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Watch trailer on Steam ↗CyberDeck: The Cyberpunk Roguelike Deckbuilder
CyberSprawl Studios · Published by CyberSprawl Studios · Official site ↗
9 user reviews — 100% positive (9 reviews) · 79 achievements
Last updated 28 Sept 2026
CyberDeck is THE cyberpunk roguelike deckbuilder with the wildest roster in the genre: six playable characters with completely different ways to play. Blitz it, gamble it, fight on the beat, see the future, chain combos, ride the bomb. Find your broken build… then play just one more run.
£17.75
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Price history
Strategy, Early Access · 2026 · More £15 - £30 games
About this game
A Fast Cyberpunk Deckbuilder Where Every Run Plays Differently
CyberDeck is a roguelike deckbuilder about making sharp decisions under pressure. Choose your route through the city, draft new cards, install powerful chrome, adapt to random enemies, and build a deck that can survive the run.- Every run starts a new puzzle. The map, rewards, enemies, and upgrade paths change each time you play. Decide when to take fights, shops, events, and high-risk routes.
- Every turn asks for a real decision. Push damage, defend, set up a combo, spend a stim, or hold resources for the fight ahead.
- Every deck can become something dangerous. The best runs come from spotting synergies early and turning them into a machine.

Choose Your Operator: Six Ways to Play, Six Reasons to Climb
The Sprawl is a tower. You were born at the bottom, and everything above was built to keep you there. In the Dregs, running means going up anyway. No two operators even play the same game. No two run for the same reason. Choosing an operator is choosing a story and a stake, not just a playstyle.- GG: Floor it. (Revenge) A wired street brawler chasing the compliance machine that signed off on the claim that killed her mother. Chain cheap strikes faster and faster as your Momentum multiplier climbs. Plays like a character-action game.
- El Money: Rig the lobby. Open the box. (Curiosity) The King of Information has broadcast a thousand runs and never seen the top of the one he sells. Bias the odds, open mystery boxes, reroll for the jackpot that deletes a boss. Plays like a slot machine you control. (No microtransactions. El Money is the only one allowed to pay to win.)
- CyberMaster: Fight on the beat. (Ideology) The Sprawl's masked star DJ, climbing to play one note the algorithm never approved. Land the right card on the right beat, build the Groove, and detonate THE DROP. It is turn-based, with flow instead of reflexes.
- Keeper: I saw this five moves ago. (Curiosity / Love) A six-hundred-year-old uploaded monk searching the architecture for the brother who became it. Schedule cards into turns ahead and watch the trap spring. Plays like chess against the future.
- Angel of the Abyss: Throw the strikes in the right order. (Protection) The last master of a dead lineage, climbing to stand unaugmented between the optimization machine and the people behind him. Chain same-class moves and discover hidden signature combos. Plays like a fighting game in card form.
- Tinkerer: One more breath before the system falls apart. (Ideology) The ex-Nexus red-teamer built the tower's locks and left one unfinished. Now he is climbing to find out if it still opens. Plant a maturing Payload while his own deck destabilizes, and cash out at the edge of collapse. Plays like defusing your own bomb.

Find the Combo That Breaks the Run Open
CyberDeck is built for players who like discovering powerful interactions. A strange card, a risky upgrade, or one lucky reward can change the entire direction of your deck.- Build around the pieces you find. Chain attacks, stack status effects, generate resources, summon allies, loop cards, or scale into massive turns.
- Chase overpowered lines. The fun is seeing a deck go from barely holding together to deleting fights with a combo you discovered.
- Adapt when the plan changes. You will not see the same rewards every run, so the strongest strategy is the one you can rebuild on the fly.
Cyberpunk Systems, Not Cyberpunk Wallpaper
The setting changes how the game plays. CyberDeck turns cyberpunk ideas into deckbuilding systems: chrome upgrades, digital defenses, hostile software, black-market stims, faction tech, and corporate enemies.- Install chrome to reshape your deck. Cyberware and stolen tech can open new strategies or push an existing combo further.
- Use stims when the fight gets ugly. Single-use tools can save a run, enable a burst turn, or buy time for your engine to come online.
- Fight through a hostile network. Defenses, malware, enemy intents, and status effects all make combat feel like a tactical breach.

A Bigger World Behind Every Card
CyberDeck is part of the broader CyberSprawl universe, and the story lives inside the things you play with. Every character has a story. Every chrome has a maker. Every enemy belongs to a faction. Every strange upgrade came from somewhere.- Learn the world through play. Events, enemies, shops, cards, and upgrades reveal the city without stopping the run.
- Meet factions through their technology. Chrome, stims, and enemy kits carry the priorities of the people who built them.
- Follow the threads beyond one game. CyberDeck connects into the larger CyberSprawl world of games, stories, characters, and media.
Built for One More Run
CyberDeck is designed for quick starts, active turns, readable decisions, and the constant feeling that the next run could become your best one.- Fast-paced tactical fights. Get into combat quickly, make meaningful choices every turn, and see your deck evolve fast.
- Curated cyberpunk pixel art. Cards, enemies, characters, and environments use a vivid pixel-art style generated with AI tools and curated by the development team.
- Original audio and soundtrack. Custom sound effects and music support the pace, impact, and atmosphere of the run.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: 2.0 Ghz
- Memory: 4 GB RAM
- Graphics: DirectX 12 or Vulkan compatible, 1 GB VRAM
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
CyberDeck 0.7.0: Tinkerer Rebuilt, Cinematic Intro, and Steam Deck Polish
CyberDeck 0.7.0: Tinkerer Rebuilt, Cinematic Intro, and Steam Deck Polish {STEAM_CLAN_IMAGE}/46134375/b9f2e5b0944cc2b295c6b169a549fc3d5471c8e4.png CyberDeck 0.7.0 rebuilds Tinkerer around clearer setup and detonation choices, opens each new game with a beat-synced CyberSprawl cinematic, adds a new combat soundtrack, and delivers a broad Steam Deck interface and bug-fix pass. New Content New games now open with a beat-synced CyberSprawl cinematic that introduces the Nexus Spire before the title screen. The sequence preloads its art, uses deliberate shot timing, and can be replayed from the main menu. Combat now draws from a new original soundtrack, with a renamed title theme and smoother music handoffs after the game regains audio access. Stim recovery now has its own scanner and reward step. Stims no longer compete with salvage choices, and the recovery readout is easier to scan. Performance, Interface, and Quality Improvements Tinkerer has a tighter, more distinct deck. Setup cards build Payload, detonators cash it out, recovery tools control the risk, and the combat display keeps Glitch and detonation results clear. All starting decks have been rebuilt to teach new players each operator's core mechanics. Each deck now reaches its setup and payoff sooner, with fewer cards that distract from the main game plan. Cards that once shared artwork now have distinct images, making hands and reward choices easier to read at a glance. Mouse players can preview cards by hovering in the shop and upgrade screen. After a card is played, focus also moves to a useful next card instead of jumping back without context. Combat now shows one clear player health readout, and the Bandwidth count remains readable during busy turns. El Money rerolls resolve faster while keeping the reveal readable. The fixed game stage now stays inside the Steam Deck frame across menus, combat, rewards, boss Chrome, and run-end screens. Bug Fixes Achievements earned in the demo now carry into the full gam...Read full article on Community Announcements (GN Evan)AnnouncementsOfficial
CyberDeck v0.6.0: Every Deck Plays Different
CyberDeck v0.6.0: Every Deck Plays Different The Global Rebalance is live. Every operator now has a clearer setup, a stronger identity, and a payoff you earn. CyberDeck v0.6.0 is a full balance reset across all six Early Access operators. We changed 431 cards. The Balance Goal Every operator should feel like a different game, not a different color of the same deck. Each operator now has a distinct setup, play pattern, and payoff. Powerful cards must earn their strength through the operator's core mechanic. A payoff without setup is weaker than a plain card. A completed engine can be much stronger. The Tinkerer and Angel of the Abyss keep the highest ceilings because their best turns require the most risk, planning, and card order. Card upgrades now target roughly 50% more value. All checked upgrade faces pass the new rule. Groove, Momentum, Study, combos, LOOT, and Payload still define their decks. The new numbers make those systems matter more. The Tinkerer Character Identity: The Tinkerer is a brinksmanship operator. They build an unstable Payload on the enemy while Glitches damage their own Integrity. How It Plays: Stack Payload, decide how long you can safely carry it, then detonate it for damage or unwind it into defense. Waiting creates a larger payoff, but every extra turn increases the risk. What Changed: Payload no longer deals passive damage while it sits on an enemy. Payload now grows by 50% at the end of each turn and deals damage only when you detonate it. deals 1 Integrity damage at the end of the turn, deals 2, and deals 3. You can spend 1 Bandwidth to purge a Glitch, hold it and take the damage, or clear your Glitches with a detonation. Detonation recovery caps are about twice as large, so a deep Payload carry can repay more of the Integrity you risked. The new and cards make the risk of larger hacks easier to read. Angel of the Abyss Character Identity: Angel of the Abyss is a martial arts combo operator. Her power comes from executing the right Pun...Read full article on Community Announcements (GN Evan)AnnouncementsOfficial
Higher FPS, Better Steam Deck Controls, Fewer Bugs
This update cuts measured idle combat render work from about 38 ms to 8 ms per frame, repairs controller actions and focus across the full run, improves major game screens, and makes many cards and rewards work as described. New Content Operator selection is now presented as a pirate broadcast, with clearer focus and a stronger launch sequence. Performance, Interface, and Quality Improvements Measured idle combat render work fell from about 38 ms to 8 ms per frame, a 4.4× reduction. We also removed repeated controller-map rebuilds that caused 100–150 ms interface tasks during pointer movement. Store cards now align with the painted wells, separators, and card recesses across the full shop layout. Recovery and salvage cards now align with their scanner sockets. The title edition text now has stronger edge contrast and clearer letter shapes. The game frame has more depth, and the operator footer has a clearer action hierarchy. The Chief Visibility Officer HUD now aligns with its VERIFIED interface art. Enemy effect popovers no longer overlap each other and now fit their combat layout. Boss Chrome rewards now have more distinct effects, so each trophy can change a run in a different way. Payload cards explain their detonation result more clearly, and Chrome shop details remain visible when you need them. The About screen now has a reliable Discord community link with a clearer action label. Card Balance and Gameplay Changes Reading the Room: Cost 0 → 1. Draw 2/4 → 2/3. Your next two cards this turn now count as on-beat. Mythic: Rarity 2 → 3. Cost 1 → 2. Prizes are now Mythic or better. Incubate: Payload 3/4 → 5/6. Firewall 8/11 → 6/8. Port Nick: Damage 7/12 → 3/5. Payload 4/5 → 8/10. Work the Crowd: Damage 6/8 → 4/6. Draw 1/2 → 2/3. Clip Farmer Badge+: Your first BOOST each turn gains one extra tier. Low Sweep: Damage 7/9 → 4/6. Apply 1/2 Throttled. Razor String: Cost 0 → 1. Now draws one card. Five-Move Vow: Instead of drawing six cards at once, draw 2/3 cards at the ...Read full article on Community Announcements (GN Evan)AnnouncementsOfficial
CyberDeck Is Now Available in Early Access
CyberDeck Is Now Available in Early Access CyberDeck: The Cyberpunk Roguelike Deckbuilder is available now in Early Access. The full run begins today: climb from The Deep Dregs through The Mid-Spire to The Apex, build something dangerous, and discover why every operator feels like a different game. {STEAM_CLAN_IMAGE}/46134375/d8724fca1d074d08189163b193ea11cf2cf1b1a7.png The complete campaign is playable now This is already a substantial, start-to-finish roguelike campaign—not a combat demo or a promise for later. Choose a route, survive active turn-based fights, draft around what the run gives you, and climb all the way from the street-level pressure of The Deep Dregs through The Mid-Spire to The Apex. Randomized routes, rewards, enemies, events, and upgrade choices keep each climb from settling into a script. Cards, chrome augmentations, black-market stims, and hostile software let you turn cyberpunk hardware into the rules of your build. Pixel art, original music, custom sound, and Steam Achievements are all part of the current Early Access experience. {STEAM_CLAN_IMAGE}/46134375/8077b192b4e2a32ddff8bf45b6ae8a51fecd4f29.png Every operator plays like a different game Choosing an operator changes the decision texture of the entire run while keeping CyberDeck firmly turn-based. Blitz and build Momentum with GG. Rig the odds and crack mystery boxes with El Money. Fight on the beat with CyberMaster. Schedule traps against the future with The Keeper. Discover strike strings with Angel of the Abyss. Ride a destabilizing Payload to the edge with The Tinkerer. Different decks are only the beginning: each operator brings a signature mechanic, interface, risk curve, and way of spotting the winning line. There is no reflex requirement. The speed, rhythm, chess, combo, gambling, and brinksmanship live inside tactical card decisions. {STEAM_CLAN_IMAGE}/46134375/734520aa2c096c0a155f83b4cbcbbf3e4485a052.png Find the build that breaks the run open The best CyberDeck turns start as...Read full article on Community Announcements (GN Evan)






