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Watch trailer on Steam ↗Veles: Rise of the Damned
Kristian Iker · Published by Kristian Iker · Official site ↗
Content notice: Veles: Rise of the Damned is a dark fantasy action-survival game featuring combat against supernatural enemies including undead, demons, wolves, spiders, and vampires. Violence: The game contains stylized fantasy violence. Players use abilities to defeat waves of enemies. Combat involves creatures being destroyed, with no realistic gore or graphic depictions of injury. Violence is gameplay-focused and arcade in nature, consistent with the genre (similar to Vampire Survivors). Themes: The game explores dark fantasy themes including death, the undead, damnation, and supernatural evil. Enemy types include skeletons, reapers, wraiths, and a Vampire Lord. Ability names and progression systems reference darkness and damnation as thematic flavor. There is no sexual content, nudity, drug use, self-harm, or depictions of real-world violence in this game.
1 user reviews — 100% positive (1 reviews)
Last updated 28 Sept 2026
A dark fantasy action roguelite where you battle endless hordes, forge powerful builds, and survive against overwhelming odds in a world inspired by Slavic mythology.
Action, RPG, Free To Play, Casual · 2026 · More free games
About this game
Step into a world of darkness in Veles: Rise of the Damned.
Face endless hordes of cursed creatures, build unstoppable power, and carve your path through a realm ruled by ancient gods and forgotten horrors.
Fight, evolve, and survive in a fast-paced action roguelite inspired by games like Vampire Survivors.
Choose your hero, unlock powerful abilities, collect gear, and create devastating builds as you battle through waves of enemies and face brutal bosses.
Set in a dark fantasy world inspired by Slavic mythology, Veles: Rise of the Damned blends gothic atmosphere with deep character progression and build customization.
Features:
• Multiple heroes with unique playstyles
• Deep skill tree and progression systems
• Hundreds of upgrades, items, and modifiers
• Intense endgame scaling with massive enemy waves
• Dark fantasy world with angels, demons, and ancient forces
• Replayable runs with endless build combinations
Every run is different. Experiment with builds, adapt your strategy, and push further each time.
This game is currently in development. Content, balance, and features may change over time.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-2100 / AMD FX-6300
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or equivalent
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: Requires a 64-bit processor and operating system
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD RX 560
- Storage: 2 GB available space
- Additional Notes: Performance may vary during late-game scenarios with high enemy counts and visual effects.
Supported Languages
Latest news
Patch NotesOfficial
Update notes for 2.3.0
Version 2.3.0 – The Disciplines The one-ultimate-per-hero model is gone. Every hero now has three Disciplines — equippable active abilities with their own upgrade trees — paced by six new discipline gems. The game world has been rebuilt around them: isometric levels, reworked lighting, and per-enemy death effects. The first Legendary items sit above Epic, and the enemy runtime was rearchitected for performance. Hero Disciplines Fifteen Disciplines, three per hero. Woodsworn get Bear Trap, Track, and Shadowstep; Spellblade get Blink, Spell Echo, and Elemental Exposure; Nightreaver get Death Mark, Vanish, and Shadow Dash; Bonebreaker get Ground Slam, Blood Rage, and Charge; Lightbearer get Divine Shield, Consecration, and Holy Charge. Build trees, not switches. Each Discipline is a root ability plus six passive nodes at five levels each, bought one point at a time — so two players running the same Discipline can build it differently. Paragon-gated slots. One equipped Discipline at Paragon 0–9, a second at 10–19, a third from Paragon 20. Discipline Gems Six colours. Ruby, Sapphire, Topaz, Emerald, Amethyst, and Diamond drop from any enemy at a base 1 in 750, improved by Magic Find, and pace how fast you buy into a tree. Gameplay visual overhaul Isometric world. A new isometric projection with a more powerful tile-based generator that pulls from per-level data. Levels 1–5 rebuilt. New tiles and art, torches as light sources, and all doodads replaced with high-detail versions. Light Radius stat. Lighting now runs off a real Light Radius stat; flat darkness is replaced by nearby doodads that fade so they never hide the hero, and gear can roll Increased Light Radius. Paragon-aware hero textures that scale in detail with Paragon level and equipment quality. Death shaders. Regular enemies dissolve on an ash-wind shader; bosses burn away on a longer dissolve. Unified HUD. In-game panels are one shared panel that scales cleanly across every resolution, the ability bar fills in...Read full article on Community Announcements (Veles: Rise of the Damned)Patch NotesOfficial
Update notes for 2.2.2
Update 2.2.2 – Onboarding, Audio & Gameplay Improvements This update introduces guided onboarding, major audio improvements, enemy movement changes, new accessibility settings, and Steam purchases. New Player Experience Added a guided onboarding flow featuring Prophet prompts and a starter reward. Redesigned the Hunter’s Diary with mastery thresholds ranging from 250 to 1,000,000 kills. Gameplay All 154 enemies are now approximately 20% slower. 30 enemies now use orbiting movement, while the remaining 124 continue chasing the player. Ranger Volley now automatically targets enemies. Comfort Settings Added settings for camera breathing and camera shake. Added configurable range indicators and damage warnings. Audio Overhaul Added new physical-hit, throwing, fire, lightning, magic, healing, pickup, enemy, and boss sounds. Added dedicated sounds for Chain Frost, Frost Nova, and Frozen Orb. Added detailed volume sliders for individual sound categories. Reduced the global volume of all sound effects by 20%. Interface & Visual Improvements Large gold and experience rewards now count continuously without pausing at milestones. Replaced 12 missing item-component images. Steam Store Implemented Steam purchases for gold, Paragon experience, components, and Hunter’s Trophies. Thank you for playing and supporting the continued development of Veles: Rise of the Damned!Read full article on Community Announcements (-Kobas-)Patch NotesOfficial
Update notes for 2.2.1
The Wandering Merchant A mysterious new merchant has appeared, wandering into your runs to offer rare goods and trades you won't find anywhere else. Keep an eye out — he won't stick around forever. Hero Stats & Inventory Overhaul We've reworked how hero stats and inventory management work under the hood, making builds clearer to read and easier to plan around. Expect a cleaner, more intuitive experience when managing your gear and loadouts. True Offline Play You can now play fully device-local, no connection required. We've also strengthened save reliability so your progress stays safer, even if something interrupts your session. Boss-Summon Performance Protection Added safeguards to prevent performance drops during boss summon events, so intense fights stay smooth instead of chugging at the worst possible moment.Read full article on Community Announcements (-Kobas-)Patch NotesOfficial
Update notes for 2.2.0
Update 2.2.0 — The Trials of Veles Clearing the campaign is no longer the end of the hunt. Update 2.2.0 introduces the Trials of Veles: an escalating endgame ladder that pushes the Crimson Rift far beyond Damned difficulty. The update also adds three equipment slots, the first Epic items, a full elemental damage system, and a complete rebuild of the Veil of Damned. The Trials of Veles Seventeen escalating trials. Complete all 15 campaign levels to unlock Trial I. Every trial after that must be earned by defeating the one before it. Enemy power from +5 to +1000. Each trial increases enemy health and damage on the Crimson Rift at Damned difficulty. Increasing score rewards. Trial I grants +25% score, scaling up to +425% at Trial XVII. More equipment and a new rarity Three new equipment slots. Gloves, belts, and boots expand the loadout from five slots to eight. 54 new items. Each new slot contains 18 pieces to find and build around. The first Epic items. A new rarity above Rare adds 24 Epic items—three for every equipment slot. Elemental damage Fire, cold, lightning, and poison are now full damage types, alongside physical and magical damage. Heroes and enemies now have matching elemental resistances, opening new build choices and counters. Pure damage has been removed from normal combat calculations. Forced effects such as out-of-bounds damage now bypass hit resolution directly. The Veil of Damned, rebuilt 51 modifiers, each with five levels. Stronger levels create harsher runs and award larger score bonuses. Rarities replace the old tiers. Modifiers now range from Common to Legendary and use the same rarity language as loot. Unlock modifiers by surviving them. Win on Broken or Damned with a locked modifier active to keep it at level 1. Craft levels 2–5 using components, Hunter's Trophies, and Tomes. Equip up to three owned modifiers and choose the contract you want to fight. Every modifier now has new artwork, rewritten effect text, and full English, Russian, and Si...Read full article on Community Announcements (-Kobas-)Patch NotesOfficial
Update notes for 2.1.0
Version 2.1.0 — The Codex Update This update introduces the Codex, expanded graphics settings, performance improvements, and significant combat balancing. The Codex Collect 70 unique Tomes across 14 enemy families on Damned difficulty. Combine five Tome volumes to craft powerful Compendiums. Each Compendium grants a unique passive bonus and additional score. Complete the collection to craft the Black Encyclopedia of the Damned. Sacrifice additional Compendiums for permanent score bonuses. Graphics and Performance Added Low, Balanced, and High graphics presets. Added individual controls for FPS, render scale, texture quality, combat effects, projectile trails, enemy outlines, environmental detail, particles, and HUD refresh rate. Added internal resolution scaling to improve performance on slower devices. Added optimized gameplay textures and caching. Improved performance during large encounters. Balance Changes Increased Chain Frost’s damage and projectile speed. Reduced Ballista Shot’s damage. Reduced Fire Siphon’s base damage. Shuriken Attack now damages the first enemy hit instead of piercing. Increased Vortex pull range and strength. Improved knockback behavior for mines and slash abilities. Enemy hits can no longer deal more than 90% of the hero’s maximum health in a single hit. Overkill damage no longer provides additional lifesteal, reflected damage, score, or damage-stat credit. Improved consistency across physical, magical, and pure damage calculations. Additional Improvements Hero level is now displayed on the main menu. Improved boss and treasure-chest indicators. Fixed score multiplier calculations. Fixed ability radius scaling and several combat interactions. Various stability, platform, interface, and visual fixes.Read full article on Community Announcements (-Kobas-)






