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Under Tower Idle

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Under Tower Idle trailerWatch trailer on Steam ↗

Under Tower Idle

Panda Dev · Published by Panda Dev

8 user reviews — 88% positive (8 reviews) · 31 achievements

Last updated 28 Sept 2026

Build, expand, and automate your island empire in this 3D idle clicker adventure. Gather resources, train units, and conquer dangerous dungeons.

Early AccessDJCTQ l1 DLC available ↗
-20%

£3.67

£4.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£3.67£4.59

Price history

5 Sept 2026Lowest: £3.67 · Highest: £3.678 Oct 2026

Indie, Early Access, Casual · 2026 · More under £5 games

About this game

Create a thriving island empire from nothing.

Gather resources, unlock new lands, and expand your production across multiple islands. Build efficient systems, recruit soldiers, and send your armies into dangerous dungeons filled with treasure and new challenges.

Whether you play actively or let your economy grow while idle, progress never stops.

Expand across multiple islands and turn small settlements into thriving lands. Gather wood, stone, gold, and rare resources to fuel your growing empire.

Create efficient production chains and watch your economy grow. Enjoy relaxing idle gameplay with steady and satisfying progression.

Recruit and upgrade powerful soldiers, explore dangerous dungeons for valuable rewards, and defeat mighty Titans blocking your path.

Your empire never sleeps. Continue gathering resources, training armies, and becoming stronger even while away.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750 Ti
  • Storage: 4 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: SSD recommended

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11 64-bit
  • Processor: Intel Core i5-9400F
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1650
  • Storage: 4 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: SSD recommended for best performance

Supported Languages

English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian

Latest news

  • Patch NotesOfficial

    Content Update – New Enemies, Hero Drops & Endless Skill Progression

    Under Tower Idle – Content UpdateHello everyone!This update introduces new enemies, improves Hero progression, and expands the long-term progression system. We've also fixed several issues affecting Hero unlocks, the user interface, and save data.🦸 Hero Progression FixWe've fixed an issue that prevented the required Hero materials from dropping correctly.You can now obtain Hero unlock items as intended from:Selected Dungeon floorsEnemies that appear during Raid eventsThis allows you to unlock the new Heroes through normal gameplay progression.🌲 New Enemy Faction – Dark ForesA dangerous new enemy faction has emerged!The Dark Forest introduces a brand-new set of enemies to challenge your army.The faction includes:3 Standard Enemies1 Champion Enemy1 Elite Enemy1 BossEach enemy has its own strengths, making encounters more varied and exciting as you progress.📈 Endless Skill ProgressionTo provide more meaningful long-term progression, we've removed the maximum level cap from several Skills and Crown Skills.The following upgrades can now be leveled indefinitely:Click DamageCritical Damage Multiplier for Click DamageSoldier HealthSoldier Attack DamageEarly levels remain relatively inexpensive, but the required resources increase significantly at higher levels. This creates a progression system that rewards dedicated players while maintaining balance.🐞 Bug FixesFixed several UI-related issues.Fixed various save system issues to improve game stability and reliability.Fixed Hero unlock item drops.❤️ Thank YouThank you for continuing to support Under Tower Idle!Your feedback, bug reports, and suggestions help shape every update. We're committed to expanding the game with new content, improved systems, and more exciting challenges in the updates to come.If you encounter any issues or have ideas for future improvements, please let us know through the Bug Report feature in the ESC Menu or by posting in the Steam Discussions.Thank you for being part of the journey, and enjoy the u...
    Read full article on Community Announcements (Panda Dev)
  • Patch NotesOfficial

    Quality of Life Update – Smarter Soldier Training

    Under Tower Idle – Quality of Life UpdateHello everyone!This small update introduces a new quality-of-life feature that gives you more control over your army composition.🏰 Tavern Training ImprovementsTraining soldiers is now more flexible than ever.Clicking on a Soldier Training Node on the Tavern Island now opens a small selection panel.From this panel, you can choose which unlocked soldier type that node will produce.Each training node can now be customized independently.This change allows you to:Build the army composition you want before entering the Dungeon.Take advantage of Hero and Soldier Synergy Bonuses more easily.Use your highest-level training nodes to produce the exact units you need.We hope this feature gives players more strategic control over their armies while making Dungeon preparation faster and more enjoyable.Thank you for continuing to support Under Tower Idle!As always, if you have suggestions or encounter any issues, please let us know through the Bug Report feature in the ESC Menu or by posting in the Steam Discussions.See you on the islands!— Panda Dev
    Read full article on Community Announcements (Panda Dev)
  • Patch NotesOfficial

    Heroes & Titans Update – New Heroes, Fire Titan & Hero Skills

    Under Tower Idle – Heroes & Titans UpdateHello everyone!This update brings some of the biggest content additions to Under Tower Idle so far! New Heroes have joined your adventure, a brand-new Titan now threatens your islands, and we've added several improvements to make Hero gameplay more engaging.🦸 Three New HeroesYour roster has grown with three brand-new Heroes, each bringing their own strengths to the battlefield.🗡️ Husman – AssassinA fast and deadly melee Hero who specializes in eliminating enemies with precision.🛡️ Holdrin – GuardianA powerful frontline defender capable of protecting your islands from incoming threats.❤️ Xav – HealerA dedicated support Hero who keeps your forces alive during difficult battles.Choose the Heroes that best fit your strategy and build your ultimate defense team!✨ Hero ImprovementsHeroes are now easier to understand and manage.Hero Skill PanelThe Hero panel now displays each Hero's unique abilities, allowing you to better plan your strategy.Skill CooldownsHeroes deployed on the map now display the abilities they are using, along with their cooldown timers.This makes it much easier to follow combat and understand when powerful skills are ready again.🔥 New Titan – Fire TitanA fearsome new enemy has entered the world!The Fire Titan introduces brand-new mechanics that require both quick reactions and careful planning.Fireball AttackThe Fire Titan launches massive burning boulders toward your islands.If timed correctly, you can reflect these projectiles back at the Titan to turn its own attack against it.Burning BeamThe Fire Titan can also target your buildings with devastating fire beams.Before firing, the targeted buildings are highlighted for a short time.If you quickly click and protect the targeted buildings, you'll be able to reflect the beam back at the Titan.Mastering these mechanics is the key to defeating this powerful new boss!🚀 Looking AheadThis update is only the beginning of our plans for Heroes and Titans.Hero Progression...
    Read full article on Community Announcements (Panda Dev)
  • Patch NotesOfficial

    Major Dungeon Update – Performance, QoL & Progression Improvements

    Under Tower Idle – Major Dungeon & Performance UpdateHello everyone!This update is one of the biggest quality-of-life improvements we've released so far. We've focused on improving Dungeon progression, boosting performance, and making many of the game's systems feel smoother and more rewarding.⚡ Performance ImprovementsSmarter Soldier RenderingOne of the largest performance improvements in this update comes from how soldiers are displayed.Soldiers traveling from the Tavern to the Dungeon and soldiers deployed from Garrisons are now grouped into 10, 100, 1,000, and 10,000-unit formations.Instead of rendering thousands of individual units, soldiers are now represented as a single formation that grows visually based on the number of troops it contains.This greatly improves performance while making troop movements easier to read.Resource Collection OptimizationTo reduce screen clutter and improve performance:Floating text for identical resources is now merged into a single notification.This applies to both automatically collected resources and manually gathered resources.Resource Bar PerformanceFixed a performance issue that could occur when hovering over resources in the top resource bar.🏭 Production & ProgressionTo improve progression and remove unnecessary bottlenecks:The required station level for Mithril Ingot and Cut Diamond production has been reduced to Level 9.This allows players to reach important late-game materials much earlier.⚔️ Dungeon ImprovementsThe Dungeon has received a large number of improvements designed to make every run feel smoother and more rewarding.Reward SummaryAfter defeating a Raid, Titan, or the Sea Dragon, a new reward summary panel will display all of the loot earned from the event.Smarter Raid CompletionRaids now end immediately after all Raid enemies have been defeated.You no longer need to eliminate every remaining enemy on the map before the Raid is considered complete.Soldier PersistenceSoldiers will no longer disappear if the game...
    Read full article on Community Announcements (Panda Dev)
  • Patch NotesOfficial

    Economy & Production Update – Market, Dungeon & UI Improvements

    Under Tower Idle – Economy & Production UpdateHello everyone!This update focuses on improving the game's economy, streamlining production chains, and making resource management more enjoyable. We've also included several quality-of-life improvements and bug fixes to make the overall gameplay experience smoother.⚒️ Production & EconomyProduction Cost RebalanceWe've adjusted the production costs of a number of buildings and crafting chains to eliminate progression bottlenecks and create a smoother gameplay flow.These changes should make advancing through the production tree feel much more natural, especially during the mid-game.ForestOak 3500 Marble500 GraniteForestGranite 3400 Birch400 OakForestBirch 3600 Basalt600 MarbleForestMarble 3800 Walnut800 BirchForestBasalt unlock800 Walnut800 BirchForestBasalt 21200 Walnut1200 BirchForestWalnut 3800 Obsidian800 BasaltQuarryBasalt 32000 Maple2000 WalnutQuarryObsidian unlock500 Maple500 WalnutQuarryObsidian 22000 Maple2000 WalnutQuarryMaple 31000 Rune Stone1000 ObsidianQuarryObsidian 33000 Teak3000 MapleQuarryRune Stone 22000 Teak2000 MapleQuarryTeak 31000 Amethyst1000 Rune StoneQuarryRune Stone 33000 Mahogany3000 TeakQuarryAmethyst 22000 Mahogany2000 TeakQuarryMahogany 3800 Ruby800 AmethystQuarryAmethyst 33000 Ebony3000 MahoganyQuarryRuby 22000 Ebony2000 MahoganyQuarryEbony 3800 Diamond800 RubyQuarryRuby 33000 Ancient Wood3000 EbonyQuarryDiamond 22000 Ancient Wood2000 EbonyMarket Economy RebalanceTo better balance the in-game economy:Increased buy prices in the Market.Reduced sell prices to make trading a more strategic decision rather than the primary source of progression.🛒 Market ImprovementsManaging large amounts of resources is now much easier.Added a Sell x1000 button.Added a custom quantity input, allowing you to enter the exact amount you want to buy or sell.Improved button colors throughout the Market window for better readability and consistency.⚔️ Dungeon ImprovementsDungeon logistics have been significantly impro...
    Read full article on Community Announcements (Panda Dev)

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