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The old house

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The old house

Exent · Published by Exent

Content notice: Nudity (the character in underwear in bed, in the shower, after waking up) is part of everyday scenes and appears throughout the game as the story unfolds. Smoking appears in narrative scenes as the plot progresses. Subtle hints and indirect references to suicide are revealed through dialogues, in-game documents, and the overall atmosphere as players advance through the story. Horror content (jump scares, frightening atmosphere) is distributed throughout the entire game and is an integral part of the experience. Monster design: Some creatures feature grotesque visual elements such as exposed bones, missing eyes, and other bodily damage. These designs are part of the game's aesthetic and appear throughout the story. Scenes of moderate violence (physical confrontations showing aftermath rather than the act itself) are not mandatory. They only occur if the player makes specific choices at certain narrative branches. Peaceful or avoidant options allow players to bypass these scenes entirely. Severe violence: In one of the game's endings, a violent act against a character occurs, accompanied by visible blood. This scene is not hyper-realistic or graphically detailed, but blood is visually present. It is endgame content that only appears in one specific ending, determined by the player's cumulative choices throughout the game.

4 user reviews — 100% positive (4 reviews)

Last updated 28 Sept 2026

Repetitive work in the metropolis pushed you to the limit. Vacation and grandfather's inheritance — a house in Gravewood. But the closer you get, the clearer: something is wrong. The road will be your first test. Meet strangers, explore locations, and be ready: silence is only a cover.

Free to PlayComing SoonDJCTQ 16

Free

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Adventure, Indie · More free games

About this game

Prologue

You're going on vacation and decide to head to the wooded area of a small town called "Gravewood," where your grandfather's inherited property is located. As a child, you loved spending summer holidays with your grandfather, but now, years later, it feels like something has changed here in the meantime.

The journey is long, and to reach your destination, you'll have to deal with problems as they arise. Once you arrive, you might think it's all behind you—but is it really?

What Awaits You

Interaction with Characters
Communicate with those you meet along the way. Locals and fellow travelers alike—each has their own story and their own attitude toward you. Listen, respond, remember. Not everyone tells the truth.

Exploration of Locations and the Surrounding World
Examine the locations on the road and the country house itself in Gravewood. Study your surroundings, look for details that might seem insignificant—until you see them from a different angle. The world around lives its own life, and you'll have to look closely at it.

Atmosphere

Rising Suspense
The fear in this game isn't limited to a loud noise. It comes gradually. At first, you just notice oddities—in dialogues, in the way people look at you. The feeling of unease builds with every kilometer, with every new face, with every step along the old forest road.

Ominous Atmosphere
The silence here is too thick. Fear grows slowly but never lets go. It tries to become part of you—or you become part of it. The only question is when that will happen.

Visual Style

The PS1-era visual style here is not just a trend. Pixel graphics and low polygonal detail give the game a unique charm and complement the overall mood. It creates the feeling of an old but living story, one you seem to remember from distant childhood—or see in a dream.

This visual choice works together with the atmosphere—when there are few details, your imagination begins to fill in what you don't want to see.

Who This Game Is For

If you love psychological horror without excessive action, games with slow immersion and attention to detail, stories that live in dialogues and the pauses between them—this path is for you.

Important

This is a game about a journey. About anticipation. About that feeling when you've already arrived, but inside you're still on the road. Nothing happens right away. But when it does—you can no longer pretend you haven't noticed anything.

All that remains is to wait for the climax and hope you'll be ready for it.

Features

  • The road begins before the finale. The story starts long before you reach your destination.

  • Living characters. Talk, choose your responses, and try to figure out who can be trusted.

  • Exploration. Examine locations and the world around you—from roadside diners to the old forest house.

  • Gradual tension. Suspense builds imperceptibly but grows more tangible with each step.

  • PS1-era visuals. Pixel graphics serve the atmosphere, leaving room for your imagination.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: 7, 8, 10
  • Processor: Intel Core i5-2300 / AMD FX-6350
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 Ti, 2 GB / AMD Radeon R7 360, 2 GB
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: 10, 11
  • Processor: Intel Core i5-4670 / AMD Ryzen5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
  • Storage: 2 GB available space

Supported Languages

English, Russian

Latest news

  • Patch NotesOfficial

    Major update: Graphics, Audio, Horror, and Tactile Feel

    Hello, friends!We're excited to share the results of a huge phase of work with you. Over the past few months, we've practically lived inside the game to make it as comfortable, terrifying, and beautiful as possible for each of you. Let's dive into the details! 🎨 GRAPHICSVisual settings have become incredibly flexible. Now everyone can choose the perfect option for themselves: 🕹 For retro fans — parameters that will throw you straight back into the PlayStation 1 era (nostalgic atmosphere guaranteed!).✨ For those who aren't into retro — a more neutral or even completely "clean" visual style without any grain. 🔊 SOUNDThe audio landscape has also taken a huge leap forward. Besides the music (we've praised the composer before, but we'll say it again — he's a legend!), we've put serious work into 3D spatial positioning. The number of sounds and their quality have increased by an order of magnitude — the immersion will feel far more tangible. 📖 STORYThe story itself hasn't been radically rewritten, but its delivery has changed significantly. More engaging dialogue, more details, notes, and little touches. If you love diving deep into lore — you'll drown in it with pleasure. The overall picture now comes together much more cohesively, but we've left plenty of room for your own theories and interpretations... 🤔 🎮 GAMEPLAYWe fully understand that this is the heart of the game. We're striving to make the experience as tactile and satisfying as possible, down to the millimeter. Everything has been refined: from opening doors to text display logic and object interactions. This is a massive effort that touches nearly every system, all with one goal — to make you feel as comfortable as possible in the game (in the best sense of the word). 😉 👻 HORROR ELEMENTSAnd yes, this is still a horror game — we haven't forgotten! We conducted a total analysis: built tension graphs and compiled tables of all jump scares by category. This revealed both our strengths and some unpleasant issues (o...
    Read full article on Community Announcements (Exent)

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