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Rogue Realm: Guardian Grids

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Rogue Realm: Guardian Grids screenshot 1
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Rogue Realm: Guardian Grids

YogurtGames · Published by YogurtGames

Mostly Positive — 74% positive (120 reviews) · 14 achievements

Last updated 28 Sept 2026

Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.

DJCTQ 6

£11.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £11.75 · Highest: £11.7512 Oct 2026

Indie, Strategy · 2026 · More £5 - £15 games

About this game

"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.

Hold the Line, Forge Your Combat System

Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.

Every Upgrade is a New Path for Growth

After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.

Draft Cards to Shape Your Strategy

Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.

From Feeble Firepower to Battlefield Domination

As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.

Key Features

  • Roguelite deckbuilding combined with classic tower defense gameplay

  • High-freedom augment system and deep build progression

  • Rich combinations of buildings, cards, and synergistic effects

  • Experience a completely different randomized growth path in every run

  • Unique 3D-rendered pixel art style

  • A complete progression experience from strategic management to late-game explosive power

  • Support endless mode

  • 20-40+ hours of gameplay

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3-6100 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280(Vulkan)
  • DirectX: Version 12
  • Storage: 1 GB available space
  • Additional Notes: Requires a Vulkan-compatible GPU.

Supported Languages

English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean

Latest news

  • Patch NotesOfficial

    Update #6

    ## Update #6 ### New - **4 new campaigns** have been added - **Endless max level raised to 17** — you can now earn up to 16 upgrades - **Upgrade offers cycle** when the remaining pool runs low ### Improvements - Feature adjustments and QoL tweaks - Visual polish - Terrain and map refinements ### Fixes - Various bug fixes Thanks for playing and for your feedback!
    Read full article on Community Announcements (yhopeonehope)
  • Patch NotesOfficial

    Updates & Fixes #5

    ## Updates & Fixes #5 ### New - **Optional damage numbers** — You can now turn off floating damage text in settings ### Fixes - Fixed attacks being discarded when targets leave range - Fixed upgrade arrows not refreshing correctly after unpausing - Fixed several visual bugs with upgrade effects ### Balance - Various number and balance adjustments Thanks for playing and for your feedback!
    Read full article on Community Announcements (yhopeonehope)
  • Patch NotesOfficial

    Update Notes #04

    - Increased the base reward for the first upgrade shop purchase, easing early-game pressure - More early resources in stages 1–3, with slight map adjustments - Endless Mode further strengthened; Card Shop now supports refreshing - Card prices in Endless Mode no longer have a cap - Improved card refresh logic to reduce getting stuck without resource buildings - Fixed skill cards missing indicators while the game is paused - Fixed Flame Tower being unable to be placed on platforms - Other balance tweaks and small feature updates
    Read full article on Community Announcements (yhopeonehope)
  • Patch NotesOfficial

    Update Notes — Balance Tweaks & Quality-of-Life Improvements 03

    Hello, Lords!This update brings balance adjustments, bug fixes, and quality-of-life improvements. Thank you for your feedback and support.BalanceReduced difficulty for Campaign stages 1–3 for a smoother early-game experienceAdjusted relic statsEnemies in Endless Mode now gain extra HP scaling in the late game for a more challenging endgameAdditional minor balance tweaksBug FixesFixed an issue where Rot Explosion dealt no damage due to a configuration errorFixed a bug that awarded excessive Relic Fragments from end-of-run GoldFixed UI issues in the Endless Mode panelQuality of LifeUpgradeable buildings now show an upgrade indicator in the bottom-right cornerHovering the upgrade button previews stat changes before upgradingPanels can no longer be opened while placing buildings or casting skills, preventing view obstructionKeep the feedback coming on Steam Discussions — we're always listening.
    Read full article on Community Announcements (yhopeonehope)
  • Patch NotesOfficial

    Update & Fix 02

    Hello everyone!This patch brings a batch of quality-of-life improvements and bug fixes.\• Added 15 new upgrade talents.• Fort units can now be deployed freely, and the fort panel has been redesigned.• Production building cards now preview all compatible resources on the field.\• Tower platforms can now be placed directly underneath towers.• Actual range indicators are now shown for upgrade effects such as 5×5.• Building panel edge placement optimized; extra panels no longer extend off-screen.• Monster maximum level caps have been raised across the board.\• Fixed a bug where cards granted special effects were incorrectly counted toward hand size.• Fixed cases where having exactly enough resources still prevented purchase or upgrade.• Fixed the monster info panel overlapping the building panel.• Fixed several fort-related bugs.\• General balance adjustments.Thank you for your feedback and support!
    Read full article on Community Announcements (yhopeonehope)

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