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Yani Again

Screenshots

Yani Again screenshot 1
Yani Again - Early Development Trailer (EN) trailerWatch trailer on Steam ↗

Yani Again

Liujiajun · Published by Liujiajun

Last updated 28 Sept 2026

Yani Again is a high-speed action game. Shift between reality and cyberspace, explore dangerous tracks hidden across the world, and overcome every challenge at extreme speed.

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

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Action, Adventure, Racing · 2027 · More free games

About this game

Yani Again is a high-speed action game. Shift between reality and cyberspace, explore dangerous tracks hidden across the world, and overcome every challenge at extreme speed.

High-Speed Rush

Maintain your momentum and race through dangerous routes at blazing speed.

Split-Second Decisions

Every skill has only one charge. Precise timing and clever usage are the key to survival.

Between Two Worlds

Switch between reality and cyberspace, discover unknown paths, and uncover hidden shortcuts and the truth behind the world.

Pursue Perfection

Optimize your routes and execution, complete challenges as fast as possible, earn medals, and share your records.

About the Developer

I’m the solo gamemaker liujiajun.

I’ve always loved creating unique and interesting gameplay mechanics, and experimenting with strange new ideas.

This is my 9th game released on Steam, and I hope you enjoy it.

I’m also excited to see players discover new routes, techniques, and speedrun strategies together, and gradually build a community around the game.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel - i3
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel - i5
  • Memory: 4 GB RAM
  • Storage: 2 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish, Greek, Norwegian, Czech, Japanese, Polish, Thai, Swedish, Simplified Chinese, Traditional Chinese, Romanian, Finnish, Dutch, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Vietnamese, Arabic, Korean, Uzbek, Urdu, Armenian, Igbo, Sindhi, Sinhala, Croatian, Icelandic, Cherokee, Galician, Catalan, Afrikaans, Kannada, Luxembourgish, Hindi, Gujarati, Kyrgyz, Kazakh, Turkmen, K'iche', Kinyarwanda, Tajik, Serbian, Odia, Welsh, Konkani, Bangla, Nepali, Basque, Hebrew, Latvian, Tigrinya, Slovak, Slovenian, Swahili, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Georgian, Maori, Wolof, Bosnian, Persian, Telugu, Tamil, Irish, Estonian, Valencian, Belarusian, Quechua, Zulu, Xhosa, Lithuanian, Sotho, Sorani, Yoruba, Uyghur, Scots, Tswana, Filipino, Mongolian, Hausa, Dari, Azerbaijani, Amharic, Albanian, Assamese, Tatar, Macedonian, Marathi, Malayalam, Malay, Maltese, Khmer

Latest news

  • AnnouncementsOfficial

    Devlog #3 - Extreme Weather

    Welcome to follow the game, and I’ll follow back first! Hello everyone, I’m Liujiajun, the developer of YANI AGAIN. As usual, I’ll write down whatever comes to mind and share this month’s development progress with everyone. Here comes the endless August once again. After Shenzhen experienced an unusually long period of heavy rain last month, we are now facing continuous extreme heat. Combined with the Workwork Debuff that appears every summer and winter vacation, my development efficiency this month was probably only around 30% of normal. But the good news is that the game is slowly becoming more complete. Game Introduction Current official description: YANI AGAIN is a high-speed action game where you travel between reality and cyberspace, exploring dangerous race tracks hidden throughout the world and completing every challenge at extreme speed. {STEAM_CLAN_IMAGE}/46130759/93b099dfe906e2def878860b39148e160e1d0451.png One-sentence description: Explore the world, unlock abilities, find hidden secrets, discover race tracks, complete challenges, unlock more paths, and keep exploring until you finish the game. Oh~ yeah. {STEAM_CLAN_IMAGE}/46130759/ab2dcec3e89eb28e70dcf8255b7738e18febebd4.png The game does not really fit into a traditional genre. It’s not exactly a Metroidvania, and I’m still not sure how to categorize it properly. I’ll leave that judgment to everyone later. (Btw, this game description may continue to change as development progresses. During the process of making an indie game, I’m still exploring what the game wants to become. I already have a general direction for what YANI AGAIN will eventually become, but it is still not specific enough. So through each development log, I’ll continue adjusting the description and slowly find the clearest way to explain the game, while making sure it matches the actual experience.) Current Progress I have completed the basic construction and connections of 4 areas so far. (The current plan is around 12 areas in total....
    Read full article on Community Announcements (liujiajun)
  • AnnouncementsOfficial

    Devlog #2 - Cannons! Cannons! Human Cannonball!

    Hello everyone, I'm liujiajun, the developer of Yani Again. Welcome to Yani Again. As usual, I'll just write down whatever comes to mind and share what I've been working on this month. The Second and Third Areas Are Complete {STEAM_CLAN_IMAGE}/46130759/02d257b525458dc50b5f7d207a592f8610f8075c.png The biggest progress this month is that I completed the game's second and third areas. They are currently themed around a graveyard and a haunted house. The overall color design was inspired by Lavender Town from Pokémon. I have always liked that kind of quiet atmosphere with purple tones and a slight sense of mystery. I hope players can feel a completely different exploration experience when entering this area compared to the forest. I will continue adding more mechanisms, enemies, and hidden routes to these areas. Cannons! Cannons! More Cannons! {STEAM_CLAN_IMAGE}/46130759/6f15c390d31b738424d9f03266b3ae6091c820fd.png {STEAM_CLAN_IMAGE}/46130759/69a26742de0958f3790bd3ccad43753aa85b89bc.png {STEAM_CLAN_IMAGE}/46130759/b58a8cfe05d4b9fd0704fc0734ffd4c2c77f34a0.png The new mechanic I had the most fun making this month is probably~~~~~cannons. There are a lot of cannons placed throughout the map. Players can jump directly into the cannon, then get launched to a specific location. They are not only a way to travel faster, but also help connect routes that would normally require a long detour, making exploration feel smoother. Of course, I also plan to design some race tracks and puzzles around the cannon mechanic in the future. New Enemies {STEAM_CLAN_IMAGE}/46130759/cc65a6bba876ad6e3080834fe17cb03eb37c6f05.png Besides the new areas, I also added several new ranged enemies. They will actively attack the player from a distance, but they are quite fragile and will be defeated with just one hit. This is still only the first version. I will continue adding more types of enemies in the future, giving each area its own unique identity. Bug Fixing~ {STEAM_CLAN_IMAGE}/46130759/c03557f00...
    Read full article on Community Announcements (liujiajun)
  • AnnouncementsOfficial

    Devlog #1 - About this game.

    Hello everyone, I'm liujiajun, the developer of Yani Again. Welcome to Yani Again. Starting today, I plan to post a development log every month to share the progress of Yani Again, my design ideas, and what I'm currently working on. If you have any suggestions, feedback, or thoughts about the game, feel free to leave a comment in the community. About the Developer For those who are discovering my games for the first time, here's a brief introduction. I'm an indie game developer working solo. Previously, I developed and released the following games: Super Drift Blade (2025) Rage Simulator (2024) Balance 100 (2023) Mouse People (2022) Outside the Window (2022) Bubble People (2021) Treasure Drifter: Nian (2021) Beats Warrior: Nian (2019) My games vary quite a lot in style because I enjoy experimenting with different genres. You can find more information on my Steam developer page: Steam Developer: Liujiajun Games Among all my projects, Yani Again is currently one of the largest and most ambitious games I've worked on. {STEAM_CLAN_IMAGE}/46130759/e8cc5d59a31bcbe4b4b4c34ca13ed6fa8c0a94f4.png What Kind of Game is Yani Again? If I had to describe it in one sentence: Explore the world, discover time-trial courses, conquer them, and uncover even more hidden areas. The core gameplay loop looks something like this: Explore → Discover Courses → Complete Challenges → Gain New Abilities or Rewards → Reach New Areas → Uncover More of the Story {STEAM_CLAN_IMAGE}/46130759/7867f23369174e8954f36ee9900c8e7c7e3b6aae.png Throughout your adventure, you'll unlock new movement abilities that allow you to reach places that were previously inaccessible. As you explore further, you'll discover hidden areas, shortcuts, and optional challenge routes. Here's a short gameplay video showing one of the courses: https://www.youtube.com/watch?v=TKRuFWWuOxk About the Difficulty Many players worry that platforming games might be too difficult. For Yani Again, my goal is quite simple: I want the game to...
    Read full article on Community Announcements (liujiajun)

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