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Watch trailer on Steam ↗Mad Merchant
Ravenholm Interactive · Published by Stay2Busy · Official site ↗
Content notice: Combat violence is featured in Mad Merchant and consists of fighting in the game with trains, turrets, drones, firearms, explosions, and destruction of enemy mechanical structures. While no explicit scenes or sexual content is depicted in Mad Merchant, it should be noted that combat is an integral part of the game, and some instances of violence can be seen while moving through the game world.
Mostly Positive — 78% positive (77 reviews) · 43 achievements
Last updated 28 Sept 2026
Mad Merchant is an incremental management game. Build, arm, and command a merchant train across a hostile wasteland. Choose your routes, trade for profit, upgrade your wagons, and survive deadly ambushes on the rails.
£4.85
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Simulation, Strategy · 2026 · More under £5 games
About this game
The dystopian wastelands are unforgiving. Monitor the status of your wagons in real-time throughout your journey, as each serves a distinct and vital purpose. Prevent system failures and keep the gears turning, this rolling empire is your only ticket to survival.

Defend your train against the looming threat of rogue drones. Let your advanced turret system automatically hunt down enemies while you focus on strategy... Or take direct control and enjoy blasting targets to pieces with your own hands!

Haggle with merchants once you reach safe havens. Buy and sell vital mechanical parts for profit, and use your earnings to upgrade your train for the ruthless cross-border journeys ahead. The right upgrade is the fine line between life and death.

How you reach the next stop is entirely up to you. Take dangerous shortcuts to save precious time, or opt for safer but agonizingly long routes. Every choice in the wasteland comes with a price. Are you ready to pay it?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 8 GB
- DirectX: Version 12
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i5-12400F / AMD Ryzen 5 5600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 12 GB / AMD Radeon RX 6700 XT
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Progression, Economy and Contracts Rework
Hello, Merchants!With this update, we are making major changes to Mad Merchant’s progression and economy. Our goal is to give every journey a clearer purpose and make production, exploration, and preparation more important throughout the game.OBJECTIVE-BASED PROGRESSIONProgression is now built around specific goals. Growing your train is no longer only about earning money. You will need to:Produce the right itemsComplete contractsIncrease your levelDiscover new cities...to continue expanding your operation.LEVEL IS NOW THE FOUNDATION OF PROGRESSIONPlayer Level is no longer mainly used for module upgrades.It is now the primary source of overall progression and plays a central role in:Unlocking new citiesAdvancing through the gameExploration is therefore more important than before. Discovering new cities will unlock:New contractsNew opportunitiesNew progression goalsMODULES NOW REQUIRE ITEMSModules can no longer be purchased with money alone.Each module now requires:A monetary costSpecific crafted itemsTo expand your train, you will first need to build the necessary production chain and manufacture the required materials.This connects module progression directly to production and gives every new module a clear objective.THE SHOP IS NOW SELL-ONLYBuying items directly from the Shop made it possible to skip important parts of the production chain and had a major impact on the game's economy.Items can no longer be purchased from city Shops.Shops are now focused entirely on selling the goods you produce during your journeys.Materials required for modules and advanced production must be created through your own production network.CITY-BASED CONTRACTSContracts have been redesigned around individual cities.Each city will offer its own contracts, giving you more reasons to:Visit different settlementsAdjust your production plans according to local objectivesContracts will refresh daily, providing new goals and rewards as you continue your journey.THREE TURRET FIRING MODESTurret...Read full article on Community Announcements (Wuzziqq)Patch NotesOfficial
New Player Tutorial & Travel Improvements Update
Hello, Merchants!This update focuses on making Mad Merchant easier to learn, improving the Travel experience, and eliminating several UI and save/load issues.A Brand-New TutorialWe have introduced a completely redesigned tutorial built around real gameplay actions.New players will now learn how to:Purchase wagons and build their first trainInstall Energy, Storage, and Collector modulesSelect a city and choose a routeUse the travel cameraOperate a Collector and complete manual productionDefend the train against dronesRepair damaged modulesUse the Shop and Contracts panelsThe tutorial uses the normal game interfaces instead of opening or controlling panels on the player’s behalf. Objectives, highlights, progress counters, and information cards guide the player without interfering with the regular UI flow.The entire tutorial and its related pop-ups are now localized.Travel and Production ImprovementsCollector modules now use the same production workflow as other production modules. Players can open the Production panel and use the Start Production, Stop Production, and Manual Production controls consistently.If a journey ends before the Travel tutorial objectives are completed, the remaining Travel steps are automatically skipped so the tutorial cannot become stuck.Fast Travel ChangesFast Travel now:Displays a confirmation pop-upRequires payment before activationGrants less experience than completing a journey normallyThis keeps Fast Travel convenient without making regular travel obsolete.Module and Drone ImprovementsModule durability indicators now transition from green to red as durability decreases.The locomotive can no longer be selected as a regular module from the module list.Drones can now use a randomized skeletal mesh when a wave begins, adding more visual variety to encounters.UI ImprovementsAdded fade-to-black transitions between City and Travel sequences.Corrected the placement of repair, Fast Travel, tutorial, and confirmation pop-ups.Fixed several cases ...Read full article on Community Announcements (Wuzziqq)Patch NotesOfficial
Hotfix: Tutorial Flow and New Game Fixes
This hotfix addresses several issues affecting the tutorial:Fixed button locking and highlighting during tutorial steps.Fixed tutorial guidance not working correctly in some languages.Fixed tutorial progression getting stuck after travel.Players can no longer travel to cities above their level during the tutorial.Fixed New Game starting incorrectly after returning to the main menu during travel.Removed irrelevant or incorrectly timed hints.Fixed progression issues during shop and purchasing steps.Thank you for your feedback!Read full article on Community Announcements (Wuzziqq)AnnouncementsOfficial
MAD MERCHANT IS OUT NOW!
Hello Merchants!Mad Merchant is finally out, and it's time to grow your business! Taking into account the feedback we received from you during the demo, we have made fundamental changes to our production, trading, and progression systems. We are also happy to announce that we are participating in Train Fest 2026! During the event, you can find our game on the festival page and start expanding your trade network right away.Here are the new features, gameplay changes, and future plans waiting for you in Mad Merchant with the release version:New Features and Gameplay ChangesDynamic Trading System: The city-specific item listing restriction has been removed. All items are now listed in every city. However, depending on the dynamic needs of the cities, certain items can be sold at much higher prices. You can strategically balance your production network and sales routes according to your target city.Advanced Production Network: You no longer have to produce everything from scratch. By purchasing raw materials or basic items from cities, you can directly focus on producing more advanced items.Contract and Quest System: Contracts tied to the lore of the cities have been added. New objective tasks have been included in the game to help you progress more systematically and guide you on your journey.Manual Production Mode: A manual production system has been integrated into the game. You can now manually manage the production process by personally controlling each module whenever you want.Revamped Progression System: Level and upgrade mechanics have been completely overhauled. Instead of purchasing upgrade points with credits, the system has shifted to a structure where you can upgrade your modules directly based on your character level.Unlimited Wagon Capacity: Wagon restrictions have been completely removed. You are now free to make your production network and convoys as massive and complex as you wish.Prestige System: A prestige mechanic has been added to the game. After c...Read full article on Community Announcements (Fatih)Patch NotesOfficial
New Update: Contracts, Prestige, and Manual Production
Hello merchants,In this update, we focused on three major systems that make the core loop more goal-driven, interactive, and long-term: Contracts, Prestige, and Manual Production. ContractsCities now offer contracts based on their own needs. These can ask you to deliver specific goods, complete routes, prove your convoy capacity, or meet security requirements.Contracts are no longer just personal achievements. They are tied to city needs and economy. When you accept a contract, you are helping that city solve a specific problem, and in return you earn money and experience.You can track active contracts, complete finished ones, or leave contracts you no longer want to pursue.Prestige (Not include demo version)The Prestige system has been redesigned around a longer run structure. The first prestige is now balanced around roughly a 2-hour gameplay loop.To prestige, you need to:Reach 12 wagonsComplete 6 travelsReach the required money valueWhen you prestige, your money, inventory, modules, and module levels reset. Cities stay unlocked, and the tutorial remains completed.Each prestige permanently increases your maximum wagon count by +3. Prestige also gives global bonuses to both manual and automatic production, making each new run feel stronger and more flexible.Manual ProductionTravel is no longer purely passive. You can still leave the game idle, but if you want to interact more, manual production lets you actively control parts of the production flow during travel.Our goal is to make 10-12 minute travels feel more meaningful. You can build your module network, improve production through upgrades, prepare for contract goals, and choose how actively you want to play.Idle play is still supported, but players who want more control now have more to do during travel.Our GoalThis update is about making the run structure clearer:Accept contracts from cities, build your production network, produce resources during travel, complete objectives, then prestige into a stronger new...Read full article on Community Announcements (Wuzziqq)






