
Screenshots

Watch trailer on Steam ↗Simple Fantasy
Madmanoncampus · Published by Super Squirrel Gaming
1 user reviews — 100% positive (1 reviews)
Last updated 28 Sept 2026
Hi this game is my attempt at an amalgamation of puzzle solving. Turn-Based Combat with Decision Based Progression, Open World Non-Linear Exploration Quests and Collectables. Save Anywhere. Collect creatures for a game inside a game.
£4.42
Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG, Early Access · 2026 · More under £5 games
About this game
Modern World.
Turn Based RPG -Build Your Character from Leveling and the choices you make in battle.
Open World, Puzzle with Tools, Equipment Customization, Quests
Player Skills -"Seperate from the Battle System."
Crafting System.
Creature Collection -With its own seperate battle system.
System Requirements
Will my PC run this? →Minimum
- OS: Windows
- Processor: 2ghz
- Memory: 256 MB RAM
- Graphics: Must Support Open Gl 4+
- DirectX: Version 11
- Storage: 1024 MB available space
- Sound Card: Any Modern Sound Card
- VR Support: NO SUPPORT
Recommended
- OS: Windows
- Processor: 2ghz or Better
- Memory: 512 MB RAM
- Graphics: Any Modern Dedicated GPU
- DirectX: Version 11
- Storage: 1024 MB available space
- Sound Card: Any Modern Sound Card
- VR Support: NO SUPPORT
Supported Languages
Latest news
Patch NotesOfficial
Improved Push Blocks, Initialized Memory for Faction's
-The entire side of a block can be used to push a block now instead of just the center. -Initialized memory variables for factions, I wont push for a save wipe I still need to add the values to the current quest's in the game to apply to the factions if it requires it. I just wanted the values to exist and for people to see where it goes. -I also added quite bit of missing information from the new game menu at the bottom.Read full article on Community Announcements (Madmanoncampus)Patch NotesOfficial
Save Locations, Route Arrow, NPC Behaviour Upgraded
# 📑 Community Briefing: The "Perfect Navigation & Clean Files" Update is Live! 🚀 Hey everyone! I’ve been working late tonight tightening up the nuts and bolts of the game's overworld, quest logic, and back-end memory networks. As our world grows larger, making sure your gameplay is perfectly smooth and your save files are completely pristine is my top priority. Tonight’s update completely optimizes how the game manages its file structures, streamlines companion AI, and adds beautiful new visual polish. Here is a breakdown of what just dropped in the latest build! --- ### 📁 1. Sandboxed Subfolders (Total Save Organization!) I completely overhauled the file directory system to give your hard drive total organization and a highly professional layout. * **Isolated Profile Folders** Instead of dumping everything into a flat, confusing list in your root directory, your files are now split into dedicated, sandboxed subfolders on your computer (e.g., save_1/, save_2/, save_3/). * **Complete Folder Cleansing** When you go into the Save Menu and confirm a slot deletion, the game doesn't just wipe your character metrics anymore—it reaches deep into that profile's subfolder and completely vaporizes your puzzle states, mini-game files, and thumbnail captures so a fresh game starts 100% brand new! * **Smart Version Migrations** When the game receives future balancing updates, our version checker will now dynamically scan inside these subfolders to clean out old, outdated file formulas, protecting you from annoying file-mismatch crashes. ### 👥 2. Companion AI Optimization & Trigger Fixes I spent a lot of time tightening up the code for companion quests (like your overworld skill tutorial with Catelynn) to ensure she behaves exactly when and where she is supposed to. * **Wander-to-Follow Seamless Transition** Companions now use an automated AI Mode Intercept Gate. They will wander town naturally on their own paths, but the exact split-second you run into them, they instantly halt t...Read full article on Community Announcements (Madmanoncampus)Patch NotesOfficial
-Battle Consumable Menu
-Set menu to ignore mouse when not in 'Touch Screen' mode.Read full article on Community Announcements (Madmanoncampus)Patch NotesOfficial
-Saving Hotfix
-Thanks to my Buddy Oznik Knight he found it check his stream out hes legit.Read full article on Community Announcements (Madmanoncampus)Patch NotesOfficial
Cryptomon Upgrades-Refactored, Random_Battles-For Simple_Fantasy
### 👾 1. Cryptomon Console Module Calibration (Systemic Balancing Pass) The built-in terminal game-within-a-game has received a major data recalibration to optimize progression mapping, resource quantities, and tactical recovery loops. * **Max Healing Power Upgrade** Recalibrated upper-tier variable bounds for maximum healing power. The module now comfortably tracks and accommodates high-level endgame companion recovery curves. * **Expanded Data Pack Quantities** Data pack maximum inventory thresholds have been permanently widened, allowing the console interface to cache larger quantities of terminal data resources simultaneously. * **Boosted Healing Quantities** Increased the baseline healing quantity restored per operational command module use, ensuring minigame actions deliver a much higher tactical punch back to your main world party. ### 📡 2. Dynamic Random Battle Enemy Injections (Redundancy Cleanout) Overworld exploration loops have been fully optimized, completely removing redundant tracking layers and resolving a critical data overwrite trap. * **Scrubbed Hardcoded Debug Arrays** Successfully removed placeholder enemy asset arrays from the master pixel-checking engine loop. This permanently cures a bug where encounters would violently default to spawning starter enemies. * **Unified Zone Trigger Integration** The RandomBattles() function has been refactored to natively handshake your live global variables (global.World_Area_Zone_Commons / global.World_Area_Zone_Rares) updated dynamically by local oZoneTrigger assets. * **Seamless Cross-Environment Scaling** Moving across biomes, towns, or laboratories now automatically swaps random battle rosters on the fly with zero background performance lag, ensuring perfect party allocation symmetry (1v1, 2v2, 3v3). ---Read full article on Community Announcements (Madmanoncampus)






