
Screenshots

Watch trailer on Steam ↗The Resonance Initiative
Blackfield Studios · Published by Blackfield Studios
Content notice: This game contains violence and deptions of corpses, including gameplay mechanics involving their collection and processing.
Last updated 28 Sept 2026
In this open-world factory sandbox you need to harness unique power waveforms to run your machines. Use everything as fuel, from plant life to fallen enemies. Explore the world to uncover new foes and resources to exploit as your empire grows.
About this game
Regenisis is a factory builder game where energy is everything and must be generated at any cost. Stuck under the surface of the earth you must harness your very limited resources to supply your ever growing energy needs. You face the task of constructing a factory able to save the people on the surface above or save yourself from the horrors that lurk below.
Sacrifices must be made in the sake of progress to fuel your ever growing needs. While you might feel safe lurking around the elevator that left you in this place eventually resources will run dry forcing you to explore further into the depths.
Will you hold on to your sanity in the depths or let it slip away as you resort to more brutal tactics to fill your every need?
Power Is Everthing
Being stuck in the depths doesn't leave for much in the way of control. As you progress your learn to understand that creating power isn't the only thing that matters. The way you generate power will help to guide your machines in the way that they function. You will have to generate certain power signals to make some machines run while managing the signals for others to increase efficiency.
Chose Your Path
While early on you won't get much of a choice in way of progression as you struggle to survive in the depths. you will soon learn that you must choose a path to achieve your goal. Will you hold on to your sanity by sacrificing your industrial might or will you let it slip away for the sake of progress?
Explore
Eventually resources you once thought to be infinite will run dry forcing you to explore further in the world. Discovering new resources and locations as you venture into the deep. Use these newly found resources to fuel your ever growing empire as you reach ever closer to your goal.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-6600 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 Ti / AMD Radeon RX 570
- DirectX: Version 11
- Storage: 5 GB available space
Recommended
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
- Memory: 16 MB RAM
- Graphics: NVIDIA RTX 2060 / AMD Radeon RX 6600
- DirectX: Version 12
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Hotfix V0.1.5.1
Fixed an issue where inserters wouldent grab items if there output was a crafter and stack size was greater than 1 in the input containerRead full article on Community Announcements (PizzaPizza_7943)Patch NotesOfficial
Patch Notes V0.1.5
Patch Note for V0.1.5A large bulk of this patch is bugs fixes and QOL features wich should make the game feel smoother to play with less issues. However this build aslo includes the framework for ability and equipment system wich will be expanded in the next update. Equipment SystemAdded an equipment grid system where modules can be added or removed to give the player new abilities, and modify those abilities to make them better -Added 2 movement abilities (dash and teleport -Added 7 modifier modules (Cooldown, Charges, Speed, Damage, Range, Mult, and battery)*more abilities and modifiers modules will be added to this system laterSmall Additions and ChangesAdded notifications for when the player gets an item added to there inventoryAdded the ability to take items out of container without having to open the container (ctrl + left click by default)Added the ability to rebind controls to multiple inputs (For example, you could bind object placement to require shift + left click instead of just left click)Gave belts a custom separate UI from the container to fix several visual issues with there display Added a confirmation window for when changing the resolution size with a timeoutAdded a confirmation window for quitting the game (displays time since last save)Added a confirmation window for deleting savesYou can now pickup multiple dropped items by holding the remove button instead of clicking it for every itemAdd animations for climbing up and down cliffs for the four cardinal directions (the diagonals will be added in the future)Added an auto save system with an adjustable autosave time in the gameplay settingsModified the slider and input field UI to add and accept units (i.e. typing 1k into the input will set the value to 1,000, and 1,000 will be displayed as 1k)Changed hot bar slots label in the controls to be 1-10 instead of 0-9Adjusted craft times for most of the building recipes Music no longer increases in intensity based on proximity to dirt biome. It is now ...Read full article on Community Announcements (PizzaPizza_7943)Patch NotesOfficial
Hotfix V0.1.4.1
Fixed a crash that would happen when trying to place an item at low frame ratesFixed an issue where pipes had incorect placment whitelistFixed an issue with the preview map showing inacurate biomes after a refreshFixed an issue where rotating objects would both physicly rotate them and assing the rotated spirte effectly rotating them twiceFixed an issue where rotated wave generators would not reasign there wired cells properlyRead full article on Community Announcements (PizzaPizza_7943)Patch NotesOfficial
Patch Notes V0.1.4
Patch Note for V0.1.4This update continues the trend from patch V0.1.3 adding more visual improvments to the game. The biome generation system was overhauled to make more natural biome generation giving you more space to expand as well as adding a bit more to see when exploring.Visual ImprovmentsBiomeswith this update we have added 2 new biome and 2 new sub biomes. Additionally, you can now modify the world generation settings for the biome and resources when creating a new game. -basalt biome (with lava sub biome)-Mushroom forest -grass sub biome for the dirt biomeStructuresIn addition to the new biomes we have added 8 new structures that can generate around the map. These structures help to fill out the map and make it not feel as empy as you wander around. -2 bush variants-grass clumps -Basalt collums- igneous rock -mushroom trees-blue mushroom clumps-purple mushroom clumpsAimated FluidsWe have also added support to animate the fluids in the game making them feel more dynamic and less dead.Lighting ChangesWith this update we have added support for lights created with structures or buildings. This update only uses a small part of this system for the mushrooms to test how well the system works. This system will be expanded to include player placed buildings in the future as well as be partally animated. General Changes-Improved biome generation performance-Added jason file containing default biome data (as well as a modified copy for each save) so custom biomes can be added easly-Fixed a couple ui related issues-Fixed and issue where containers where still using ids to save item data (wich caused the same issue as the inventory and chunks saving with ids)-Certain structures will now properly stay in the biomes they are assined tothis update mainly contained changes under the hood to make the game easier to work with such as adding editor tool so to streamlie structure generation, biome generation, and blending. Next StepsThe next update will be focused on adding un...Read full article on Community Announcements (PizzaPizza_7943)Patch NotesOfficial
Hotfix V0.1.3.2
Hotfix V0.1.3.2Fixed an issue where it was defaulting to very low graphics settings on all platforms resulting in artifacting on certain objects.Read full article on Community Announcements (PizzaPizza_7943)






