
Screenshots

Watch trailer on Steam ↗One More Core
Indie Souls Studio · Published by Indie Souls Studio
Last updated 28 Sept 2026
One More Core is a 3D incremental game where you carve through planets layer by layer with your flagship, gather resources, upgrade your fleet, and keep advancing until you capture the planet's core. Don't forget to refuel… there's one more core to go!
Indie, Casual · More free games
About this game
Welcome aboard the flagship, Captain!
Your mission? Simple… Keep the Mothership fed, and leave nothing behind. Unlock upgrades to expand your operation and push deeper with every run. This is a piece of cake for you!
Use your flagship's laser to carve planetary cells apart and reveal the core beneath. Each planet is built from layered structures. Just… watch out for running out of fuel, Captain!
Every planetary cell you destroy drops resources. Haul them back to your Mothership to keep the system running. Each planet has its own resource types, so yes… you'll need a plan.
Every planet has a core. After destroying all of the planet's layers, take control of its core. Planetary cores are one of your most important resources for your next missions.
100+ permanent upgrades await you in the skill tree, Captain! Upgrade the flagship and Mothership, unlock autonomous units, and deploy wingmen to make runs faster, stronger, and more chaotic.
18 planets, with different layers and various resources, have the same problem: they're still intact. Choose your targets, expand your reach, keep pushing forward. Some planets are easier. Some… you'll come back to later.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce 8800 GT, 512 MB or AMD Radeon HD 7570, 1 GB
- DirectX: Version 9.0
- Storage: 700 MB available space
Supported Languages
Latest news
Patch NotesOfficial
BUG FIXES & STEAM NEXT FEST
Hi everyone, It’s been over two weeks since we released the demo. We’d like to thank everyone who tried the game and shared their feedback during this time. It feels great to work with a community to improve the game and share the same excitement. We value your feedback and continue to make the necessary adjustments based on it. Based on the feedback we received from you before Next Fest, we’ve fixed some issues. We would love to make it better with your feedback. So, if you see new or unsolved problems, you can send feedback on QA form or Discord channel. https://forms.gle/8iiKCWkaMeWkQT7Y7https://discord.gg/TD72ExM2XQNEW UPDATESFull Controller & Steam Deck SupportPlay the entire game with a controller (menus, gameplay, skill tree, everything). Button icons automatically match your controller (Xbox / PlayStation / keyboard & mouse)Return to Extracted CoresRevisit planets you've already cracked open and farm Prisma from their deepest layers.New starter skill with a fresh visual effect for each rank.BUG FIXESGameplay & PerformanceWingmen now show exactly what they earned you after breaking a mark (e.g. "+9 ore")Cells now visually react when hit, and mining feels punchier.Reworked flagship movement and fuel bar for smoother handling.Added a "Clear Progress" option in settings for a fresh start.All skill descriptions rewritten for clarity.Major optimization pass: smoother framerate during heavy mining and large unit counts.Fixed a stutter caused by certain wingmen triggering massive resource bursts.Reduced memory churn across pathfinding, HUD, and unit systems.Fixed three camera issues: over-spinning when rotating, a sudden pop when landing, and the camera swinging wildly on the far side of the planet.Fixed pause not working during core extraction.Fixed units lingering behind end-of-run screens.Fixed auto-deploy continuing during the core phase.Fixed zoom and visual sync issues on the planet's surface.Various crash fixes and stability improvements.BalanceTuned all four...Read full article on Community Announcements (Indie Souls Studio)AnnouncementsOfficial
DEMO IS LIVE
DEMO IS LIVEHey everyone!The One More Core demo went live on May 28th. We've been going through every bug report and comment since genuinely appreciate everyone who played and shared feedback. If you miss that part, you can help us in just 5 minutes by filling out the form. Also, we'll be at Steam Next Fest! We released the demo, but our purpose was to make it better until Steam Next Fest. I hope we'll handle it together! https://forms.gle/8iiKCWkaMeWkQT7Y7 BUG FIXESWe've already pushed a round of fixes and are working on others: VFX / AudioVisuals on core, flagship, and wingmen were overblown, toned downVarious pause-related audio and VFX issues resolved (sounds continuing, laser state breaking on resume, etc.)UI / UXTutorial flow fixed, screens were repeating, skipping, or had wrong instructionsSkill tree tooltips, upgrade counters, and layer indicators all behave properly nowLocked wingmen can no longer be dragged into slotsGameplay / CameraSeveral critical pause bugs in the Core detonation phase have been fixedCamera follow lock, resource visibility near edges, and Mothership drop issues all resolved More updates on the way. Drop any issues you find in the form, bug report thread, or Discord channel. https://discord.gg/TD72ExM2XQ — One More Core TeamRead full article on Community Announcements (Indie Souls Studio)






