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Watch trailer on Steam ↗Octogun - Idle
Ivy Leaf · Published by Ivy Leaf
42 achievements
Last updated 6 Sept 2026
Octogun takes on the trope of arena shooters with an idle twist. While wielding 8 weapons simultaneously you defend yourself against waves and waves of enemies coming for your gold. Farm money, upgrade weapons, level up and defeat your enemies in style.
£2.99
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Price history
Action, Indie, Casual · 2026 · More under £5 games
About this game
Defend, loot, level up and descend into the deep! These are the basic principles of Octogun. You were just about to enjoy some snacks in the middle of the ocean as these mean intruders enter your domain and try to take away what is yours. So get on the defense, take back what they stole and become stronger and stronger. This is YOUR place to be!
Defend!
Defend yourself from the hordes of enemies by equipping up to 8 weapons simultaneously of a selection of more than 40 weapons. Choose the powerful sniper, overwhelm the masses with the devastating minigun or set them ablaze using the flamethrower, there is a choice and combination for everyone.
Try out different weapons every time to find the playstyle that matches you the best!
Loot!
Defeating enemies drops the most precious of all! Goldfish! Collect them and buy new weapons from the store. Stronger weapons mean that even more goldfish are yours to be taken. Earn more, fight more and earn even more. Who is going to stop you now?
Level Up!
After surviving a certain amount of enemies you will have proven yourself to challenge even stronger enemies. By leveling up you will face off against even tougher enemies, but the rewards will be worth it.
Stronger weapons will appear in the shop and more money will be earned! But do not worry old weapons still have a purpose. Merge 2 identical weapons to upgrade them to the next level. The sky is the limit!
Descension!
You are fighting and fighting but cannot keep up? Do not worry! Descension will bring you back to the start momentarily, but you will come back even stronger! Get access to more permanent upgrades to your stats, modify your build with the skill tree of the deep as well as a massive boost to your money earned.

Tap into the power of the deep and become unstoppable.

Unlocks!
The game will launch with more than 20 unique hats to unlock. After completing a small feat to unlock the hat, you will be able to select any unlocked hat before passing on beyond level 5 to elevate your power to the next level.
Each hat comes with its own unique benefit for your current ascension run allowing you to specialize your loadout for any occasion.
And did i forget to mention the style? You can be an adventurer, a cook or a wizard. Or feel free to live out your cutie dreams with some cat ears while chat asks for kissies. The choice is yours!

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10+
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530 / AMD Radeon Vega 3
- Storage: 400 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes v.1.0.4
Descension Modifier PatchBuild: v1.0.17GeneralThe time between resetting the money per second calculation has been increased from 30s to 60sDescension ModifiersAdditional modifiers to toggle have been added to the descension screen. These modifiers are meant to increase the pacing to level back up after descending down to level 1.Modifiers are unlocked by reaching higher and higher levels.A corresponding tutorial has been added to the descension screenElite EnemiesEnabling a modifier will activate a unique effect and increase the chance for elite enemies to spawn. Elite enemies will have twice as much health as their normal counterpart but reward you with 3 times the usual amount of money.BalanceTo decrease the staggering of enemies and upgrading specific powerups into redundancy, the effect of some power ups have been reducedRangeReduced the additional range received from 2% per level to 1% per levelControlReduced the additional control received from 1% per level to 0.5% per levelProjectile SpeedReduced the additional projectile speed received from 2% per level to 1% per levelBug FixesFixed a bug where the damage taken state for unlocking the crown was reset to available when restarting the gameRead full article on Community Announcements (Ivy)Patch NotesOfficial
Patch Notes v.1.0.3
Quality of Life PatchBuild: v1.0.16Quality of LifeThe hitbox of the tentacles was moved slightly up to match the visual area of the tentacles moreRecommended weapons can now be bought without discarding a weaponRecommended weapons will replace the lowest level weapon of the same type or merge when applicableA label was added to the descension modal displaying the amount of skill points to spend after descendingThe label will not appear before the first descensionA label was added to the weapon tooltip identifying which weapons are counted as "Pirate Weapons"Automatic LevelingA feature was added to automatically increase the current level when certain conditions are met. This automation can be set to 3 different levelsDisabledThe game will not automatically level up when conditions are metCautiousThe game will automatically level up. If the player is taking damage this setting will automatically change to "Disabled"FullThe game will automatically level up once the condition is metEnemy TypesTo create a more varied appearance, enemies have been split up into 3 categories.Additional to the default unit there is now also a small type, which moves at an increased speed, usually appearing in larger numbers.Furthermore a heavy type was added. Heavy enemies move slower and have an increased health pool, but also reward even more goldfish when defeatedBalanceSome adjustments were made to certain weaponsGrenadeThe grenade was renamed to "Bomb" and received a new visual appearanceOctobeard's SaberTo visually distinct, the legendary saber from the common saber, octobeard's saber received a new appearanceBlunderbussBase damage was increased from 7.5 to 12Stun duration was increased from 0.5s to 0.75sNukeBase damage was reduced from 20 to 5Radius was increased from 5.5 to 6.5Read full article on Community Announcements (Ivy)Patch NotesOfficial
Patch Notes v.1.0.2
Tutorial & Balance PatchBuild: v1.0.15Tutorial ImplementationSeveral Game Interactions will trigger now the appearance of Tutorial windows explaining certain game mechanics in more detail.Weapon MergingWeapon DiscardingPower UpsDescensionHatsWeapon DebuffsUser Interface ImprovementsA settings window was added allowing the control of settings in a separate windowPrevious settings were removed from the user interface and added to the settings windowA settings button was added to the user interfaceA setting to enable and disable fullscreen was added to the settings windowA button to close the game was added to the settings windowBalanceSome adjustments were made to the balance of the gameHats can now be changed at any level at willSome adjustments to certain weapons were made. Single target weapons got their strength increased, while some adjustments were made to some bleed weapons.LaserBase damage was increased from 6.25 to 6.5MinigunBase damage was increased from 2 to 2.5GunBase damage was increased from 30 to 35ShotgunBase damage was increased from 5 to 6SMGBase damage was increased from 3 to 4TeslaBase damage was increased from 0.85 to 1BlunderbussBase damage was increased from 5.5 to 7.5Saw gunBase damage was increased from 14 to 20Bleed was reduced from 400% to 300%TazerAttack delay was reduced from 1.2s to 0.8sInk gunRange was increased from 3.5m to 4mProjectile Speed was increased from 4.5m/s to 5.5m/sSpread was reduced from 30 degree to 25 degreePaint gunRange was increased from 3.5m to 4mProjectile Speed was increased from 4.5m/s to 5.5m/sSpread was reduced from 30 degree to 25 degreeSnowballBase damage was increased from 20 to 25MoneygunAttack delay was increased from 0.22s to 0.25sDaggerThe dagger is now counting as a melee weaponNukeAttack delay was reduced from 6s to 5sBlow dartAttack delay was reduced from 0.65s to 0.55sBowBase damage was increased from 30 to 35Damage reduction per arrow was increased from 5 to 6Bug FixesFixed a bug where the paint gun w...Read full article on Community Announcements (Ivy)Patch NotesOfficial
Hotfix #1
Build: v1.0.11 User Interface Improvements - Added a recommended label to shop items for equipped weapons of a higher level Bug Fixes - Fixed a bug where executing enemies would break the dps trackerRead full article on Community Announcements (Ivy)Patch NotesOfficial
Patch Notes v.1.0.1
Day 1 Patch NotesBuild: v1.0.9User Interface ImprovementsSeveral user interface elements where expanded to improve understandability and intuitivenessAdded Locked icons when certain buttons are unavailableAdded a display of current power up skill points available for useAdded a floating text indicating that a weapon was upgraded through merging of 2 weapons or purchase in the storeAdded additional information to the weapon tool tip and distinguish beneficial effects from detrimental effects using colorAdded a tool tip for selecting the next wave, displaying the remaining progress of the current waveBalanceSome adjustments were made to the balance of the gameThe minimum level of weapons appearing in the shop has been increased from 1 to 10 levels below the current waveBug FixesFixed a bug where enemies would spawn with too much health than intendedFixed a bug where the weapon tool tip was displayed behind an open windowFixed a bug where some weapons were incorrectly categorized as throwing weaponsFixed a bug where the money gun would reduce your money balance below 0Read full article on Community Announcements (Ivy)






