
Screenshots

Watch trailer on Steam ↗Food Idle
Ragecore Games · Published by Ragecore Games
Last updated 5 Sept 2026
In Food Idle, build the ultimate automated kitchen! Discover over 2000 ingredients and dishes as you level up, earn gold, and expand your operation!
Indie, Simulation, Free To Play, Early Access, Casual · 2026 · More free games
About this game
Food Idle is a canvas-based idle game about building an efficient kitchen.
Connect ingredient tiles and cooking stations to produce simple and complex recipes. Then Sell them to earn gold. Upgrade your stations, add automation, and keep expanding until what started as a single process is a full operation running by itself.
Open crates to unlock new ingredients and recipes, discover more complex ingredients by producing them, and track your progress in the Cookbook. With over 1,000 ingredients and 1,600 recipes spread across ten production methods, there's always something new to create!
Features
Canvas-based kitchen builder with automation options
1,000+ ingredients and 1,600+ recipes to unlock and discover
Ten production methods, each with their own recipe pool
Multiple upgrade tiers per station for faster, more efficient output
Auto-sell and auto-restock options for hands-off idle play.
Challenge milestones that reward Keys for hitting production and discovery goals
Levelling and prestige system with endgame bonuses
Light and dark mode
Founder's Pack DLC
The Founder's Pack is an additional way to support Food Idle during early development. It includes:
Sandbox Mode Early Access* - A free-play mode where every ingredient, recipe, and upgrade is unlocked from the start. No economy, no durability, no limits. Just cooking.
100 Crate Keys
Founder Status - A special badge displayed in-game to recognize your early support.
Possible Future Exclusive Content - Founders may receive even more exclusive and/or early content as Food Idle develops.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit)
- Processor: Processor: Intel Core i5 (4th gen) or equivalent
- Memory: 4 GB RAM
- Graphics: Any GPU with OpenGL 3.3 support, 1 GB VRAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit)
- Processor: Intel Core i5 (8th gen) or equivalent
- Memory: 8 GB RAM
- Graphics: Dedicated GPU with 2 GB VRAM
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 200 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Bug Fixes & Improvements Update Aug 30th, 2026
Bug Fixes Fixed gold-rate estimate briefly showing negative numbers after purchases. Fixed gold-rate estimate getting stuck at 0 even with active, producing chains. Fixed the repair wrench icon overlapping the "Repairing..." status text on Cooking Station Tiles. Improvements Gold-rate now updates live with every change (restocking, breakdowns, rewiring, upgrades). Gold-rate now reads "est. X g/s" (or /min, /hr depending on rate). Redesigned the animation that occurs on connected wires when ingredients move from one tile to another. They are now easier to see and precisely follow the actual wire curve instead of cutting a straight line.Read full article on Community Announcements (Actual Rhino)Patch NotesOfficial
Bug Fixes Update July 6th, 2026
Bug Fixes Fixed some bugs contributing to the issue where cooking stations would craft a simpler recipe instead of the intended complex one.Read full article on Community Announcements (Actual Rhino)Patch NotesOfficial
Bug Fixes, Improvements, & Features Update Jun 28th, 2026
Features Added 4 new Discovery Ingredients Added 17 new Main Dish recipes Improvements Auto-stacking output tiles now only stack near the station that produced them - moving a tile away from its station will cause the next output to spawn fresh nearby instead Bug Fixes Fixed cooking stations (Fryer, Pan, etc.) firing with a simpler recipe instead of waiting for all wired ingredients to be available Fixed dishes served through the Service Window not counting toward Daily Challenges Fixed Daily Challenge progress not updating in real-time - the progress bar now reflects each sale as it happens Fixed Daily Challenges becoming stuck after claiming, showing inflated counts like 74/50 Fixed cooking chains not pausing when a downstream station is being repaired Fixed belt tiles disappearing when closing and reopening the game Fixed lag when dragging large numbers of tiles onto the conveyor belt at once Fixed purchased stack size upgrades (e.g. x25) not appearing in the shop dropdown after restarting the gameRead full article on Community Announcements (Actual Rhino)Patch NotesOfficial
Feature/Bug Fixes Update Jun 27th, 2026
Features Production Stacking Cooking Stations now automatically stack/merge tiles on output. Once a stack is full, a new stack is started. Tutorial Updated some tutorial sections. Bug Fixes Fixed an issue where selecting a tile did not always enable the Repair or Restock buttons. Performance improvements.Read full article on Community Announcements (Actual Rhino)Patch NotesOfficial
Feature/Bug Fixes Update Jun 26, 2026 Pt. 2
Bug Fixes Fixed an issue where cooking a dish recipe for the first time would consume ingredients and pay out 1 gold instead of producing the dish. Fixed the Repair button not becoming active when a damaged Service Window tile is selected. Fixed dragging a Service Window tile onto the conveyor belt causing a crash. New Features & Adjustments Added a Small Ingredient Crate — Opens 1 ingredient. Added a Small Recipe Crate — Opens 1 recipe. When any crate rolls an ingredient, there is now a higher chance it will be an ingredient needed for a recipe you've already unlocked.Read full article on Community Announcements (Actual Rhino)






