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Watch trailer on Steam ↗OurLife
WaveyGaming Productions · Published by WaveyGaming Productions
Content notice: Simulated gambling - full casino mechanics (Blackjack, Roulette, Texas Hold'em slots, Higher/Lower, Lowballer) Drug references - Class A drug mechanics with explicit addiction-rate simulation Violence - murder, kidnapping, and combat mechanics
Positive — 80% positive (45 reviews) · 6 achievements
Last updated 28 Sept 2026
OurLife is a text-forward life simulator game filled with immersive, choice-driven systems that impact more than just the character you're playing. Live any life, make any choice: OurLife.
£4.59
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure, Indie, RPG, Simulation, Strategy, Casual · 2026 · More under £5 games
About this game
When your real life becomes a satirical parody you have no control over, you start yearning for a life where you have actual agency... and suddenly a game is born.
Introducing OurLife
A text-forward life simulator game filled with immersive, choice-driven systems that impact more than just the character you're playing.
And because OurLife embraces the diverse communities that make life memorable, players can completely customise the characters they play and alter the trajectory of their lives with every decision they make.
Health is wealth, bestie
Health & wellness
Mental health & addiction
Fertility & family planning
Relationships
Child welfare & adoption
Reputation
Less looksmaxxing, more moneymaxxing
Standard careers
Active careers
Business empires
Real estate development
Drug enterprises and syndicates
In your villain era?
Criminal skills and stats
Expanded crime catalogue
Heat & criminal reputation
Full legal pipeline
Prison life Parole
Oh my Occult
Vampires
Werewolves
Witches
Fae
Combat RPG
Be the rich you want to eat
Royal hierarchy
Court management
Dynasty & succession
Royal marriage
Diplomacy & war
Oh so social…
Phone hub
Social media
Dating apps
Our (not so) littlest pets
Pet ownership
Pet businesses
Breeding mechanics
OurLife, your way
Theme selection
Character customisation
Generational gameplay
Nothing beats an OurLife Holiday
Passport tiers
Emigration & immigration
Drug smuggling routes
Language learning
Vacations
... and much, much more!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Dual Core 2.0 GHz
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 compatible (Intel HD 4000)
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: Any standard output
- Additional Notes: Runs on most integrated graphics
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
[Update V1.3] Grand makeovers and UX
Hey O-Lifers,It's around that time of the month where you come to hear me ramble about the OurLife upgrade and I'm never one to disappoint. Whether it's because I like the sound of my head voice — it's that, I've already owned up to it — or because this is something every developer has to do, here we go again!With each update, we're adding even more polish and features, and that's because our community has been rallying around the Discord and Steam discussions pages with brilliant suggestions. That being said, a recent poll has actually resulted in — instead of following the roadmap and rolling out the new careers one by one or in sets as I'd originally planned — all of the content being unlocked in this update.As the testers (and those of you in the Discord) know, the systems were finished and have been in testing for a while now. The original idea was to take a few months to myself knowing content had been prepared up until September but rather than force everyone to wait for the new content; we collectively agreed I can concentrate future updates around any bug fixes, QoL improvements, or building out existing content (as well as taking a nice long break)!The aim moving forward won't be new content — that doesn't mean the community is in planning mode, they are ALWAYS in planning mode — but rather fine-tuning existing gameplay loops and ensuring the game feels more alive and cohesive.Anyway, ramble over! Here's what's new in OurLife V1.3!Character ArtThe game's long-awaited visuals are finally here — a huge thank you to our character artist, Ryjo! — and this means you finally have the ability to properly customise your characters. It also opens up a few new opportunities for immersive gameplay and, as such, lines up very well with the brand new careers being released. Now you can-Strike a pose...The modelling career takes your character from open casting calls all the way to global supermodel status across four tiers. Starting out, you'll be allocating your weekl...Read full article on Community Announcements (WaveyGaming Productions)Patch NotesOfficial
[Update V1.2] Player feedback and more
Hey O-Lifers and anyone else who might be reading this,I'm back with another OurLife update and I'll get to what's new in a second, but first, I'd like to thank everyone who shared their thoughts. I've heard your feedback and hopefully this update will elevate your experience to new levels. A prefaced thank youAs a result of the input received upon launch, I used to last few weeks to focus solely on deepening core gameplay mechanics, fixing outstanding issues and bugs, and introducing a few new smaller (high-impact) features. That being said, the speed at which updates are released will probably slow in the coming weeks. One part because I'll be transitioning back into the corporate world — this was always the plan, what was unplanned was the release of this game — and, two part, because I'll have a lot less downtime on my hands.This has been in the works since the last update and, fortunately, someone just so happened to suggest it around the same till I dropped the poll which worked out great for me because it got more traction. That being said, I had only actually been working on a few of these paths and it quickly dawned on me that there would be an expectance of equal depth. This meant I had to get creative with how each of these pathways operated, which minigames and content would be available, and how it impacts other systems. But I did it (with some help from you incredible souls and your suggestions).Anyway, enough of that, and back to the update logs!Lesson in sessionTeaching is now available as an active career, where players can pick one of the following paths: nursery, primary, secondary, and university. Each track not only has its own minigames and systems, but there are also sub-tracks and promotions you can achieve, as well as different types of schools to teach at.Features include everything from setting seating plans and marking worksheets to developing real bonds with your students — or alternatively, rivalries that could turn dark— and meeting pa...Read full article on Community Announcements (WaveyGaming Productions)Patch NotesOfficial
[Hotfix V1.1] Bug fixes and patches
Hey everyone and thank you so much for your patience,I know the most recent update generalised most of the dynamic values in-game, so hopefully this hotfix is a welcome one. In addition to the hotfix, I've also made a few improvements to the overall quality of the game.So, "what's in hotfix?" I hear no-one ask, but I'm going to tell you anyway.More QoL fixesStarting off strong, I've been informed that players are having a few different issues based on the type of device they're using AND whether or not they have a control plugged in. You'll all be happy to know that, even if you have a controller plugged in, your controller should hopefully no longer keep stealing focus and therefore rendering both your mouse and keyboard input negligible.In addition to an extra 200% UI scaling option —I'd recommend only using this if it's absolute essential, because that's huge — introduced with this patch, I've also (again, hopefully) improved how window size is captured on Macs - hopefully improving Mac users' OurLife experience.And finally, those pesky dynamic values I broke with that (rushed and anxiety-driven) localisation update should now be fixed.Character and NPC visualsWhile I've absolutely not had the time to upskill my art or nor hire an artist, I have introduced a mix of text-based visuals and more granular character visualisation so players no longer feel like they're playing "ghosts." I want to thank Dasutin for this suggestion because it was such a minor addition that, at least to me, makes a world of difference.These features, of course, work using the Mendelian inheritance system and so should hopefully correctly populate across all family members and NPCs too. I'm not too sure how well this will work for characters created prior to this update — there is a lazy fallback implemented to TRY — so, maybe give it a shot and let me know?This also means I've been able to introduce a 'View Profile' button which, while a little bare in its current state, gives us a perfec...Read full article on Community Announcements (WaveyGaming Productions)Patch NotesOfficial
[Update V1.1] Localisation and QoL
Hey everyone, please let me start by saying a huge thank you to everyone who has wishlisted the game, tried it out, or even reviewed it. I appreciate every single one of you — including those of you who left negative reviews or refund notes, your feedback has helped me better fine-tune the game and provide a better experience for remaining players — and hope this first update addresses a few concerns!So what can you expect from version 1.1 of OurLife?Global localisationThis was one of the most widely requested features and (with a lot of tinkering and trial and error) I am happy to announce that beta global localisation is one of the defining features of this update. Providing beta access to ~20 languages in settings, players will be able to experiment with localised gameplay. This, however, is subject to improvement as I plan to eventually open up translations to the community so players like yourselves can make culturally relevant changes and fixes.Because this is early-stage localisation, it does mean a few words might be missed by the translator here and there and that some translations may be incorrect. Because the game also uses dynamic values and pieces strings together to create a final output, some sentence structure may also not localise as intended.Please be patient with me on this as I trust, together, we’ll be able to improve its quality as the game evolves. Despite how often machine learning translation is used for game translations, it isn’t always reliable (nor is it cheap lol), so I really do apologise for any delays in addressing this.UI, UX and viewport fixesDespite the rigorous testing conducted during both alpha and beta versions of the game, it appears A LOT of newer players were having issues with how the game was rendering, and, as such, I’ve introduced some key fixes.These include improved viewport scaling, text and character anti-aliasing fixes, and a few more fonts players can use to customise their experience. I have also improved how UI ...Read full article on Community Announcements (WaveyGaming Productions)






