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SeaColony

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SeaColony screenshot 1
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SeaColony

Emindev · Published by Emindev

Mixed — 65% positive (82 reviews) · 12 achievements

Last updated 28 Sept 2026

SeaColony is a survival colony-builder set on the open sea. Build and expand a floating colony, manage colonists, research technologies, and develop farming, fishing, production, and power systems. Trade with merchant ships and survive pirate raids, fires, and harsh weather as your colony grows.

Early AccessDJCTQ 6
-35%

£8.44

£12.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£8.44£12.99

Price history

5 Sept 2026Lowest: £8.44 · Highest: £8.448 Oct 2026

Indie, Simulation, Strategy, Early Access · 2026 · More £5 - £15 games

About this game

🌊 SeaColony

SeaColony is a survival colony-builder set on the open sea. Build and expand a floating settlement, manage your colonists, develop production systems, and survive the challenges of life far from land.

Start with limited space and resources, then gradually turn your small platform into a self-sustaining colony. Every expansion matters as you balance food, water, power, production, storage, and the needs of your colonists.

Research new technologies, establish farms and fishing systems, trade with passing merchant ships, and prepare your colony for pirate raids, fires, harsh weather, and other unexpected events.

⚓ Key Features

🏗️ Build & Expand Your Colony

Expand your floating platform and design a colony that can support a growing population. Plan where you place housing, production buildings, storage, farms, and essential infrastructure.

👥 Manage Your Colonists

Assign work priorities and manage the daily needs of your colonists. Keep them fed, hydrated, rested, and productive as your settlement grows.

⚙️ Production & Resources

Gather resources and build production systems to create food, water, materials, medicine, and other supplies your colony needs to survive.

🌾 Farming & Fishing

Grow crops and harvest food from the sea. Combine farming, fishing, and other food sources to maintain a reliable supply for your colony.

🔬 Research & Technology

Unlock new buildings, equipment, production methods, and power systems through research as your colony develops.

⚡ Power Your Colony

Generate and manage electricity using different power sources. Build batteries and balance energy production and consumption as your infrastructure expands.

💰 Trade with Merchant Ships

Trade surplus resources with passing merchant ships and obtain materials that may be difficult to produce on your own.

🌧️ Survive the Open Sea

Face changing weather, fires, pirate raids, resource shortages, and other events that can threaten the stability of your colony.

📦 Build a Self-Sustaining Settlement

Balance resource production, storage, consumption, and expansion. Every new colonist and every new structure puts additional pressure on your colony's systems.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3 / AMD Ryzen 3 or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish

Latest news

  • Patch NotesOfficial

    SeaColony Update v0.5.21 – Trade, Production & Recovery Improvements

    Added stock capacity limits and improved trade stock, demand, pricing, and weapon availability. Fixed stock updates after selling and removed Scrap from trade offers. Added direct quantity input fields to production queues and target production for the Smelter. Improved Cooking, Smelter, and Workshop UI readability, and rebalanced raw and cooked food values. Improved the colonist recovery flow and fixed fully recovered colonists remaining stuck in medical rest.
    Read full article on Community Announcements (Emindev)
  • Patch NotesOfficial

    SeaColony Update v0.5.20 – Bug Fixes & Improvements

    Increased the maximum living colonist limit from 10 to 14. Improved overall game performance and AI efficiency. Improved the colonist medical and recovery systems. Fixed an issue preventing colonists from building platforms beyond doors or walls.
    Read full article on Community Announcements (Emindev)
  • Patch NotesOfficial

    SeaColony Update v0.5.19 – Bug Fixes & Improvements

    Improved colonist movement, routing, and task transitions. Added wall-to-door conversion while preserving construction resources and blueprint progress. Fixed maintenance and repair task issues. Fixed platform construction on Sea Traps. Improved Fish Hole and fishing task flow.
    Read full article on Community Announcements (Emindev)
  • Patch NotesOfficial

    SeaColony Update v0.5.18 – Bug Fixes & Improvements

    Added a global Combat Mode button for all colonists, with automatic enemy detection and attack behavior. Added multi-colonist box selection and group command support. Improved pirate detection, approach, and combat movement. Improved partial resource delivery for construction, trade ships, and quest ships. Improved ship docking, delivery recovery, and timeout handling. Improved building relocation, including water-mounted Sea Trap movement. Improved save/load reliability, quest notifications, and localization.
    Read full article on Community Announcements (Emindev)
  • Patch NotesOfficial

    SeaColony Update v0.5.17 – Bug Fixes & Improvements

    Improved hauling and delivery behavior for smelters, campfires, trade ships, and other automated buildings, including trade ship delivery prioritization. Added easier access to colonist stats from the Work Priorities panel. Improved save/load reliability for colonists, tasks, machines, quests, and trade states. Expanded tutorial guidance for wood production and outdoor planter usage.
    Read full article on Community Announcements (Emindev)

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