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Draco Blade

Screenshots

Draco Blade screenshot 1
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Draco Blade

Scruff0 · Published by Scruff0

Last updated 28 Sept 2026

Draco Blade is a “Dragon-Action” game that combines exploration and combat within a land inhabited by dragons. Slash your way through the world, slice your foes, and discover where you came from in this blazing adventure!

Free to PlayComing SoonDJCTQ 6

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure · More free games

About this game

- Fast-paced action combat -

Draco Blade boasts a fluid combat system that rewards aggressive gameplay, enemy juggling, and improvised combo strings. Dodge an enemy's attack just before you get hit to trigger Spirit Move, which temporarily slows down time.

- A world of dragons and secrets -

Get stronger by defeating enemies, discovering hidden paths, and scouring every corner of the world for new abilities. Can't progress any further? Then pick a different direction and come back when you're better equipped.

- No upgrade left behind! -

All attack skills found in the game can be equipped at the same time, meaning that every upgrade you collect will remain useful throughout the entire game. Rearrange your attack skills on the Skill Matrix to customize your own combo routes, and go for the highest combo!

- Razor-sharp bosses -

Over 10 vicious bosses await you, each with completely unique theming, mechanics, and music. After defeating them, you may be able to absorb and utilize their powers...

Will you reach the tail-end of this adventure?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: x86_32 CPU with SSE2 support, x86_64 CPU with SSE4.2 support, ARMv8 CPU
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics with full Vulkan 1.0 support, Metal 3 support (macOS) or Direct3D 12 (12_0 feature level) support (Windows)
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Demo Version v0.1.17

    Added cutscene/dialogue skip feature. Press the menu button during a cutscene to fastforward through it.Added Discord link to title screen.Added a 1 frame delay to hitbox spawns for enemy attacks that create projectiles. Attacks that didn't create projectiles already had this delay implemented in a previous patch.Basic attack string final hit damage 13 -> 10Quick Swipe skill damage 16 -> 17Rend skill total damage 14 -> 16Reworked map drawing logic when loading a save file. The difference is not very noticeable now, but should be around 3 times faster as the map gets bigger in the future.Restructured game files under the hood so I can separate demo content from the full version more easily.
    Read full article on Community Announcements (scruff0game)
  • Patch NotesOfficial

    Demo Version v0.1.16

    Cancelling EX Skill into Dodge will now retain your invincibility, even on Dragon difficulty.Fixed a bug where Boss 2's bouncing projectiles acted differently depending on their direction.Because of this change, projectile speed on Boss 2's desperation attack has been rebalanced.Fixed a crash that can occur when you quit to Title Screen while the environment is darkened.Fixed Spirit Move global speed modifier not resetting when quitting to Title Screen.Fixed a bug where skipping the Boss VS screen caused future Boss VS screens to not display properly.Internal fixes for some signals and area collisions.Fixed a visual bug with the player Idle animation.
    Read full article on Community Announcements (scruff0game)
  • Patch NotesOfficial

    Demo Version v0.1.15

    Added new setting: 'Lite Particles': Reduces some GPU effects like the Spirit Move background to lower chances of FPS drops.Added a missing demo wall in Mt. Dragonhorn.Fixed a bug where you could cancel Chain into a Dodge even when Dodge was on cooldown.Fixed a bug where if both Chain and Dodge were on cooldown, Chain coming off cooldown would trigger the Dodge coming off cooldown visual effect.
    Read full article on Community Announcements (scruff0game)
  • Patch NotesOfficial

    Demo Version v0.1.14

    Added a freebie Spirit Ore in Dream Canopy.Added an extra hidden room with a Spirit Ore in Mt. Dragonhorn.Boss 1 Chain throw startup time 36f -> 40fBoss 1 Backwards attack base damage 22 -> 19Boss 2 level 14 -> 13Boss 2 Spin Slash (the melee attack used in later phases) base damage 26 -> 21Touching water now resets your skills and makes them immediately available.Fixed some visual errors with tilesets.
    Read full article on Community Announcements (scruff0game)
  • Patch NotesOfficial

    Demo Version v0.1.13

    EX Gauge visual is now darker when filling up, and now flashes faster and brighter when filled.Changed two of Boss 1's attacks to have flashing outlines, to stay consistent with all of the other projectiles in the game.Gaining a new skill or touching a world hazard (spikes) now resets your skills and makes them available to use immediately.Polished player Idle and Run animations.Dodging horizontally on the ground now cancels to the Run state earlier if a run key is held.Adjusted Dodge and Run animations to make the transition between the two smoother.Fixed a bug where you could lock yourself out of getting Moon Cutter if you left the room between finishing the encounter and obtaining the skill.
    Read full article on Community Announcements (scruff0game)

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