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Theorycraft: Raiding Guild Simulator

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Theorycraft: Raiding Guild Simulator

Jex Studios · Published by Jex Studios

Last updated 28 Sept 2026

Theorycraft is a single-player raiding guild simulator. Recruit raiders, tune gear and spell priorities, and command authentic MMO-style boss fights with encounter replays, win rate prediction, deep strategy, and rich combat data.

Free to PlayComing SoonDJCTQ 14Full Controller Support

Free

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Indie, RPG, Simulation, Strategy · More free games

About this game

What if running a raiding guild was a single player game...

Theorycraft puts you in the raid leader chair and lets you play the full progression loop: recruit a roster, shape builds and policies, navigate social dynamics, and execute difficult encounters where every pull is an opportunity to learn and progress.

Theorycraft focuses on practical raid decision-making: who to recruit, how to gear, how to adjust individual's priorities, and whether your current plan is likely to work. Use encounter replays, combat logs, meters, threat tables, and a live win rate prediction to turn uncertainty into clear next steps.

Whether you prefer pausing to micro-manage key moments or letting the raiders play themselves, Theorycraft is built around one fantasy: the strategy, pressure, and stories of progression raiding without scheduling 40+ humans.

Note: Theorycraft is actively evolving. Expect regular updates, new encounters, UI polish, and quality-of-life improvements as core systems mature. See developer roadmap in-game.

Developed by a solo indie dev.

Key Features

  • Raid Leader Sandbox: Build your party composition, define priorities, and pressure-test plans across distinct encounters and bosses.

  • Hotseat Any Raider: Take direct control of individual raiders and manage their rotation and cooldowns.

  • Win-Rate Prediction Analysis: Use win rate prediction alongside logs and meters to evaluate strategy changes before committing to the next pull.

  • Rich Character Systems: Personalities, Social Stat Consequences, Class spellbooks, specializations, deep gear options, imbues, and policy tuning support different playstyles, compositions, and strategies.

  • Guild Management Layer: Recruit, manage the raid roster, equip characters, trade, upgrade, and resolve progression bottlenecks between fights.

  • Evolving Guild Hall: Progression unlocks new recruits and guild hall functionality, opening up new preparation, management, and optimization choices between encounters.

  • Save/Load and Autosave: Persistent guild progression with robust save workflows for long-form campaigns. Save anytime.

  • Readable Combat Intelligence: Raid frames, boss target panel, combat log, DPS/HPS meters, and threat panel keep the fight very legible.

  • Encounter Replays: Replay and review pulls to analyze execution, compare strategy changes, and prepare smarter next attempts.

  • Steam-Ready Integration: Achievements, Cloud Save Sync, Rich Presence support, and Steam Overlay.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 (or equivalent)
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible GPU (Intel UHD 620 / GeForce GTX 750 Ti / Radeon R7 260X or better)
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: DirectX-compatible
  • Additional Notes: Final system requirements may change as optimization and content scope evolve.

Recommended

Recommended:
  • OS: Windows 11 64-bit
  • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 (or equivalent)
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compatible GPU (Intel UHD 620 / GeForce GTX 750 Ti / Radeon R7 260X or better)
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX-compatible
  • Additional Notes: Final system requirements may change as optimization and content scope evolve.

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Announcing Theorycraft!

    Hello,I go by Jex, and for 10 years I've been working to make this game a reality- my homage and love letter to my favorite gaming experience of all time. It started as an excel spreadsheet and has now grown into a bespoke c++ game engine. More info to come soon- I am planning to participate in the upcoming Steam Next Fest.-Jex
    Read full article on Community Announcements (appsbydunn)

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