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Just Keep Defending And Mining

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Just Keep Defending And Mining screenshot 1
Just Keep Defending And Mining Demo Trailer trailerWatch trailer on Steam ↗

Just Keep Defending And Mining

Aligned Games · Published by Aligned Games · Official site ↗

Last updated 28 Sept 2026

Just Keep Defending And Mining is a unique incremental game that combines combat and resource gathering. Balance mining and survival, invest into upgrades, grow stronger every round, unlock new regions, and Just Keep Defending and Mining.

Free to PlayComing SoonDJCTQ 101 DLC available ↗

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Casual · 2026 · More free games

About this game

Just Keep Defending And Mining is a fast-paced node buster incremental combat and mining hybrid built around a massive upgrade tree.

You Are The Node

You are the node, a moving radius of action. Anything inside your circle gets mined or attacked. Break rocks to gather ore, eliminate enemies for coins, then invest everything into a massive upgrade tree to get stronger each round.

Upgrade, upgrade, upgrade!

The upgrade tree is a large, branching network of interconnected upgrades and every choice opens new paths.

Balance Mining And Combat

Enemies constantly swarm your tower, forcing you to balance positioning, mining, and combat.

Mine, fight, earn, upgrade, repeat... Keep pushing!

Progress Every Run

Each run feeds the next. Even when your tower falls, you earn coins to spend on upgrades, pushing you further every time.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel i5 2500 / AMD Ryzen 1200
  • Memory: 4 GB RAM
  • Graphics: HD 6970 2GB / GTX 550 ti 2GB
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel i5 6500 / Intel Ryzen 1600
  • Memory: 8 GB RAM
  • Graphics: RX460 2GB / GTX 960 2GB
  • Storage: 200 MB available space

Supported Languages

English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Afrikaans, Albanian, Amharic, Armenian, Assamese, Azerbaijani, Bangla, Basque, Belarusian, Bosnian, Catalan, Cherokee, Croatian, Dari, Estonian, Filipino, Galician, Georgian, Gujarati, Hausa, Hebrew, Hindi, Icelandic, Igbo, Irish, K'iche', Kannada, Kazakh, Khmer, Kinyarwanda, Konkani, Kyrgyz, Latvian, Lithuanian, Luxembourgish, Macedonian, Malayalam, Maltese, Maori, Marathi, Mongolian, Nepali, Odia, Persian, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Quechua, Scots, Serbian, Sindhi, Sinhala, Slovak, Slovenian, Sorani, Sotho, Swahili, Tajik, Tamil, Tatar, Telugu, Tigrinya, Tswana, Turkmen, Urdu, Uyghur, Uzbek, Valencian, Welsh, Wolof, Xhosa, Yoruba, Zulu
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    New enemies, skill tree layout changes and map improvements!

    Progress has been great on the game this week. Here's what's new : I've been working on more enemies for the second and third stages of the game, and this is what I've come up with. Three new enemies - one is a cannon that shoots you with pods from a distance, the other is a cactus that takes short hops to get to you but does massive damage when it does reach your tower and the last one is a big frog like creature that jumps great distances and has big amounts of health. These enemies are more or less just larger and stronger variants of what was already available but they do add some value to the combat and feel of the games encounters. Then, I added level texts to the world map so now when you enter or exit the world map you can see how far you were within a certain region. This is a small but important change. I also blacked out the regions that are not available within the demo. Apart from this I added a new end of demo screen. Vitally, I've re-organized the entire skill tree and rebalanced the resources and how much certain nodes cost. The skill tree is now functionally complete and will just receive more upgrades to it in the future. The aim of this update was to clump together resources within their category, for example the lightning abilities are now all close to each other. This was heavily requested from various players. The skill tree now feels quite good to use but I'll still keep tinkering with the final balance of resource spend leading up to the final release. So, this marks the final update for the demo specifically, and everything I work on from here on out will only be available in the full release. Give the demo a go and see what's new, if you enjoy it - remember to Wishlist!To keep up to date with the project and all my games please join my Steam page here : https://store.steampowered.com/curator/34814553-Aligned-Games
    Read full article on Community Announcements (lilSabastian)
  • AnnouncementsOfficial

    Skill tree improvements, map layout updates and reward fast forwarding!

    Hi all, little update for everything I've been doing in Just Keep Defending And Mining. The upgrade screen was pretty good, but needed a bit more information so as to allow players to make better informed decisions. So, I've added "ghost" nodes. These nodes allow you to see whats coming, so you can make a more informed decision about what to buy next when you are buying upgrades. I think this adds a new element to the upgrade loop in the game. Next up I will be reworking the entire layout, and this helps alot. Being able to preview your options before you unlock them gives you a better decision making pathway as a player. The map while functional was quite obstructed and bulky. It was difficult to see what things are and it was difficult to see which text belongs to which island. I've reworked the layout and reworked all of the colors and texts to better show which island is relevant to which prices and details. The whole map is a bit easier to navigate now. So, I got some feedback that the reward screen is fun for the first few times, and then it just kinda gets annoying. So, what I've added is an ability to fast forward time. So now, you hold down left mouse and the whole animation plays much faster than normal. This makes the whole thing a lot more tolerable after playing alot of rounds and having to wait. Now, you fast forward if you want to. All in all development is going well on the game. Next up I will be reworking the layout of the upgrade tree, I will also be adding custom towers to each map and I will be finalizing all the maps. I also aim to add the remaining abilities and upgrades in the next few weeks. To keep up to date with the project and all my games please join my Steam page here : https://store.steampowered.com/curator/34814553-Aligned-GamesRemember to wishlist!
    Read full article on Community Announcements (lilSabastian)
  • AnnouncementsOfficial

    Just Keep Defending And Mining Demo out now!

    The demo for Just Keep Defending And Mining is now live and ready to play!Explore 3 playable regions, mine valuable resources, and defend yourself against waves of enemies as you grow stronger with every round. With over 100 upgrades available, there are countless ways to customize your build and discover powerful combinations.Face off against 5 enemy types, break down a variety of ores, earn resources, and see how long you can survive. Will you focus on mining efficiency, combat power, or a balanced approach?How far can you make it? Can you reach the end of the demo?If you enjoy the game, please consider wishlisting it and following development for news on the full release.Thank you for playing, and see you in Next Fest!
    Read full article on Community Announcements (lilSabastian)

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