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Dead Spell
Jesse Etzler · Published by Jesse Etzler
Content notice: Fantasy Violence, Blood
2 user reviews — 50% positive (2 reviews)
Last updated 28 Sept 2026
Dead Spell is an open-world fantasy RPG and simulated MMORPG experience focused on exploration, progression, and adventure. Explore, craft powerful magical spells, complete quests, adventure into dangerous dungeons, battle bosses, and discover rare items alongside a community of virtual players!
£9.09
Lowest price we've ever recorded
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Price history
Indie, RPG, Early Access, Casual · 2026 · More £5 - £15 games
About this game
Dead Spell is an open-world fantasy RPG and simulated MMORPG experience focused on exploration, magic, progression, and adventure. Explore, craft powerful magical spells, complete epic quests, adventure into dangerous dungeons, battle bosses, and discover rare items alongside a living community of virtual players!
Simulated MMORPG experience
• Experience a world populated by simulated player NPCs
Explore a Massive Open World
• Journey across 18 unique zones. Venture through lush forests, poisonous swamps, scorching deserts, and more in a seamless open world.
Create Powerful Spells
• Use the Spell Crafting System to combine Base Scrolls with magical Attachments to create your own custom spells with unique effects and abilities.
Complete Quests
• Embark on epic quests through a dangerous world full of mystery and hidden secrets.
Build Your Party
• Build your own group by recruiting NPCs through offerings. Command melee fighters, healers, casters, and defensive allies to support you in combat and exploration.
Conquer Dungeons
• Enter dangerous dungeons filled with powerful enemies, rare loot, and deadly bosses. Face the horrors of the Shadow Crypt, the first dungeon available at launch, with more dungeons planned for future updates.
Find Rare Equipment
• Collect staffs, armor, crafting materials, and loot from enemies, bosses, and hidden chests scattered throughout the world.
Crafting & Trading
• Gather materials throughout the world, trade for valuable resources, and craft powerful new items.
Enchant Items
• Gather resources throughout the world to enhance your gear with magical enchantments.
Skill Progression
• Level up a wide range of skills including herbalism, mining, fishing, trading, crafting, and more as you grow stronger.
Learn Ancient Knowledge
• Unlock ancient knowledge and mystical powers to further strengthen your character and expand your abilities.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or greater
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3600 (6 cores) or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1650 / RTX 3050 / AMD RX 6500 XT (4 GB VRAM) or equivalent
- DirectX: Version 12
- Storage: 5 GB available space
- Additional Notes: SSD recommended
Recommended
- OS: Windows 10 or greater
- Processor: Intel Core i7-12700 / AMD Ryzen 7 5700X (8+ cores) or better
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 4060 / RTX 5060 (or equivalent AMD) with 6–8 GB VRAM
- DirectX: Version 12
- Storage: 5 GB available space
- Additional Notes: SSD recommended
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Build 0.3.6
• Fixed texture issues with some dark forest trees • Added new spell scrolls that are no longer randomized ( Old spell system is in place ) • Unable to learn the same spell twice for the new spell crafting system • Updated trade window art • Added trade level to trade panels • Updated crafting window art • Added crafting level to crafting panels • Added UI outlines to some UI text • Fixed loading issue with new spell system icons • Added extra spacing for health and mana bar text • Added line spacing amount for some UI text • Updated quest NPC window art • Increased floating enemy health bar size • Added health percent to floating enemy health bar • Updated spell crafting window art • Updated spell Enchanting window art • Updated spell Cooking window art • Updated spell Smelting window art • Updated spell Alchemy window art • Added stacks to buff system for future buffs • Increased base mana amount • Increased mana regen time from 2s to 5s • New game changed inventory scroll to fireball scroll • Removed old scrolls from shops, loot tables, crafting tables and quest rewards • Fixed action bar errors when clicking empty slots • Increased enemy melee attack range to prevent exploit • Fixed issue with placement circle being blocked by some UI elements • Fixed issue with enemy debuff icons not showing tooltip • Added buff icon displays for floating enemy bars • Fixed bug when hovering over group member buff icon was causing group member bottom right tooltip to display • Added back hover over map UI zones and tooltip display • Removed old logic for selecting map zones • Fixed error with old chests that arent updated with new fade out logic after looting • Added red and green level text color for hover map tooltip based on player level • Changed map zone tooltip to not hide when hovering over icons • Changed font for player buff timers • Added buff and debuff timers to target selected bars • Spell hit particles attach to enemies now • Fixed issue with group NPCs swimming s...Read full article on Community Announcements (Dead Spell)Patch NotesOfficial
Build 0.3.5
• Adjusted player camera height • Adjusted player camera angle • Changed door, alchemy, smelting, cooking, enchanting tooltip colors • Cooking, Smelting, and Alchemy progress time reduced to 2 seconds • Changed right tooltip logic to adjust y position based on text length to prevent long tooltips from going off screen • Added texture overlay to multiple UI elements • Increased player scale • Removed spell buffs from being effected by global spell cooldown • Adjusted skills menu layout • Increased chat bubble padding • Re-applied player cloak shader • Adjusted player collision size • Changed additional stat info color in equipment menu • Changed player swim height • Removed buff tooltip timer text • Fixed some gold tooltips displaying incorrect colors for text • Fixed inventory bug that allowed you to drag empty item slots and delete empty items • Changed placement circle art and color • Changed go to position placement art and color • Updated some main log colors • Updated some tooltip colors • Added percent complete text display for cooking, smelting, and alchemy windows • Renamed Additional Stat Info text to Additional Stats in equipment menu • Changed focus cast speed increase per point from 0.001 to 0.005 seconds • Updated some equipment menu stat tooltips to include information on stats effected by stat points • Changed armor reduce damage amount from 0.01 to 0.02 per armor point for increased reduction in damage • Fixed auto looting gold not showing correct text color in log • Updated equipment stat selection highlight box color • Added outline to minimap • Updated map with new placeholder world imageRead full article on Community Announcements (Dead Spell)Patch NotesOfficial
Build 0.3.4
• Fixed collision issue with player cameraRead full article on Community Announcements (Dead Spell)Patch NotesOfficial
Build 0.3.3
• Fixed placement circle not ignoring some layers • Fixed placement circle logic where placing the circle was selecting a target • Fixed issue with duplicate quest displaying on map • Reanimating no longer resets group command settings • Aggressive group attack state is now default setting • Fixed issue with name text and shadow not centering correctly on group member after resurrecting • Increased enemy rotation speed • Changed group NPC spawn system to spawn close to equal amounts for every class • Main log group invites now include all NPCs in zone • Main log added faster chats and LFG text • After removing a NPC from group the link in the main log is useable again for the same NPC • Fixed bug with group members being invisible sometimes after inviting or removing from group • Replace assist group command with defensive command • Changed defensive command so you can select focus target while this is selected • Changed additional stat info text color in equipment menu to not conflict with item stat color • Fixed hover over object issue where there was a slight delay for tooltip and hover over outline • Changed enemy and group npc selection logic to where if you hovered over a target and left clicked within a second it will select that target • Items now display sell price without needing to be at shop keeper • Buy and sell price tooltip information now displays with icons instead of gold and silver text • Changed slot selection color for keybind menu • Marked removed keybinds in keybind menu as Empty for now to not break save/loading system • Changed spell tooltip level text color • Fixed group members standing still after killing target instead of following player • Fixed issue with group members not following player while setting go to position location • Fixed bug where defensive target was not assigned for group NPCs being attacked • Added placement circle while go to position is being selected for group commands • Updated group command tooltip descriptions • ...Read full article on Community Announcements (Dead Spell)Patch NotesOfficial
Build 0.3.2
• Reduced text display time for new game • Changed player default cloak item texture for new game • Added level text to spell tooltip • Removed group NPC stat info from tooltips to make it easier to decide based on class and level • Tooltips now display level and race text on same line • Updated some NPC and Enemy tooltip colors • Increased base mana amount • Increased base mana regen amount • Changed mana tick time from 3 seconds to 2 seconds • Removed offering requirement to invite to group ( Only level requirement remains ) • Group NPC main log tooltip now displays "Click to Invite To Group" and removed offering required text since no longer required • Removed all Offering items from shops • Adjusted invite and remove group NPC icon sizes to be larger • Changed invite and remove group NPC buttons • Added group NPC levels to dark forest for levels 1-4 ( old minimum level was 5 ) • Group command panel changed Focus tooltip to Focus Target • Fixed bug with + and - buttons not displaying tooltip information for group NPCs • Updated group NPC button tooltip colors • Reverted player shader, was too glossy ( Will add new shader in the future ) • Adjusted left window more to the right to prevent overlap with the group panel • Group system now supports 1 additional group member • Changed run back tooltip colors • Added descriptions to group command panel button tooltips • Adjust base crit chance to be higher • Fixed bug where critical strikes were not changing text color to orange • Changed logic where player would not get items for not dealing damage while in a group • Adjusted group follow movement • Removed group commands for Defensive, Wait, Heal • Group healer now auto heals group based on priority • Adjusted group command window position • Added new logo to main menu • Centered group disband confirm window • Adjusted percent for gold drop rate to be higher • Fixed a group issue where NPCs would not always find a new target while in combat • Fixed issue where group N...Read full article on Community Announcements (Dead Spell)






