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American Revolutionary War

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American Revolutionary War

Wargame Design Studio · Published by Wargame Design Studio · Official site ↗

Positive — 100% positive (25 reviews)

Last updated 28 Sept 2026

Fight through the American War of Independence in a tactical wargame of field battles, frontier warfare, fortified positions, and campaigns for control of the colonies. Command American, British, Loyalist, German, Native allied, and French forces across 148 scenarios and four campaigns.

£29.73

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £29.73 · Highest: £29.7311 Oct 2026

Simulation, Strategy · 2026 · More £15 - £30 games

About this game

American Revolutionary War

Fight across the battlefields of the American War of Independence in American Revolutionary War, a detailed tactical wargame covering major campaigns, battles, and skirmishes of the conflict between Britain, the American colonies, and their allies.

From Lexington and Concord to Bunker Hill, Saratoga, Camden, Cowpens, and Yorktown, American Revolutionary War places you in command of the forces that fought for control of the colonies. What began as a political crisis inside the British Empire became a continent-wide war involving regular armies, militia, Loyalists, German auxiliaries, Native allies, French forces, and frontier fighters.

Take command in American Revolutionary War, where detailed tactical maps and historically grounded orders of battle place you in control of armies fighting across cities, farms, forests, rivers, forts, and frontier settlements. Every battle is shaped by the realities of the age: militia reliability, disciplined regulars, light infantry tactics, mounted raids, fatigue, supply, command, and the constant challenge of holding ground in difficult terrain.

Command the Armies of the Revolution

Recreate the major campaigns of the American Revolutionary War from either side of the conflict.

Lead the American forces, including:

  • Continental infantry

  • State troops

  • Local militia

  • Minutemen

  • Riflemen

  • Light infantry

  • Light dragoons

  • Frontier and partisan forces

Or take command of Britain and its allies, including:

  • British regulars

  • Loyalist provincial troops

  • Highland regiments

  • German auxiliaries

  • Jägers

  • Light Infantry

  • Grenadiers

  • Native allied forces

As the war expands, French forces also enter the fight, bringing professional troops, naval support, and new operational possibilities.

The historically accurate Order of Battle reflects the many forces that fought across the war. American forces range from trained militia to reformed Continental troops, while British, Loyalist, German, Native, and French units each bring their own battlefield strengths and limitations.

Three Theaters of War

American Revolutionary War covers the full scope of the conflict across its major theaters.

Fight in the northern theater, where the struggle for Boston, New York, Canada, and the Hudson Valley shaped the early war and led to the decisive American victory at Saratoga.

Battle across the frontier, where forts, raids, settlements, river routes, and Native alliances made the war harsher, less formal, and deeply tied to control of the continent’s interior.

Command forces in the southern theater, where British hopes for Loyalist support led to a brutal war of maneuver, raids, and attrition across Georgia and the Carolinas.

Tactical Warfare in North America

The American Revolution was fought across difficult and varied terrain. Dense woods, fences, rivers, towns, roads, and broken ground forced armies to adapt.

Fight across battlefields where:

  • Open order and close order formations matter

  • Woods and rough terrain shape movement and combat

  • Militia may stand firm or collapse under pressure

  • Regulars bring discipline, firepower, and staying power

  • Light infantry, riflemen, Jägers, and Native allied forces excel in challenging terrain for broken ground

  • Cavalry and mounted troops can scout, raid, and exploit openings

The game models the differences between early-war militia, Continental regulars, British professionals, Loyalist formations, German auxiliaries, Highland troops, Native allied forces, and French expeditionary troops.

148 Detailed Scenarios

American Revolutionary War includes 148 standalone scenarios covering engagements of all sizes, including:

  • Three tutorial scenarios

  • Major historical battles

  • Smaller skirmishes and frontier actions

  • Variant scenarios

  • Specialized versions for both head-to-head play and play against the AI

The game covers famous and lesser-known actions from across the war, including:

  • Concord

  • Lexington

  • Bunker Hill

  • Ninety Six

  • Quebec

  • Long Island

  • Harlem Heights

  • White Plains

  • Trenton

  • Princeton

  • Bennington

  • Brandywine

  • Germantown

  • Freeman’s Farm

  • Bemis Heights

  • Monmouth

  • Savannah

  • Ramseur’s Mill

  • Camden

  • Kings Mountain

  • Cowpens

  • Hobkirk’s Hill

And many more.

Four Campaigns

Four dedicated campaigns containing 37 additional scenarios allow players to make strategic decisions to shape the tactical battles and impact the flow of the campaigns or follow the war through connected operations and strategic decisions.

Experience the conflict as more than isolated battles, with choices and battle outcomes having repercussions throughout the campaign.

Extensive Maps and Revolutionary War Detail

A range of historically accurate maps are included, covering the significant locations fought over during the war along with many lesser-known battlefields. Most maps are larger than the historic battlefields, allowing players to explore and create their own scenarios.

The game also includes extensive 3D unit graphics representing the major armies involved, including American, British, Loyalist, German, Native allied, and French forces.

Design notes, campaign notes, and a bibliography provide additional historical background on the production of the game and the sources used by the design team.

Powerful Editing Tools

Customize and expand your experience with a full suite of editors, including:

  • Campaign editor

  • Scenario editor

  • Sub-map editor

Use these tools to modify existing content, create new engagements, or subdivide larger maps into smaller battlefield segments for custom scenario design.

Multiple Ways to Play

Multiple play options include:

  • Play against the computer AI

  • Play-By-Email

  • LAN and live Internet play

  • Two-player Hot Seat mode

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2 Ghz
  • Memory: 8 GB RAM
  • Graphics: 512MB VRAM
  • Storage: 2 GB available space
  • Additional Notes: Windows 11 fully supported, running the game at higher resolutions requires more processing power

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    American Revolutionary War 4.06.4 Changelog

    Enhancements Added the SoLoud sound engine. This now provides a control panel (under Settings > Sound) to adjust volume by each type, or for all at once. Bug Fixes Fix for FOW leak when in DirectPlay / Network mode. Fix for CTD where opportunity fire resulted in the unit being eliminated. Fix for various scenario Editor routines. Fix for Invalid Objective error for on-going PBEM match under new code base. Fix for various Column of March situations. Fix for units in Column not being able to cross hex side bridge when CoM rules active. Fix for flank charge penalty being applied when charge initiated from adjacent hex. Fix for AI Column of March routines Fix for AI artillery routines. Fix for Alt column movement issue. Fix for CTD relating to Objective memory allocations. Content Changes Updated documentation.
    Read full article on Community Announcements (Wargame Design Studio)
  • Patch NotesOfficial

    Hotfix

    Bugfixes Resolved Campaign launch bug
    Read full article on Community Announcements (Wargame Design Studio)
  • AnnouncementsOfficial

    American Revolutionary War available now!

    The "Hessians" Who Were Not Quite HessiansFew troops in the American Revolutionary War have carried a heavier burden of myth than the so-called "Hessians." In American memory, they often appear as the ready-made villains of the Revolution: foreign mercenaries sold by greedy princes, shipped across the Atlantic to crush liberty, defeated at Trenton because they were drunk after Christmas revelry, and then conveniently absorbed into the story as a cautionary tale about tyranny, hirelings, and national awakening. It is a powerful image. It is also too simple.The reality is more interesting. The German troops in British service were not a single national body, nor were they all from Hesse or the various Hessian states. They were not all unwilling victims, nor were they all ideological enemies of the American cause. They were soldiers from several small principalities within the Holy Roman Empire, operating within a long-established European system of subsidy warfare. They served in a war that was becoming ideologically modern while their own military institutions still belonged to the older world of dynastic armies, professional service, and princely diplomacy.\That tension explains why the "Hessian" myth proved so durable. The American Revolution took place at a moment when older assumptions about war were being challenged by new ideas about citizenship, liberty, and national obligation. To eighteenth-century European statesmen, hiring auxiliary troops from another ruler was normal. To American revolutionaries, and later to liberal and nationalist historians, the same practice could be presented as an outrage: a king hiring foreign soldiers to subdue his own subjects.\ The "Hessian" thus became more than a soldier. He became a symbol for oppression."Hessian" Was a Convenient MisnomerThe first misconception is the name itself. In American usage, "Hessian" became a catch-all label for German troops in British pay. Yet the British subsidy treaties were concluded with six ...
    Read full article on Community Announcements (Wargame Design Studio)
  • AnnouncementsOfficial

    Light Infantry in the 18th Century – Tactics and Doctrine

    Light infantry played a crucial role in eighteenth-century warfare because armies repeatedly faced problems that line battalions alone could not solve gracefully. They needed troops who could move ahead of the main body, feel their way through uncertain country, locate the enemy, protect a marching column, and hold awkward pieces of ground long enough for the rest of the army to deploy. In the American Revolutionary War, those demands were especially pressing. Roads were poor, distances deceptive, intelligence unreliable, and much of the country broken by woods, fences, streams, and enclosed farmland. Under such conditions, the troops operating ahead of the line, on its flanks, and in the spaces between its formed bodies acquired an importance far beyond their numbers.This is easy to miss because of two familiar misconceptions. One is the old image of eighteenth-century war as an affair of tidy lines and mechanical volleys. The other is the claim that the American Revolutionary War somehow replaced that world with a more modern style of combat embodied by the rifleman and the skirmisher. Both views flatten the reality. Eighteenth-century warfare was already more fluid, more terrain-sensitive, and more tactically varied than the caricature suggests. Light infantry was not a revolutionary substitute for line battalions but an essential arm that helped those battalions function under real campaign conditions.The American Revolutionary War did not create the arm. European armies had long recognized the need for troops capable of rough-ground fighting, reconnaissance, and security work. The British brought lessons learned in the French and Indian War. The Americans brought militia habits, frontier experience, and the powerful image of the rifleman. But the most effective use of light troops in America was never simply a matter of irregular skill. It depended on discipline, coordination, and tactical design. That is what makes the subject especially interesting for histor...
    Read full article on Community Announcements (Wargame Design Studio)

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