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Watch trailer on Steam ↗Runebound Legends
Zanardo Forge Studios · Published by Zanardo Forge Studios · Official site ↗
7 user reviews — 86% positive (7 reviews) · 47 achievements
Last updated 28 Sept 2026
Create massive combos and unleash devastating ultimates in this fast-paced match-3 RPG with team-based strategy and explosive battles.
£0.61
£0.95Lowest price we've ever recorded
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Price history
RPG, Strategy · 2026 · More under £5 games
About this game
Create massive combos and unleash devastating ultimate abilities in this fast-paced match-3 RPG.
Build your team of unique heroes, master elemental strengths and weaknesses, and push your squad to its limits through leveling, upgrades, and transcendence. Face increasingly dangerous enemies across a fantasy campaign filled with challenging battles and powerful bosses.
Every hero has a distinct role, unique animations, and powerful ultimate abilities. Choosing the right team, exploiting enemy weaknesses, and timing your combos perfectly is the key to victory.
### Key Features
- Fast-paced combat combining match-3, RPG, and turn-based strategy
- Build teams with 16 unique heroes, each with their own abilities and playstyle
- Chain massive combos to power up your entire team
- Unleash powerful ultimate abilities with impactful visual effects
- Master elemental strengths and weaknesses
- Progress through levels, upgrades, and transcendence systems
- Battle waves of enemies and challenging bosses
- Explore a multi-chapter fantasy campaign with increasing difficulty
- Complete your bestiary by discovering new enemies
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10 64-Bit
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: Intel UHD 620 / NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X
- DirectX: Version 11
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: 10 64-Bit or 11 64-Bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570
- DirectX: Version 11
- Storage: 5 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Gameplay & Battle Rework Update
This update brings one of the biggest gameplay and presentation improvements since launch, focused on making battles more tactical, clearer, and more rewarding to play. Battle Screen Rework The entire battle presentation has been rebuilt. - The match board now appears as a centered battle overlay with its own frame. - The battlefield background remains visible during player turns. - The board appears only when the player can act and hides after the chain resolves. - Hero HP bars are now vertical beside each hero. - Enemy HP bars are now vertical beside each enemy. - Ultimate charge bars are now clearer and attached to each hero status display. - Hero portraits now stay fixed at the top-left of the battle screen. - Ready ultimates now have a visual glow and a clear “Ultimate Ready” indicator. - Battle UI alignment, margins, readability, and spacing were improved across the screen. New Battle UI Options New options were added so players can customize battle visibility: - Battle HUD opacity - Battle board opacity Element & Enemy Balance Rework Elements now matter much more in battle. - Enemy elemental identities were reviewed and diversified. - Enemy weaknesses and resistances are now more relevant. - Attacking resistant enemies is now noticeably less effective. - Team composition and element choices should now have a stronger impact on battle performance. Boss & Elite Control Resistance Bosses and elites are now much harder to lock down permanently with Freeze or Paralyze. - Bosses now have heavy resistance against Freeze and Paralyze. - Elites also resist control effects, but less than bosses. - Repeated control attempts become less reliable over time. - Boss control effects are limited to shorter duration. This should reduce infinite control loops while still keeping control-based heroes useful. Ultimate Charge Balance Ultimate charge speed has been reduced slightly. The goal is to make ultimates feel more strategic and less spammable, especially now that class role...Read full article on Community Announcements (ricardo.zanardo)Patch NotesOfficial
Small Issue Fix
This version fixes a small performance issue caused by the recent UI updagradeRead full article on Community Announcements (ricardo.zanardo)Patch NotesOfficial
General UI Rework + Game Optimizations
After user feedback, we have implemented several UI/UX improvements to the game interfaces. We also increased the gem drop chance on replay stages from 4 to 25%, summoning heroes for transcendence should be way easier now. Other minor improvements on game arts are also available now.Read full article on Community Announcements (ricardo.zanardo)Patch NotesOfficial
MacOS Release + Auto-Save feature!
MacOS version of the game is now available. A new auto-save feature was added to the game. Whenever you clear a stage or summon a hero, the game will auto-save to avoid losing your progress.Read full article on Community Announcements (ricardo.zanardo)






