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Garbage Growth

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Garbage Growth screenshot 1
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Garbage Growth

apepatrickdev · Published by apepatrickdev

Very Positive — 92% positive (367 reviews) · 14 achievements

Last updated 28 Sept 2026

Garbage Growth is a short incremental trash game about collecting people's trash, bananas and even babies, to make money and pollute the world even more. Hire rats, grow your pollution, and make everything worse!

£4.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.49 · Highest: £4.498 Oct 2026

Indie, Simulation, Casual · 2026 · More under £5 games

About this game

Garbage Growth
Pick up trash, add more pollution, and become rich!

More money
People will start throwing you a bunch of trash, you will need to pick them up to make money

More pollution

You can add more people to throw even more trash! The more pollution the better

Hire rats

Collecting may become a bit tedious so let me introduce you to... rats! 

Buy skills

*skill tree*

And much more!

Much much very exciting stuff soon, wishlist Garbage Growth game to not miss the full release :)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100 / AMD FX-8350 or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 10/11 compatible GPU
  • DirectX: Version 10
  • Storage: 300 MB available space

Supported Languages

English*, Simplified Chinese*, French*, Italian*, German*, Spanish - Spain*, Indonesian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Thai*, Traditional Chinese*, Turkish*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Milking the Moon - Sneak peek 2

    7K SALESFirst off, thank you so much for 7k copies sold! I'd have never thought I’d reach this milestoneYour support means a lot to me! :D Here's some stuff from the moon update i've been working on Everything shown here is not final and is still a work in progress. This area will have much more depth than the other 2 areas, and i want to aim for something less linear for the progression. The "chad" to "???" pollution part is kind of the "weak" part of the game and doesn’t offer a lot of ways to play the game, that's why i'll also be reworking it but whether it will land in this update is still a question mark One thing that's sure is that i'll be lowering the cost of the unlock sea area skill so it can be purchased sooner to avoid staying too long in the field when it is almost unreadable These past few days were a lot of brainstorming ideas and trying to come up with something a bit different than the sea area & main field, so i want to make it as good as possible As for the ETA, still unsure but at least 2 weeks from now I'll be hosting a lot of private playtests on my discord much earlier before the release, if you want to join: https://discord.com/invite/f58GKrjyNk I'm also looking for interstellar vibes music artist
    Read full article on Community Announcements (apepatrick)
  • AnnouncementsOfficial

    We are going to the moon - Sneak peek 1

    TIME TO POLLUTE THE MOONProud to announce that the next upcoming area will be the moon :D Still a work in progress! I want to release this update as soon as possible Also pushed a tiny patch yesterday fixing a bug where you had sea area unlocked from the demo that got transferred to the full game Can't wait to share with you guys much more details soon, please stay tuned!
    Read full article on Community Announcements (apepatrick)
  • Patch NotesOfficial

    Artificially Extending Playtime - Patch 1

    The best way to extend a citizen's working life is to increase the cost of living which is why i'm doing the same with skills costs and spread better the pacing, playtime (from CHAD to END) went from about 47mn to 58mn (a 11mn total increase!) which brings us closer to the 2h threshold of refunding a steam gameNew Skill:- Shark Thunder: shark now use THUNDER QoL changes:- Added hide pollution setting- Added resolution setting when not fullscreen- Improved reduced trash animation setting- Angels go now all the way to the left- Moved "Add +1 Pipe" skill earlier in the skill tree + cost cheaper- Flashing effect of thunder lowered The balance changes:Super Pollution Chad skill from 3m → 4m (+33.3%)Dying Dog from 4m → 6.25m (+56.3%)Tank from 40m → 66m (+65.0%)??? from 7b → 11b (+57.1%)OthersAura Rats income from 450k → 720k (+60.0%)Aura Radius from 900k → 540k (-40.0%)Police Speed from 8.5m → 9.5m (+11.8%)Police Cooldown from 5m → 43m (+760.0%)Sea PartSea Area from 18b → 50b (+177.8%)Bubblegum Car from 425t → 750t (+76.5%)Unlock Seabird from 750b → 1.75t (+133.3%)Unlock Fan from 1.3t → 725b (-44.2%)Unlock Golden Whale from 5qa → 20qa (+300.0%)All those changes were aimed to slow down a tiny bit the parts where pacing was too fasti'd appreciate any feedbacks, also thank you for 2k sales! I'd have never thought we would even reach that milestones, thank you so much for the support. please stay tuned for the content update
    Read full article on Community Announcements (apepatrick)
  • AnnouncementsOfficial

    Garbage Growth is OUT

    Garbage Growth is out right now!
    Read full article on Community Announcements (apepatrick)
  • AnnouncementsOfficial

    Release Date + 1k wishlists!

    1k wishlists! Garbage growth just hit 1 000 total wishlists! Thank you so much i'd have never reached this milestones without the content creators covering the game, i'm really grateful to them! Release DateJune 23rd is the official release date for the game :D Only 3 days awayMake sure to not miss it!
    Read full article on Community Announcements (apepatrick)

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