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SYLVA

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SYLVA

EVERCHARGED · Published by EVERCHARGED

3 user reviews — 67% positive (3 reviews)

Last updated 28 Sept 2026

The battle for survival on a deserted island begins. Fight skeleton warriors, build your base, gather loot, and survive. An open-world survival + RPG experience: SYLVA.

Early AccessDJCTQ 14Co-opPvP

£5.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £5.29 · Highest: £5.294 Oct 2026

Action, Adventure, Indie, RPG, Strategy, Massively Multiplayer, Early Access, Casual · 2026 · More £5 - £15 games

About this game

SYLVA – Survive, Fight, Dominate

A deserted island… A forgotten civilization… And enemies reduced to mere bones, yet still fighting.

SYLVA throws you into the heart of a brutal struggle for survival. You are not alone on this island. Skeleton warriors wielding swords and bows become even more deadly at night. Every step is a risk, every decision your chance at survival.

🔸 Open World Survival: A vast island and dangerous zones await you to explore.

🔸 Intense Combat System: Rely on your reflexes, from close combat to ranged battles. Your enemies are not simple—they are hunting you.

🔸 Advanced RPG Mechanics: Develop your character, choose your skills, and create your own play style.

🔸 Base Building and Defense: Build, strengthen, and defend your own base against attacks.

🔸 Day-Night Cycle: When the sun sets, the rules change. Watch out for meteors after midnight.

🔸Every 7th day eclipse makes the dead more active.

🔸Raids and Battles: If you enter unprepared, you won't return. This island is merciless. Here, the survivors... rule.

SYLVA – Can you survive?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: i5
  • Memory: 16 GB RAM
  • Graphics: 6 GB
  • DirectX: Version 12
  • Storage: 3 GB available space
  • Additional Notes: Further system requirements will be added and refined as development continues.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-bit
  • Processor: i7
  • Memory: 32 GB RAM
  • Graphics: 8 GB
  • DirectX: Version 12
  • Storage: 3 GB available space
  • Additional Notes: Further system requirements will be added and refined as development continues.

Supported Languages

English*, French*, German*, Spanish - Spain*, Simplified Chinese*, Japanese*, Korean*, Portuguese - Portugal*, Russian*, Turkish*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    SYLVA v0.2.3 Update Notes

    🌲 SYLVA v0.2.3 Update NotesHello, Sylvans! 👋This update focuses on multiplayer stability, the new Party System, enemy AI, Eclipse nights, world visuals, and performance.🌐 MultiplayerFixed connection timeouts while slower systems were loading the map.Day, time, and weather are now correctly synchronized for all players. ⏱️Removed unnecessary network traffic generated by hundreds of loot chests.👥 Party SystemPlayers in the same world can now press P to open the Party menu and form a group.Party members can see and track each other’s locations. 📍Friendly fire is disabled between Party members. 🛡️🌙 Time & EclipseNew games now begin on Day 1 at 06:00. 🌅Day, time, weather, and the Eclipse countdown are now saved correctly.Fixed the Eclipse ending early when the calendar day changed at midnight.Eclipse warnings are now clearer and more reliable. 🩸🧟 Enemies & AIFixed major AI issues that could leave enemies completely inactive.Improved Undead targeting, chasing, patrolling, and attacking behavior.Fixed archers not firing and enemies sometimes ignoring ranged attacks. 🏹Removed friendly fire between Undead and updated their glowing eyes. 👁️Rebalanced enemy counts during normal and Eclipse nights.Enemies can now damage player structures, dealing double structure damage during an Eclipse. 🏚️☄️ MeteorsMeteors now create mineable ore or gold rocks at their impact location. ⛏️Fixed meteor impacts and flames not dealing damage.Improved flame size, damage radius, and building collision behavior. 🔥🌍 World & InterfaceNights are now darker and more atmospheric, with rebalanced lighting and smoother transitions. 🌌Corrected more than 42,000 misplaced plants and trees. 🌲Improved the ocean, vegetation, shadows, textures, and resource-hit effects.Fixed issues with the death screen, respawning, emote menu, Party window, and HUD. 🖥️The compass is now smaller and fixed to the top of the screen. 🧭⚡ PerformanceReduced terrain components from 4,096 to 1,024.Reduced network load, unnecessary anima...
    Read full article on Community Announcements (evercharged)
  • Patch NotesOfficial

    🏝️ SYLVA v0.2.2 Update Notes

    💜 Hello, Sylvans!Thank you for your continued feedback and support! This update introduces additional gameplay improvements, new enemy encounters, and several stability and performance enhancements.🌸 Resource BalanceIncreased the amount of Fiber obtained from Flowers, improving early-game resource gathering balance.☄️ MeteorsFixed several issues related to Meteor interactions with player-built structures.💀 Undead GuardianAdded Undead Guardian enemies to selected Village POIs.Updated special enemy spawn locations in villages.Integrated seamlessly with the existing multiplayer spawn system.🤖 AIOptimized AI LOD and Tick behavior to reduce movement stuttering and improve overall performance.🌐 MultiplayerImproved the stability of the multiplayer spawn and pooling systems.🔧 MiscVarious bug fixes and stability improvements.Minor gameplay balancing and overall polish.
    Read full article on Community Announcements (evercharged)
  • Patch NotesOfficial

    🏝️ SYLVA v0.2.1 Update Notes

    💜 Hello, Sylvans!Thank you for all your feedback and continued support!This update focuses on refining systems introduced in v0.2.0, improving stability, polishing the early-game experience, and fixing a number of gameplay issues.🪓 Early Survival ImprovementsFurther improved the early-game survival progression.Increased the reliability of Stone, Fiber, Coconut, Water, and basic container loot during the first stages of the game.Further refined beach crab spawning to make early quests and food gathering more consistent.Additional balancing to daytime enemy pressure for a smoother first-day experience.⚡ Performance & StabilityAdditional performance optimizations across multiple gameplay systems.Improved stability for:UIAINavigationMeteor & Building interactions✨ Polish & ImprovementsFurther refined the Compass and Day/Time interface.Improved settlement loot balancing.Updated special chest visuals.Further enhanced the atmosphere of undead villages.Various gameplay polish and quality-of-life improvements.❤️ Thank You, Sylvans!Your feedback continues to shape the future of SYLVA.More content, features, and major updates are already in development.See you on the island, Sylvans!
    Read full article on Community Announcements (evercharged)
  • Patch NotesOfficial

    SYLVA Update V0.2.0 - Steam Update Notes

    Gameplay and Survival Flow- Early survival flow has been improved to help new players better understand gathering, crafting, campfire usage, food, and safe camp progression.- Tutorial quest text and localization have been reworked for initial session guidance.- Crab availability on beaches has been improved to help players complete crab-related objectives and find food.- Daytime enemy pressure has been reduced to make the early days more playable and less punishing.UI Fixes- Compass and day/clock interface visuals have been updated with a clearer and more readable background and smoother rounded lines.- New loading screen hints have been added that are consistent with SYLVA’s survival, crafting, exploration, Eclipse, and base-building systems.World and Exploration- Custom loot improvements have been added for villages/settlement areas.- Hazardous village atmosphere has been improved with low-risk environmental adjustments and visual hazard hints.- Immortal village logic and encounter behavior have been adjusted while maintaining existing multiplayer systems.- Beach survival readability has been improved by making crab encounters more consistent in relevant coastal areas.Meteor System- Improved meteor targeting and collision against player-built structures.- Meteorites now better detect player-built components and apply damage based on actual collision surfaces rather than incomplete structures or explosions at excessive heights.
    Read full article on Community Announcements (evercharged)

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