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Watch trailer on Steam ↗Nexus Legacy
Nexus Legacy Team · Published by Nexus Legacy Team · Official site ↗
Mixed — 66% positive (364 reviews)
Last updated 28 Sept 2026
Rebuild civilization from a single planet in Nexus Legacy, a persistent sci-fi 4X MMO. Colonize worlds, manage resources, research technologies, command fleets, forge alliances, and fight for control of a living galaxy.
Indie, Free To Play, Strategy, Massively Multiplayer, Early Access · 2026 · More free games
About this game
Nexus Legacy is a persistent online space strategy game about rebuilding civilization after the fall of the Nexus.
Start with a single planet, develop your economy, expand across the galaxy, research advanced technologies, build fleets, spy on rivals, raid vulnerable worlds, and fight for control of strategic regions. Every planet matters. Every fleet movement has a cost. Every mistake can become someone else’s opportunity.
The game is inspired by classic browser space strategies, but built with a modern approach: deeper logistics, commanders, planetary defense, espionage, piracy, alliances, markets, expeditions, wormholes, and long-term seasonal progression.
Build Your Empire
Develop mines, laboratories, shipyards, orbital infrastructure, colonies, moons, outposts, and sector stations. Your economy grows with every new colony, but expansion also increases the number of borders you must defend.
Command Your Fleets
Design fleets for different purposes: scouting, raiding, transport, defense, expedition, mining, siege, and alliance operations. A powerful fleet is not always the right fleet. Cargo capacity, travel time, fuel cost, range, escort composition, and target intelligence all matter.
Research Your Future
Unlock new buildings, ships, military systems, economic upgrades, logistics tools, and late-game technologies. Early progress is fast, but higher levels demand real investment and planning.
Spy, Raid, Defend
Information is a weapon. Use espionage to discover resources, fleets, defenses, and weaknesses before committing your ships. Launch attacks to break fleets and infrastructure, or raids to extract resources with ground forces and specialized support ships.
Join the Political Game
Form alliances, coordinate attacks, defend allies, trade resources, compete for territory, and participate in the shifting balance of power across multiple universes.
Explore the Unknown
Send fleets into expeditions, pirate zones, deep space anomalies, wormholes, and dangerous regions where risk and reward are never fully predictable.
Fair Monetization
Nexus Legacy does not sell resources, fleet power, combat boosts, or instant progress. Paid options focus on convenience, account services, cosmetics, and supporting development without turning strategy into a wallet contest.
A Living Universe
The galaxy keeps moving even when you log off. Fleets travel, colonies grow, rivals scout, alliances plan, and wars unfold over hours, days, and seasons. Nexus Legacy is built for players who enjoy long-term strategy, calculated risks, and the quiet satisfaction of seeing a plan come together.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Dual-core 2.0 GHz or better
- Memory: 2048 MB RAM
- Graphics: Integrated or dedicated graphics card with WebGL 2.0 support
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: Any
- VR Support: Not supported
- Additional Notes: Requires a stable internet connection. Nexus Legacy is an online persistent strategy game.
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes 04.09.2026
This update introduces a new asset-based ranking system, expanded moon and Galactic Highway support, improved artifact management, clearer ship statistics, and several important fixes.Asset-Based Ranking SystemPlayer rankings now represent the value of assets owned by each empire.Economy Score includes completed buildings on planets, moons, and outposts, along with economic and utility ships.Military Score includes combat ships on planets, moons, active missions, stations, outposts, Market Hubs, supply fleets, and repair queues.Research Score includes the cumulative base cost of completed research levels.Ships continue to count while idle, travelling, stationed, damaged, or being repaired.Buildings, ships, and research under construction do not count until completed.Stored resources and current resource production are not included.Personal construction, research, and ship-cost discounts do not reduce ranking value. Resource values used for ranking:Ore: ×1Silicates: ×2Hydrogen: ×3Alloys: ×5Rare resources: ×5 One displayed ranking point represents 1,000 weighted resource value. The game retains the full unrounded value internally for precise ranking order, alliance totals, and PvP protection. Ranking positions and some score-based PvP eligibility may change following recalculation.Moon Fleet ImprovementsAttack missions can now be launched directly from a moon through the standard fleet dispatch screen.Owned moons are displayed beneath their planets in the origin selector.Attack targets must still be selected manually.Moon-origin attacks preserve supported combat options, including Leadership attachment, carrier hangar assignments, retreat thresholds, and combined assaults.Moon fleet cargo previews now include the correct research and Leadership bonuses.Moon ship statistics now display the same effective values as planetary shipyards.Galactic Highway FixesThe Galactic Highway Network now works consistently for:Planet and moon transfersDelivery missionsMining missionsMi...Read full article on Community Announcements (Rimo)Patch NotesOfficial
Nexus Legacy Beta: Experimental Ruleset Update
A major set of experimental mechanics is now active on Beta. These systems are being tested together and may be adjusted, expanded, or removed based on player feedback and battle data.1. Round-Based PvP CombatPvP battles now resolve over multiple rounds instead of completing instantly.The first round begins immediately. Each following round starts after 2 minutes.Battles remain limited to 15 rounds.This applies to Attacks, Raids, Combined Assaults, Moon Attacks, Outpost Attacks, and wartime battles at asteroid fields.PvE encounters remain instant.Station capture battles continue using their existing station-specific combat system.Eligible reinforcements may join an ongoing battle. If they arrive before the engagement ends, they enter the next available round. If the battle ends first, they return automatically.Players may order individual ship groups to withdraw. Withdrawal is not immediate: selected ships continue fighting until their escape delay expires.Speed 12+: 1 additional roundSpeed 7-11: 2 additional roundsSpeed 5-6: 3 additional roundsSpeed 3-4: 4 additional roundsSpeed 2 or lower: 5 additional roundsCarrier-bound ships withdraw together with their carrier group. Multiple withdrawal orders can be issued during the same battle.Active engagements can be monitored through the new battle views, including participants, reinforcements, retreats, hull and shield status, round results, and the timer until the next round.2. Open Space DefenseOpen Space keeps planetary shields and shield reinforcement, but defenders may now configure an automatic withdrawal threshold:Retreat after 30% lossesRetreat after 50% lossesRetreat after 70% lossesDuring an active battle, the defending player may choose Hold Position to cancel the automatic withdrawal. Allied fleets do not automatically withdraw with the planet owner's fleet.Economic buildings cannot be destroyed by PvP in Open Space. Defensive structures may still be damaged.3. Dead Space RulesDead Space remains the unrestri...Read full article on Community Announcements (Rimo)Patch NotesOfficial
Patch Notes 01.09.2026
General Fixes & Improvements Attack and raid dispatch screens now show an exact server-based UTC arrival time.Arrival timestamps remain stable while changing fleet composition and correctly respect Combined Assault convoy timing.Moon attacks and raids now receive proper fuel and travel-time estimates.Sensor Phalanx timestamps and station vulnerability windows are now consistently displayed in UTC.Galactic Highway routing has been corrected:Players may use their own Jump Gates as both network entry and exit points.Personal gate networks work even without an alliance.Alliance gates remain available when the research permits them.Moon and local-orbit distances are now included correctly in ETA and fuel calculations.Fuel reduction stacking has been standardized across fleet activities. Fuel costs cannot fall below 20% of the base cost, and dispatch estimates now follow the same rule as actual missions.Carrier hangar assignments are now available when dispatching a fleet to collect a beacon.Permanent bonuses from active Transcended Artifacts are now included in displayed ship statistics.Transcended Artifact lifecycle has been clarified and corrected:Activation takes 12 hours.Activation does not consume the artifact's normal resource or energy cost.Once activated, the bonus remains active until manually disabled.A disabled Transcended Artifact may be activated again.Transcended Artifacts cannot be traded, transferred, discarded, or consumed as materials.Ordinary active artifacts may be destroyed early, with a confirmation warning.Additional recovery safeguards were added for interrupted fleet and combat jobs. I’m finishing up the changes for the beta server testing. I’m hoping the large-scale testing will start on Thursday :)Read full article on Community Announcements (Rimo)Patch NotesOfficial
Patch Notes 30.08.2026: Fleet, Leadership & Mobile Fixes
Fleet & CombatImproved fleet synchronization after battles, AI Officer actions, moon operations, and failed dispatch attempts.Fleet selections now automatically adjust when the available number of ships changes.Dispatch errors now show the actual number of healthy and damaged ships available.Fixed rare defensive combat cases where an eligible Leadership Vessel was present, but some local Leadership bonuses were not applied consistently.Standardized defensive Leadership effects across attacks, raids, combined assaults, moon battles, and detected covert mining encounters.Fixed rare covert mining battles where defender losses, damaged defenses, or Leadership Vessel state could be recorded incorrectly.Leadership & DiplomacyAllied Trade Accords has been reworked into Personal Trade Accords.Each active personal NAP now provides +1% ordinary planetary production, up to +10%.Production rates update immediately when a personal NAP is created or broken.Logistics & ReportsCollect Moon routes can now collect all rare resources stored on a moon.The Collect All option now includes rare resources as expected.Anomaly investigation combat reports now display fleet shield status for each round.MobileImproved safe-area handling in the mobile app, preventing controls and navigation from overlapping the system status bar.Adjusted mobile positioning for notifications, authentication screens, the lobby, and galaxy overlays.InfrastructureAdded the foundation for independent universe rulesets, allowing future Beta experiments to be tested without automatically changing S0 or NF gameplay.Read full article on Community Announcements (Rimo)Patch NotesOfficial
Patch Notes 29.08.2026: Fleet Timing, Lunar Colonization & Shipyard Improvement
ShipyardAdded ship search by name.Added filters for Combat, Utility, Recon and Special ships.Added an Available only filter.If workers are assigned to buildings but are needed as ship crew, the Shipyard now offers to reassign them before construction.Workers can be released proportionally or adjusted manually.The interface clearly warns when workforce reassignment will reduce production or energy bonuses.New Shipyard controls are localized across supported languages.Lunar ColonizationLunar Shuttles now launch as actual fleet missions instead of colonizing moons instantly.Moon colonization now uses travel time, fuel, range and a fleet slot.The moon is claimed when the Lunar Shuttle arrives.Lunar Shuttle flights are now visible on the Galaxy Map.Fleet and Combat TimingReturning fleets are now docked according to their actual ETA, even when background processing is briefly delayed.Fleets that returned before an attack’s scheduled arrival will correctly participate in the defense.Fixed several race conditions involving simultaneous fleet returns, dispatches and recalls.Combined AssaultsRecalling a slower participant can no longer make a Combined Assault arrive immediately.Removing ships from a convoy no longer moves its previously announced attack time forward.Station EspionageStation counter-espionage now depends on actual scouts belonging to the defending alliance.Empty stations can no longer counter Spy Probes using nonexistent defenders.CosmeticsAdded the new Orange Dwarf ship livery collection, including ship cards and Galaxy Map sprites.Orange Dwarf replaces Obsidian Eclipse in random drop pools on universes where cosmetic drops are enabled.Random cosmetic drops are limited to two per account per UTC day.StabilityImproved transaction safety for fleet dispatches, moon colonization, station operations and workforce reassignment.Fixed several cases where delayed mission processing could show ships or resources in an outdated location.Read full article on Community Announcements (Rimo)






