for


  • People who can sit with a stat screen open and watch numbers climb
  • People who can keep going when raising does not go their way
  • People who like the idea of a world that moves while they are not looking

What you cannot do


  • Control a battle — No attack commands, no dodges. Once it starts, you watch.
  • Tell a strong monster by looking at it — Potential and growth curve are never shown. Raising it is the only way to find out.
  • Rush it — A year is 48 weeks, and a bloodline takes generations to say anything.

If even one of those sounds like a problem, this is not your game.
If all three sound interesting — everything below is for you.

How it plays


A year is 48 weeks. You build a weekly training plan, pick entries from the annual calendar, and send monsters out while watching condition and fatigue. Once a battle begins there is nothing left to do; everything that decides it already happened. Retired monsters move into breeding and carry the line forward.

A world of over 3,000, running in parallel


Ramvald, Harraq, Verdara and Lanhai — four continents holding 99 rival owners and over 3,000 monsters. Some 400 of them were born in the same year as yours. They grow, compete, retire and breed without waiting for your input. You are competing inside living history, not against a static ladder.

Four-way affinity, eight builds


Technique beats Power beats Speed beats Intelligence beats Technique. Eight build archetypes each pull from their own tactical skills, and terrain, weather and lunar phase shift the maths underneath. The same opponent can give a different result next week.

Raising on incomplete information


Potential, growth curve and current cap stay hidden for good. Your owner's Insight narrows the guess over time, but never confirms it. The numbers on screen are not the answer.

Blood Resonance and the Vessel


Species composition, common ancestors and nicking compatibility are scanned five generations deep and surface on the offspring as Blood Resonance. The more species mixed into a pedigree, the higher the ceiling its offspring can reach. Breed too close and you pay for it in HP and temperament.

Take your monster into someone else's world


Export any monster you have raised to an encrypted file, and put monsters raised in separate worlds onto the same field: duels, battle royales of up to eight, and tournaments.

100 achievements


From a first win to a completed bloodline to a broken world record — 100 achievements track what your world has been through.

How this game came to be


It started about 26 years ago, with a small self-published raising sim the developer played and lost. A world built over many generations of breeding disappeared in a few years when the save data broke. This game is an attempt to build that world again — this time in a form that does not break.

About the price


  • Buy it once. There is no downloadable content.
  • Breeding, versus, every system — all of it is in there from the start.
  • This is a finished 1.0 release, not Early Access.
  • Tens of hours for one playthrough; hundreds if you keep going across generations.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics 620 or OpenGL ES 3.0 compatible GPU
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: .NET 8.0 Desktop Runtime required

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Xe / NVIDIA GTX 1050 / AMD RX 560 or better
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: .NET 8.0 Desktop Runtime / 1920x1080 display recommended

Supported Languages

English, Japanese

Latest news

  • AnnouncementsOfficial

    3,000 monsters keep fighting while you look away — free demo out now

    The free demo is out now.In PRIDEBLOOD -Born of Claws-, you take two monsters through 48 weeks — one in-game year.Decide what to train, enter them in battles from the schedule, and watch how it goes.That is the whole weekly loop.You never control the fights. Once you have chosen what to raise and where to send them,the outcome is already in motion. Which means a win is your judgment paying off.And every week you advance, over 3,000 monsters across four continents move too.They grow, enter battles, win, get injured, retire, and leave a next generation behind.None of it is a simplified dice roll — those battles run on the same engine you watch.Their records keep building while you look away.The demo is free. Streaming, video, and monetization are all permitted — no permission needed.Full release October 28, 2026.
    Read full article on Community Announcements (judaz022)

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