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Watch trailer on Steam ↗Blueprint: EV
Phi Digital · Published by Phi Digital · Official site ↗
4 user reviews — 100% positive (4 reviews) · 39 achievements
Last updated 28 Sept 2026
Blueprint: EV is a single- and multiplayer strategy game about founding an electric vehicle company and running it through six fiscal years. Make three founding decisions, then guide pricing, production, R&D, and finance across 24 quarters of real P&L against three rival companies.
£7.15
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Price history
Indie, Simulation, Strategy · 2026 · More £5 - £15 games
About this game
Blueprint: EV is a single- and multiplayer strategy game about founding an electric vehicle company and running it through its first six fiscal years. You begin at the drafting table where every decision you make will be felt in quarters you haven't reached yet.
Three binding decisions, then twenty-four quarters
The game opens with the founding: a five-act sequence in which you make three decisions that cannot be undone — market approach, starting vehicle type, and the management style you'll lead with.
Each combination produces a different starting position. There are no "obviously correct" answers; there are trade-offs that play out over the next six years.
Then the quarters begin.
What a quarter looks like
Every quarter you work through a six-step decision sheet:
Pricing & Marketing — set MSRP for each model, allocate consumer advertising and dealer support
Production & Capacity — plan units per shift, authorise overtime, decide whether to expand the factory
R&D — one action: facelift an existing attribute, or develop a new model in a new segment
Market Intelligence — buy from a slate of nine market reports; some are worth their cost, some aren't
Blueprint Research — research own platform, battery chemistry, own factory and more to unlock new features
Finances — manage your finances and loans
Then you submit. The market clears using a multinomial logit demand model, and you read the quarterly ledger: revenue, COGS, marketing, R&D, admin, depreciation, interest, tax, net profit, equity, cash. Briefs arrive. Internal events fire. Your phone buzzes once. The next quarter begins.
The arc of a run
A full game is twenty-four quarters across three phases:
Act I (Q1–Q8): Market Entry. You are alone with three slow-moving incumbents. Establish a position, keep your covenants healthy, do not waste cash.
Act II (Q9–Q16): Competitive Pivot. Imports arrive, margins compress, the R&D pipeline you started in Q3 begins to pay off — or doesn't.
Act III (Q17–Q24): Maturity. The market peaks and contracts. Survivors consolidate. If you've built well, an acquisition offer arrives at Q24.
Eight endings are possible. Tech Titan. Market Leader. IPO Candidate. Niche Champion. Legacy Survivor. Covenant Stress. Acqui-Hire. Forced Liquidation. Most players will not see all of them in their first ten runs.
Replayability
84 distinct opening positions
Three rivals are drawn from four NPC archetypes
Your management style determines who you face and rivals react to your moves
A single run takes 90 to 120 minutes
Multiplayer mode where you can play with up to 4 players or mix with NPC players
What it feels like
Blueprint: EV features an ASMR-kind of vibe and is the kind of game you play with a coffee, not a controller grip. The board is a navy blueprint where you sketch your decisions on. The cards on top of it are paper. There is no soundtrack telling you how to feel — just factory sounds humming in the background that you stop noticing until the numbers start to slip.
What it is not
Not a tycoon game. There is no idle income.
Not a roguelike. Runs are deterministic from your founding decisions; outcomes come from your decisions, not from a seed.
Steam features
30+ achievements across progression, performance, strategy, and management style
Multiplayer
Steam Cloud — continue any run on any machine
Lifetime stats: games played, best score, peak market share, units sold
Leaderboards: high score, best profit, units sold, peak share
Steam Deck supported, optimised for handheld
Languages: English, Simplified Chinese
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Dual-core 2.0 GHz (Core i3 / Ryzen 3)
- Memory: 4 GB RAM
- Graphics: Integrated, DirectX 11 (Intel HD 4000+)
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- OS: Windows 11 (64-bit)
- Processor: Quad-core (Core i5 / Ryzen 5)
- Memory: 8 GB RAM
- Graphics: Any modern integrated/dedicated GPU
- DirectX: Version 12
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Fixes and Adjustments Based on Dad's Gaming Addiction Playthrough
Hi all, Thanks again to Dad's Gaming Addiction for playing Blueprint: EV and providing us with invaluable feedback on confusing UI elements, unclear terms, abbreviation usage, and more. We have now implemented numerous fixes and improvements, including: Added an audio volume slider to the Settings menu. Added tooltip explanations for terms and abbreviations in both the UI and Ledger. Clicking a quarter checklist item in Q1 now opens the respective element to introduce it to the player. Model attributes, body type differences, and facelifts are now better explained throughout the game. Adjusted and clarified blueprint descriptions. Added founding decision modifiers to the Founder's Log. Added a competition financial overview to the fiscal reports. In addition, we made multiple smaller stability and QoL fixes to the multiplayer experience on Steam. Please give it a try and invite your friends to play! Watch Dad's Gaming Addiction's Playthrough here:Read full article on Community Announcements (phisphere)AnnouncementsOfficial
Dad's Gaming Addiction Plays Blueprint: EV
Read full article on Community Announcements (phisphere)Patch NotesOfficial
1.0.1 post-launch bug fixes and adjustments
Fixed and adjusted visuals for improved gameplay and navigation based on player feedback.Read full article on Community Announcements (phisphere)AnnouncementsOfficial
Blueprint: EV is out now
Blueprint: EV is officially live on Steam.Found the company. Win the market. Build the legacy.What it isYou found an electric vehicle company in the most consequential industry of your decade. Three binding decisions at the founding table — your market segment, your first vehicle's body type, and the management style you lead by — then twenty-four quarters to make it last. Everything else — battery chemistry, platform, manufacturing, software, how you fund the company — is earned in-game through Blueprint Research and fundraising, one irreversible step at a time.Every quarter is a real P&L: pricing, production, R&D, market intelligence, financing. The market clears with a multinomial logit demand model. The bank's covenants are real. Your three rivals learn from your moves. There is no idle income, and no restart-from-Q12.The full six-year arcThe demo was the opening act. The full game is all of it:Act I — Prove It. Alone with three slow-moving incumbents. Establish a position, get your covenants healthy, don't waste cash.Act II — Hold the Line. Imports arrive and take a third of the market. Margins compress. The R&D pipeline you started three quarters ago starts paying off — or it doesn't.Act III — Make It Last. The market saturates and contracts. Survivors consolidate. If you built well, an acquisition offer arrives — accept it and become a Tech Titan, or decline and prove you can do it alone.Now with Steam multiplayerBring your rivals to the table. The full game supports 2–4 player multiplayer over Steam: one player hosts the lobby and runs the shared market, everyone else founds their own company and competes in the same economy, quarter by quarter. Invite friends straight through Steam, fill any empty seats with AI founders, and settle it on the same five-pillar score as single-player.What's in the boxTwo ways to play — a full single-player campaign, or 2–4 player Steam multiplayer.Eight endings — from Tech Titan to Forced Liquidation.84 opening positions — 3 s...Read full article on Community Announcements (phisphere)AnnouncementsOfficial
Rebalanced Economy, New Scenarios & Smarter NPCs
Hi everyone,We’ve just rolled out a massive wave of improvements to the game:Rebalanced Economy: R&D costs, factory expansions, sell-offs, and blueprint research have all been tuned to better align with their actual benefits and real-world scale.Enhanced Scoring: We've overhauled the scoring system and the end-game results view.Social Sharing: You can now easily share your final end-game scores with friends.Legacy Blueprints: Added optional legacy blueprints that unlock late in the game for extra depth.Dynamic Markets & Rivals: New market scenarios have been introduced to boost replayability, and rival NPC behavior is now more adaptive to your actions.Niche Fine-Tuning: Adjusted the approach and balance for premium and sports niches.We hope these changes elevate your gaming experience. Thanks for playing, and let us know what you think!Read full article on Community Announcements (phisphere)






