Skip to content
Geeky Alien
Soul Clicker

Screenshots

Soul Clicker screenshot 1
First 5 Minutes trailerWatch trailer on Steam ↗

Soul Clicker

SlayerOfOdin · Published by SlayerOfOdin

4 user reviews — 75% positive (4 reviews) · 71 achievements

Last updated 28 Sept 2026

If you like to torture yourself by clicking a button for small rewards and have hours to sink from not touching grass then this game is perfect for you.

DJCTQ 10
-30%

£4.40

£6.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£4.40£6.29

Price history

5 Sept 2026Lowest: £4.40 · Highest: £4.4029 Sept 2026

Indie, Casual · 2026 · More under £5 games

About this game

CLICK YOURSELF INTO DAMNATION


Soul Clicker is an incremental clicker game about harvesting souls from the
depths of Hell. Start with a single click. End up running an infernal empire
that grinds out souls by the sextillion while you sleep.

Every soul you collect feeds a deeper, darker engine. Every prestige peels
back another layer. There is always a bigger number — and you will chase it.

WHAT YOU'LL DO


  • Click. A lot. Tap to earn souls. Buy buildings. Buy upgrades. Watch
    the numbers climb from 1 → 1,000 → 1 billion → 1 sextillion → and beyond.
  • Build an empire. 31 buildings across three tiers — base, advanced,
    and eternal. Each one produces souls automatically while you do other
    things. Stack them. Multiply them. Worship them.
  • Prestige. Forever. When you've climbed high enough, burn it all
    down for Prestige Points. Spend PP on 53 permanent upgrades across 8
    categories. Come back stronger. Climb faster. Burn it down again.
  • Master four realms. Each advanced building unlocks a minigame:
    • Chaos Engine — spend Chaos Orbs on a tree of building boosts
      and use them to buy Eternal Buildings outright.
    • Abyssal Drill — mine Ancient Fragments and roll for relics
      across five rarities and five effect types.
    • Soul Forge — gamble your souls. Win double or jackpot 10×.
      Lose them all.
    • Lust Labyrinth — hire workers who click for you while
      you're busy clicking for yourself.
  • Equip relics. Roll for randomized rarity-based gear. Stack
    Global CPS, Click power, cost reduction, and auto-clicks. Find the
    legendary All-Seeing Eye and watch every multiplier light up at once.
  • Chase 200+ achievements. Every one you unlock permanently
    boosts your soul production by 1%. By the time you've collected
    them all, idle income is nearly 4× stronger.

FEATURES


  • 31 buildings — from a single Tormented Soul to the Eternal Soul Nexus
  • 500+ building upgrades — each one a meaningful jump
  • 53 prestige upgrades across 8 themed categories
  • 4 fully-fleshed minigames tied to advanced buildings
  • 21 distinct relics across 5 rarities, with bulk inventory management
  • 200+ achievements — each one boosts CPS by 1%
  • 5 random events with massive temporary boosts
  • Custom soundtrack across three moods — pick Main, Lofi, or Metal
  • Independent SFX and BGM volume sliders
  • Save anywhere — local saves, plus export/import for backups
  • No microtransactions. No ads. No timers. No paywalls.

WHO IT'S FOR


If you've ever lost a weekend to Cookie Clicker, Adventure Capitalist, or
Antimatter Dimensions — Soul Clicker is for you. If the words "I'll just
prestige one more time" describe your relationship with games, this is
the abyss you've been looking for.

HOW LONG IS IT


Soul Clicker is endless. The first prestige takes about 30 minutes.
The first hundred prestiges take a couple of weeks. The achievement
hunters might still be playing six months from now.

You can play it actively, leave it running, or both. It rewards every
style.

Click. Build. Damn yourself.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 Or Newer
  • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible integrated graphics (Intel HD 4000+)
  • Storage: 5 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    First game update

    For those of you who requested it I have added the ability to make the UI larger. (This can be found in the settings)I was also able to figure out my achievement issue and have uploaded the first batch. Over the next week I will be releasing more as I still have about 200 left to put on.I have also rebalanced the prestige reward cost, The difficulty of each prestige. And the cost of Lust worksThank you all for your feedback.Have a great day y'all!
    Read full article on Community Announcements (SlayerOfOdin)
  • AnnouncementsOfficial

    Before You Buy!

    Good Day,Let me start this off by saying soul clicker was not made to support Linux or MacOS.Soul Clicker is also a completed game, I do intend to do bug fixes when possible as my play testers for the game was only limited to 4 other players. The overall loop and feel of the game was fleshed out to an idle experience. The game was not designed to be completed in 1 sitting. If there are features that you would like me to think about adding drop the feedback in discord or in a review. The game was made to be a second screen based game that you can have open to farm in the background. ( I personally have it open for the LoFi music when playing r6 siege). The game Uses AI for artwork.If you have a positive experience with the game please consider leaving a positive review.If your experience was negative please reach out on discord or the support email on the store page so I can attempt to fix the issue before a negative review. If you want to refund the game because you just don't like it or other issues please do, I don't want the game to feel or seem like a crash grab.About me: I am SlayerOfOdin, I am currently in college for Computer Information Science. I am not very good with artwork thus the use of using AI to generate images. I am an independent developer and I created Soul Clicker as a means to myself that I could create a game. Over the years I have tried to create several games and have always felt overwhelmed. I am currently also starting work on another game that is Phasmophobia inspired. If all goes well I should have a playable demo in the next few months with a potential release in early 2027. The funds I earn from the sale of this game will go to the new game along with my student loans. If you would like to support the creation of my games even more consider gifting a copy of the game to a friend.Discord: https://discord.gg/dDYRCssThg
    Read full article on Community Announcements (SlayerOfOdin)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.