
Screenshots

Watch trailer on Steam ↗Robosynthesis
cocoteam · Published by cocoteam
Positive — 90% positive (30 reviews) · 14 achievements
Last updated 28 Sept 2026
A solar-powered robot awakens in an abandoned data center. — In this short 3D platformer, your movement, health, and ammo all use precious solar energy. Plan your actions carefully to seek freedom, as every step may be your last.
Action, Free To Play · 2026 · More free games
About this game
Robosynthesis is a 3D Action / Puzzle Platformer, where you control SUNNI – the robot who’s just been re-activated after a new ray of sun cracked through their underground facility.
The twist? Your movement, health, and ammo all use precious solar energy. Plan your actions carefully to seek freedom, as every step may be your last.
A new discovery lurks behind every corner. Will SUNNI escape the facility... and uncover what happened long ago?
FEATURES
Roughly 20 to 40 minutes of playtime for a first playthrough.
3 large main levels.
10 secret data logs to collect.
Museum with 40+ pieces of concept art, design sketches, and early game screenshots.
2 bonus levels referencing other Cocoteam games..?!
An optional retro pixelation filter.
OUR STORY
Robosynthesis was developed with a core team of five students for Senior Project @ Eastern Michigan University. The game was created from scratch within one semester.
System Requirements
Will my PC run this? →Minimum
- OS: 10
- Processor: Anything made within the past 5-10 years
- Memory: 8 GB RAM
- Graphics: Integrated graphics
- Storage: 600 MB available space
Recommended
- Graphics: 6 GB VRAM
Supported Languages
Latest news
Patch NotesOfficial
Patch v1.1.1
Hey everyone! We're releasing the first patch to Robosynthesis to address a bunch of issues. Huge thank you to everyone who has provided feedback so far.New FeaturesAdded a UI element that shows the amount of remaining Data Logs in the zone you're in, if that zone has been completed and has uncollected Data Logs.Added an FOV slider to Settings > Graphics.AdjustmentsReworked the first hallway in Zone 01 to include a TV diagram, better explaining the energy meter on the player model.Adjusted maximum camera height to be able to look closer at the ground.It's now possible to walk and shoot at Blip Blocks while walking across them, without having to jump between.Shooting Blip Blocks again while filled will now re-energize them and reset their decay timer.Increased critical "Energy Low" popup threshold from 15% -> 20%.Increased surface area of the Pillbot moving platforms in the last challenge room of Zone 01.Increased movement speed of some descending grate walls.Added more Energy Balls to the first water area in Zone 02.Changed ambient particles on UV light shafts to have a unique design for colorblind accessibility.Added a subtle FOV shift effect to the Energy Gun lock-on.This was actually in the code already, but was broken at some point before launch.FixesFixed Cybermoths sometimes clipping through a certain vertically moving platform in Zone 03.Fixed Energy Balls falling off of moving platforms immediately on level load.Known Issue - StutteringWhile first playing the game, you may experience occasional short freezes as the game compiles shaders for the first time. From what we've observed, these hitches occur roughly 3 to 5 times across a whole first playthrough.We will try to investigate remedies to this, but it may take a while. In the meantime, we hope you understand.That's all!We hope you enjoy these updates. Don't forget to leave a review, and we can keep making the game even better.- Adrian from CocoteamRead full article on Community Announcements (knairda)






