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Watch trailer on Steam ↗EQUILIBRIUM
Benetti Andrea · Published by Benetti Andrea · Official site ↗
7 user reviews — 71% positive (7 reviews)
Last updated 28 Sept 2026
Govern by typing: cut taxes, nationalize energy, declare a state of emergency. Every order becomes real economic and political consequences. How long can you keep the EQUILIBRIUM?
Indie, Simulation, Strategy, Early Access · 2026 · More free games
About this game
THE WORLD IS A COMPLEX SYSTEM. YOU ARE ITS REGULATOR... OR ITS COLLAPSE.
Navigate the murky waters of global macroeconomics and high-level geopolitics. In EQUILIBRIUM, you are not a mere spectator: you are the invisible architect who decides the fate of nations, the value of currencies, and the balance of world peace.
📊 DEEP MACROECONOMIC SIMULATION
Manage inflation, GDP, national debt, and interest rates with an incredibly realistic and reactive mathematical model. Every decision in the financial markets has a domino effect that can elevate a continent or collapse a superpower.
🌍 UNFILTERED GEOPOLITICS
Maneuver through fragile alliances, economic sanctions, and international tensions. Use your financial weight to influence elections, fund factions, or stabilize regions on the brink of civil war, in a living and constantly shifting ecosystem.
💻 INTUITIVE AND MINIMALIST INTERFACE
Immerse yourself in an elegant and clean visual experience. Designed to be clear and accessible, the interface allows you to filter thousands of complex global data points to spot the next opportunity, without ever feeling overwhelmed by numbers.
⚖️ MANAGE THE EQUILIBRIUM
Face systemic crises, pandemics, trade wars, and revolutions. Will you maintain order for the good of humanity, or exploit the chaos to consolidate your global power?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Dual Core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11 (64-bit)
- Processor: Quad Core 3.0 GHz
- Memory: 8 GB RAM
- Graphics: Scheda video dedicata con 1 GB VRAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Devlog #10 — September 10
SEPTEMBER 10This is the tenth devlog and the last one before release.The first nine were written for people following the project while I built it. This one has to work for someone arriving now, who has no idea what they're looking at. So I'll start there, and anyone already here can skip the first part.WHAT EQUILIBRIUM ISYou run a government. You pick one of forty-two nations and take it forward through time, one turn at a time, from 2000 to 2100 if you get that far.What sets it apart from other political management games is how you issue decisions. You don't pick from a menu. You write what you want to do, in your own language, and the State answers.Sometimes it just does it. Sometimes it tells you a parliamentary vote is required. Sometimes it refuses and explains which law stands in the way, offering you the legal routes that remain open.Here's a real example, from the last verification session before the build was frozen.I typed a command to reduce tax breaks for energy companies. The game classified it as legislation — not a decree — took it to parliament, and the governing coalition voted it down.That isn't a scenario I wrote by hand. There's no list of expected commands with their answers already prepared. The system reads the command, works out what kind of act it requires, and puts it to a parliament that votes according to its composition and the loyalty of its members.That rejection is worth more than any description I could write.HOW YOU DECIDE A GAME IS READYThere's a question I've asked myself every week, and it isn't "have I closed every bug."That answer is always no. It'll be no on September 10, and it'll be no a year from now. It isn't a useful test.The real question is this one: does someone playing for two hours run into something that ruins their session?For weeks the answer was yes. A command that broke the interpreter, a crash to a black screen, a nation going bankrupt without the player having done anything wrong. The day the answer became no...Read full article on Community Announcements (TheKingWorm)AnnouncementsOfficial
Devlog #9 — The word that broke the game
THE WORD THAT BROKE THE GAMEThe tester types into the terminal: "Raise VAT by 3% on non-essential goods"The game shows: "Raise VAT by 3% on non-essential gAdriatic Energyods"WHAT WAS HAPPENINGThe companies in EQUILIBRIUM are fictional, inspired by real ones. There's a function that, if it finds the name of a real company in a piece of text, swaps it for the matching in-game company.The problem wasn't what it was looking for. It was how: letter sequences, not whole words.One of the sequences on the list was three letters long. Three. And those three letters sit inside a pile of perfectly ordinary words. Including "goods".Also "parents". Also "denigrate".WHY IT WAS A REAL PROBLEMIf the text had only broken on screen it would have been ugly and nothing more.But it didn't stop there. It reached the engine that interprets commands, and that engine got handed a sentence with a company name jammed into the middle of a split word. It no longer understood what it was being asked."Tax on luxury goods". A command anyone would type in an economic simulator. Broken.THE OBVIOUS FIX WASN'T ENOUGHThe first thing that comes to mind is matching whole words instead of sequences. That fixes "goods". It fixes "parents", it fixes "denigrate".It doesn't fix everything.Two entries on the list were already common words in their own right, in Italian and in Spanish. Matching them as whole words does nothing: they are whole words. A command about a government's aim, or about the value of a choice, got rewritten anyway.Those two I removed.And there was a second flaw, better hidden. The substitutions ran one after another over the same text, so a name that had just been inserted could be caught by the next substitution and swapped again. You ended up with sentences containing doubled fragments.THEN I ASKED THE RIGHT QUESTIONAt some point I stopped asking how to substitute better. And started asking why I was substituting the player's text at all.The engine that interprets commands never receive...Read full article on Community Announcements (TheKingWorm)AnnouncementsOfficial
Devlog #8 — The economy had no income
THE ECONOMY HAD NO INCOMEThis week I found a flaw that had been there from the start, and that nobody — myself included — had seen.In the formula that calculates fiscal space each turn — how much room the State has to spend — there was no income term. Not one.GDP was growing. Reforms were working. The economy was expanding. But that growth never turned into revenue.WHAT IT MEANT IN PRACTICEThat all 44 nations in the game were net negative.A country doing absolutely nothing — no decrees, no reforms, just end turn — lost money every single turn. Italy went bankrupt on turn 12 without the player having done anything wrong.It wasn't a matter of difficulty. It was that the numbers couldn't add up.There was a second problem too, more mundane but with the same effect: debt servicing costs were being subtracted twice, once by the interface and once by the engine. The same interest paid twice, every turn, for the whole game.WHY I HADN'T SEEN IT BEFOREBecause until a few weeks ago the game was running at half capacity.Events didn't actually last. Policy cooldowns never triggered. Time advanced by two turns for every end turn instead of one. They were all separate flaws, and each one masked the others.When I fixed them — one at a time, over the past weeks — the engine started running the way it should. And the structural flaw surfaced, because there was finally enough signal to see it.It's something you learn quickly when you develop alone: bugs hide behind other bugs. Until the system works, you can't know what inside that system is broken.AFTER THE FIXThe numbers, verified:— Nations that are net negative at rest go from 44 out of 44 to 9 out of 44— Only one defaults within 20 turns with no player action at all: Argentina, with its spread at 1200 basis points. Which, given its real economic history, is probably correct— Italy left idle goes from −5.5 billion to −0.4 billion per turn— A realistic scenario, with an ongoing regional conflict and two domestic crises: default shif...Read full article on Community Announcements (TheKingWorm)AnnouncementsOfficial
Devlog #7 — When the State Can No Longer Pay
In most management simulators, running out of money means one thing: you lost, start over.In EQUILIBRIUM, running out of money is where the interesting part begins.Because a state that can no longer service its debt doesn't cease to exist. It still has something to sell — and someone ready to buy it.TECHNICAL DEFAULTWhen fiscal space drops below zero and stays there, the country enters technical default.It isn't the end. It's a countdown.The spread spikes to its ceiling, the rating collapses, and a banner warns you: three turns until forced liquidation. Three turns to climb out under your own power — cut, tax, negotiate — before someone else decides in your place.Three turns is almost nothing. That's the point.FORCED LIQUIDATIONIf the countdown reaches zero, the national champions go to auction.Not symbolically: they are actually sold. The large state-held companies — energy, banking, infrastructure, defence — change hands to foreign buyers, one by one, with a name and a price.The proceeds enter the state's coffers and pull you back into positive territory. The immediate crisis is resolved.You have just sold pieces of your country to pay the interest.And this is where the game shows you what that really means: you didn't choose which assets to sell, or to whom. Default strips a state of sovereignty over its own economic decisions before it even strips it of money.WHO BUYS MATTERSThe buyers aren't anonymous. They are powers with interests of their own, and they don't all carry the same political weight.Selling a strategic asset to a long-standing partner is one thing. Watching it bought by a rival power is another — and the markets notice. The spread reacts to who bought it, not only to how much you collected.Energy and defence are the most contested sectors: they hold a strategic value that goes beyond the balance sheet, and the bids reflect it.AND WHEN NOTHING IS LEFTPublic assets aren't infinite.You can go through more than one default, selling off another piece e...Read full article on Community Announcements (TheKingWorm)AnnouncementsOfficial
Devlog #6 — The Time You Spend
In the last devlog we talked about what your government cannot do: the commands that treaties, the constitution and the law won't let you execute.This week we're talking about the constraint that remains even when you can do something. Because being able to do it doesn't mean being able to do it now, and for free.In EQUILIBRIUM every act of government has two prices. One is fiscal, and you see it right away. The other is temporal, and it's the one that changes how you play.THREE INSTRUMENTS, THREE SPEEDSNot everything you decide weighs the same on the calendar.A decree is immediate. You type it into the terminal, it takes effect, the country moves forward a month. It's the instrument of reaction: a crisis blows up in your hands and you have to answer now.A structural reform costs six months. It isn't a button: it's a bill that goes through Parliament — which can reject it — and if it passes, it takes half a year of your government with it. When you come back up for air, the world has moved on without waiting for you.A constitutional reform costs a full year.This scale isn't a penalty. It's how the game puts in front of you the question every real government asks itself: do I have enough time ahead of me to do the right thing, or do I have to settle for the fast one?An administration at the end of its term can't afford a year-long reform. A government just sworn in that burns six months on the wrong law never gets them back. Time, in EQUILIBRIUM, is a resource you spend — and like every resource, it runs out.WHY TIME WEIGHS: CRISES LASTIf time has a cost, then problems can't resolve themselves in a single turn.In EQUILIBRIUM events have a duration. A commodities boom isn't a bonus you collect and forget: it's a window that opens and eventually closes, and it's up to you to decide what to do with it while it's open. A housing bubble doesn't catch you by surprise: it grows in plain sight, it warns you, and it lets you choose whether to act now — with the unpopularity t...Read full article on Community Announcements (TheKingWorm)






