
Screenshots

Watch trailer on Steam ↗Fantasy Weaponsmith Simulator
CodeSerenity Games · Published by RockGame S.A.
Last updated 28 Sept 2026
Become a master weaponsmith in this fantasy simulator! Combine unique parts, materials, and effects to craft countless types of weaponry. Haggle with customers, fulfill orders from across the realm, and build and decorate your dream medieval weapons shop!
Indie, Simulation, Casual · 2026 · More free games
About this game
Screenshot your Weapon!
About the Game
Become a master weaponsmith in this cozy fantasy simulator! Craft powerful, unique weaponry using a deep crafting system, then haggle over prices with everyone from humble peasants to royals. Fulfill custom orders and discover exotic materials and rare weapon components to take your craft to the next level. Expand, upgrade, and decorate your very own weapons shop to forge your renown as a legendary blacksmith!

Gather resources and forge them into a wide array of blades. Strike the anvil with precision to unlock their full potential. Temper, sharpen, and assemble components to create weapons fit for legend.
Put your creations on display and haggle over their value with anyone who steps through your door. Peasants, merchants, knights, and royals—sooner or later, everyone needs a weapon. It's up to you to ensure nobody walks out without paying a fair price.
Orders pour in from every corner of the realm. A soldier needs a reliable blade. A nobleman demands something worthy of his family name. The royal guard will settle for nothing less than perfection. Can you meet their expectations?

Your weapons don't just sit in a display — put them in the hands of a fighter and watch what your craft can really do. Every stat you forged and every effect you rolled at the anvil plays out blow by blow in the heat of battle!
Decorate every corner, fill display cases with blades of all shapes and materials, and deck the walls with medieval decor. The grander your shop, the more prestigious the clientele that walks through your door.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 265
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX compatible
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11 64-bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
- DirectX: Version 12
- Storage: 2 GB available space
- Sound Card: DirectX compatible
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
This feature could change the game's genre!
Hey everyone!As the demo release is drawing closer I want talk more about the game's mechanics. Today's focus is the Black Market Arena. A rather unique feature for a shop-sim game since it's basically it's own self-contained autobattler game. I say "self-contained" because it's pretty independent from the shop part of the game. You could just make weapons and try them in the arena if you'd like. Who cares about the realm and their need of swords.Without further ado, let's do a deep dive in the Black Market Arena.What is it?Well, in short, it's the place where you can see your creations in action. You select a fighter, assign them a weapon and then watch them fight another fighter wielding a randomly generated weapon. Side note: the randomly generated weapons are built so that they're actually possible to craft in game!You can participate in the arena once a day at night, after all customers leave. There are 4 rounds, each one getting harder but with better rewards!As you progress through the rounds, your rewards collect in a pool, and you claim them when you leave. If you lose at any point, all of it is gone!How to unlock it?The arena becomes available at level 5 and you can actually try it in the demo!The CombatWe've established that your weapon goes head to head with another weapon but what actually happens in the fight? Let me enlighten you!FightersThe fighters have 3 main stats: Health : (pretty obvious)Block Chance : the chance to block a hit and take only 25% of the damage Dodge Chance : the chance to dodge a hit and take no damage!Each is shown at their poster when you select them. They are all equally important but I guess that really depends on your build.The WeaponsIn the arena weapons stop being just a product you place on display to sell but they become lethal tools with every attribute point and characteristic counting.That's right, all attributes and characteristics actually do something in battle. They are not there just for show. Let's start with th...Read full article on Community Announcements (Supereiris)AnnouncementsOfficial
I can finally talk about this!
Hey Weaponsmiths!I have big news that I can finally share! Fantasy Weaponsmith Simulator is being published by RockGame!I'm really excited to have RockGame's marketing expertise behind the game, so all the love and sweat I've poured into it can finally reach a lot more of you.So, what does that mean for you?Nothing changes. The game stays exactly the vision I set out to buildWhat does it mean for me?I get to focus more on the development of the game and bring in life the visions I have for itRockGame will help me market, publish and release the game!What can you expect next?More updates on the parts, mechanics, and systems coming to the gameThe Demo!! It's coming soon, stay tuned!Thank you for all your support! It means the world to a solo dev.Wishlist the game if you haven't already :)Read full article on Community Announcements (Supereiris)AnnouncementsOfficial
Playtest has Ended
Hey Weaponsmiths!The Fantasy Weaponsmith Simulator playtest has come to an end. Here's what happens next.To everyone who gave it a try, hammered a blade, argued with stubborn customers, decorated their shop, and then told me exactly what felt wrong about it — thank you! Your feedback helped shape the game in the best way,What's next?Over the course of the playtest I squashed a huge number of bugs and rebalanced the economy and the systems around it — the forge, haggling, demand, progression. All of it in preparation for the upcoming demo.That's what's next. Keep an eye out.Stay up to dateWishlist the game so you hear about the next one the moment it's liveFollow the store page for dev updates between now and thenThanks for the support!Read full article on Community Announcements (Supereiris)AnnouncementsOfficial
Playtest is Extended!
Hi Weaponsmiths,Quick Update: I am extending the playtest!It will be running until the 27th of July 2026I am grateful to everyone who tried the game and told me their feedback! I've got a few more things I want to test, tune and break before I wrap this up.Rather than rush it, I'd rather give myself the extra time to get quality feedback and make sure the next build is better.If you've been meaning to play, now it's a great time. And if you've already been playing - thank you!More news soon. Go make some weapons!Read full article on Community Announcements (Supereiris)AnnouncementsOfficial
Playtest is LIVE
Hey weaponsmiths!The playtest is officially open! You can now enter the forge, craft some weapons, haggle with stubborn customers, and run your very own weaponsmithing business.I genuinely can't wait to see what you all think.A quick heads-up though: I'll be letting people in gradually, in multiple rounds over the course of the playtest. So if you don't get access right away, don't worry! You're not forgotten, and you haven't done anything wrong. I'm opening the doors a bit at a time so I can keep a close eye on things, handle bugs, and make sure everything runs smoothly as more people start playing.The playtest will run for roughly a month, so there's plenty of time to get in and play around.This is a huge milestone for me, and your feedback is going to be incredibly valuable in shaping the game. See you in the shop!Read full article on Community Announcements (Supereiris)






