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ARB: Alien Races Battle

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ARB: Alien Races Battle screenshot 1
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ARB: Alien Races Battle

Raphael Tremblay · Published by Raphael Tremblay

3 user reviews — 33% positive (3 reviews) · 31 achievements

Last updated 28 Sept 2026

ARB: Alien Races Battle is a lane-based alien auto-battler where strategy, economy, positioning, and army comp determine victory. Choose from 5 unique factions, command alien races, unlock upgrades + faction doctrines, and overwhelm your opponents through superior planning, control, and adaptation.

Early AccessDJCTQ 10Co-opPvPFull Controller Support
-90%

£0.90

£9.00

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£0.90£9.00

Price history

5 Sept 2026Lowest: £0.90 · Highest: £0.9013 Oct 2026

Simulation, Strategy, Early Access · 2026 · More under £5 games

About this game

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics (Intel HD 4000+)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Sound Card: Any
  • VR Support: None

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Dedicated GPU (any 2018+)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Sound Card: Any
  • VR Support: None

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    ARB Needed More Than an Update (Now Is The Time To Play)

    ARB Wasn’t Good Enough. So I Kept Going.I think anyone who makes a game eventually reaches the point where they have to decide whether something is actually finished or whether they’ve simply gotten used to its problems. I had reached that point with ARB. There were parts of the game I genuinely loved, and I knew the core idea worked, but there were also too many places where I knew it could be better. So instead of moving on, I kept working.Over the last several months, I’ve gone back through almost every part of ARB: performance, factions, abilities, balance, UI, readability, unit information, quality of life, and the basic experience of actually sitting down and playing a match. Some of the changes are immediately obvious and others are buried deep enough that nobody playing the game should ever notice them. Taken together, though, they’ve changed ARB far more than I expected when I started.The biggest surprise for me is pretty simple: I’m having a f***ing blast playing it now. I’m the person who has stared at this game for an unreasonable number of hours, so that’s probably the most meaningful benchmark I have.I wanted ARB to survive a stupid amount of units.ARB was always designed around battles that can grow completely out of control. Units persist, armies accumulate, and if two good teams keep countering each other instead of breaking, I don’t want the game deciding that they’ve had enough. I want that war to keep escalating until the battlefield becomes something ridiculous.The problem was performance. A system that works perfectly with 200 units can become a disaster when the same calculations are happening thousands of times, so I ended up spending an absurd amount of development time on optimization. I went after unit updates, targeting, movement, interactions, effects, battlefield calculations, and all of the little things that don’t sound expensive until they’re happening several thousand times at once.Eventually I gave myself a deliberately stupid targ...
    Read full article on Community Announcements (The Alien Races Book)

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