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Watch trailer on Steam ↗WinHack 95
Data Illusions Studios · Published by Data Illusions Studios
6 user reviews — 67% positive (6 reviews) · 24 achievements
Last updated 28 Sept 2026
Build a malware empire from a 90s PC. Code viruses, automate systems, take darknet contracts and also deploy them. Generate endless income to fund a shadow organization’s classified research in this hacker idle-clicker.
£3.59
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Price history
Indie, Simulation, Strategy · 2026 · More under £5 games
About this game
Build a malware empire from a single 90s PC.
You start with just a dusty machine.
You are working for a secret organization that needs you to earn money for their research.
Dont ask questions.
Turn code into money. Scale it endlessly.
Write viruses and deploy them.
Every operation generates income. Every upgrade multiplies it.
Start small — then build systems that run on their own.
Design, deploy, and automate your operation
Create malicious tools and automate them later on.
Turn active work into passive income. Turn small scripts into unstoppable infrastructure.
Shape your strategy
Build your operation through a deep upgrade system with 50+ nodes.
Focus on steady idle growth or high-risk high-reward plays.
Every choice changes how your system evolves.
Take contracts from the darknet
Accept illegal jobs and deliver the outcome under pressure.
The bigger the contract, the higher the risk.
Miss deadlines or attract attention and it might cost you everything.
Keep your system alive
Your machine is not safe. Not a single second.
Many different viruses can infect your system.
Identify the infections and take control again before everything collapses.
Dig deeper
Hidden inside the system are classified files maybe, fragments of something bigger.
The more you grow, the more you uncover.
But some things were never meant to be found.
Features
A fully simulated Win95 desktop - draggable windows, taskbar, persistent layout, and full CRT effects
Boot sequence and system lifecycle - from BIOS-style startup to shutdown saves
Active + idle gameplay loops - code manually or let your systems run automatically
Darknet contract system - multiple tiers of illegal jobs with scaling rewards
Risk and failure mechanics - police chases, system wipes, and permanent consequences
Deep progression system - 50+ upgrades across multiple playstyles
Hidden dossiers and secrets - discover classified data and piece together the truth
Dynamic events - phishing, messages, and unexpected outcomes
System infections - each virus changes how your machine behaves
Economic pressure - rent, electricity, and costs keep increasing
Original soundtrack - with lo-fi / hi-fi toggle inspired by 90s hardware
CRT simulation - scanlines, flicker, and reactive visual effects
3 save slots - with autosave and manual control
Do your daily job to finance the science
You wake up. You boot the machine.
You generate the money they need.
You do not ask questions.
If you are good — if you are very good — one day, the system might start answering back.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 95 (emotionally), Windows 10+ (technically)
- Processor: Something that can double-click without panicking
- Memory: 4 GB RAM
- Graphics: A graphics card capable of displaying at least 16 colors
- Storage: 4 GB available space
- Sound Card: Required for authentic error.wav and system screams
Recommended
- OS: Windows 10 / 11 / whatever replaced your childhood
- Processor: A CPU that exists
- Memory: 6 GB RAM
- Graphics: If it runs Solitaire, it runs this
- Storage: 6 GB available space
- Sound Card: Highly recommended for maximum suffering
Supported Languages
Latest news
Patch NotesOfficial
WinHack 95 - The OUTBREAK.EXE Update
This update ships a complete second game inside WinHack 95. When you start a new save slot, the game now asks which experience you want: Classic -- the full business sim you already know -- or OUTBREAK.EXE, a fast arcade action game running on the same 486. Nothing about Classic changed, and your existing saves keep working exactly as before. The mode is chosen per save slot, so your company keeps living in slot 1 while the outbreak rages in slot 2. What is OUTBREAK.EXE? You are the mouse cursor. The system is lost, and every virus strain from the WinHack universe is crawling out of the walls to prove it. Your weapons fire on their own -- your job is to dodge the swarm, hoover up the XP they drop, and make the one decision that matters every level-up: which of three upgrades do you take? Clicking still does something, of course. The starter weapon is a click-driven zap, because this is 1996 and clicking things is the whole point of a mouse. Runs are short and they escalate hard. Elites barge in with modifiers and drop chests. Bosses arrive every five minutes with telegraphed dashes and summon phases. Combo chains bank bonus data. And the deeper you get, the more the machine itself joins in: the CRT flickers, colors split, scanlines press down, the background glitches -- by the final minutes the whole screen is having a very bad day, and it is glorious. Build your run 16 weapons across four schools -- melee, ranged, tech and occult -- from the Ban Hammer and the ISDN Railgun to the Hex Cursor, the Chain Curse and an armed flying toaster. Your avatar wears its loadout as a glowing halo: one ring segment per weapon, in its school's color. 12 passive trinkets, including one per school, so a melee build and an occult build feel like different games. Wild synergies: Pop-up stuns feed melee crits, hammer knockback slams viruses into walls for bonus damage, hex fields supercharge tech chains, souls feed the Daemon Ring's nova, and every extra tech weapon overclocks your tur...Read full article on Community Announcements (DerStokbein)Patch NotesOfficial
WinHack 95 v98 - What's new: the community update
WinHack 95 v98 - What's new: the community update Splicing no longer switches off that slot's auto-clickers - the Auto Splice upgrade used to slowly disarm your whole grid while idling. The REFORMAT prompt is readable again: no more blurry shrunken text, and it now lists exactly what a reformat resets and what it keeps. Police chase overhaul: only one veteran cop hunts you relentlessly, the rest lose interest; the squad regroups every ~20s; nobody camps the exit; guide lines really do route around cops; and the police roll is capped at 75%, so Deep Web is finally idle-able. New late-game upgrade - Takedown Protocol: grab the briefcase and you get 8 seconds where touching a cop knocks THEM out. Contracts pay a real ladder now ($30-60 / $90-180 / $250-500 / $600-1200), Tier 3 shows up far more often, and new offers sort to the top of the board. Clicks and the scroll wheel only reach the window you are actually pointing at - no more phantom prompts from windows underneath. Clicking a corner popup anywhere dismisses it. Gentler onboarding: much smaller earn-money checkpoints, faster job refresh during the tutorial, chapter progress instead of "1 / 80", and Esc no longer closes the window the tutorial is pointing at. Playing the demo? It is now the complete game for 60 minutes per Steam account - and your saves and achievements carry straight over to the full version.Read full article on Community Announcements (DerStokbein)Patch NotesOfficial
Another Hotfix, sorry.
Another Hotfix, sorry. The button that prevents the bottom right coren popups to ..well.. pop-up wasnt working , what was tedious especially in lategame. But thats fixed now. Restart steam for that hotfix! :) -JoshuaRead full article on Community Announcements (DerStokbein)Patch NotesOfficial
Hotfix - Wallpaper crash + steam archivements now available
Just a small Hotfix where the custom wallpaper upload has crashed the game. Also all steam archivements have been added to the 1.0! :) -JoshuaRead full article on Community Announcements (DerStokbein)Patch NotesOfficial
Update v1.0 - Demo Carry-Over and a Massive Polish Pass
Update v1.0 - Demo Carry-Over and a Massive Polish PassVersion 1.0 is here! This update brings your demo progress into the full game, adds a Trophy Case app and a notification history, and puts a thick layer of polish on the whole desktop.Your demo progress carries overPlayed the demo? Your save games are shared with the full version, so everything you built, earned and unlocked in the demo counts here from the very first launch. Achievements you earned in the demo will be granted automatically too - see the note below.A note on Steam achievementsSteam achievements are not live yet in version 1.0. They will be added within this week - and they unlock retroactively: the game re-checks everything you have already accomplished (including in the demo) every time you start it. The moment achievements go live on Steam, everything you earned pops automatically. Nothing is lost by playing now.Trophy Case and Story CodexA new desktop app tracks your progress: the Achievements tab lists every achievement - unlocked ones show their name and how you earned them, locked ones stay a mystery until you get there. The Story Codex tab tracks discovered virus-origin lore and mail/chat storylines (36 total). Clean a virus or finish a conversation to reveal another entry.Quality of life across the desktopA new tray button next to the taskbar clock collects your last 50 notifications, with in-game timestamps - a small dot marks unread ones. Windows now reopen at the position (and maximize state) you left them in, and double-clicking a titlebar maximizes or restores, just like the real thing. Closing the game now brings up the familiar Save / Don't Save / Cancel prompt instead of silently dropping your progress, and after an update the login screen shows a short summary of what changed, in your language.A small rotating hint next to your cash balance points out what's worth doing next - an upgrade you can afford, a contract deadline coming up, or someone about to reply to your messages. T...Read full article on Community Announcements (DerStokbein)






