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Viking Vending

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Viking Vending

FatFishGame · Published by FatFishGame

Very Positive — 95% positive (73 reviews) · 24 achievements

Last updated 28 Sept 2026

Start with a Viking harbor at your command—buy low, sell high, and turn a tidy profit! Identify unknown treasures and strike it rich overnight! Rebuild the blacksmith's forge, enchant mighty artifacts, hire fierce raiders, and make every Viking your loyal customer!

£4.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.59 · Highest: £4.5928 Sept 2026

Indie, Simulation · 2026 · More under £5 games

About this game

Viking Trade Simulator

You inherit a harbor and a humble trading post.
Each day, you purchase plunder from returning raiders—

axes, swords, shields, armor, runestones, mythical relics…

Satisfy Your Customers

Customers arrive with specific requests:
Mandatory [Weapon] tags, preferred traits like [Fire] or [Sturdy] ,
and dreaded [Cursed] attributes they despise!
Select items from your inventory with precision—the more preferences you fulfill, the fatter your profit!

Island Development

Earn coins to rebuild the Blacksmith for repairs and dismantling, construct the Shaman's Hut for enchantment and identification,
establish Lumber Camps and Mines for self-sufficient resources,
and even hire Raider Fleets to set sail for ~~plunder~~ treasure hunting!

Compendium Collection

Gradually unlock the item compendium, collect mythical relics,
and make every last Viking your loyal customer!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-3470
  • Memory: 8 GB RAM
  • Graphics: Intel® HD Graphics 3000
  • Storage: 3 GB available space

Supported Languages

English, Simplified Chinese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    V0.3.77

    Version Update Notes: Add: Quick Enchant option; enchantments will be granted via random roll. Fix: Issue where some models were missing during the ending animation. Optimize: You may now filter item categories while filtering customer preferences. Optimize: Ending timeline adjusted earlier, from Day 120 → Day 80. Thanks for playing!
    Read full article on Community Announcements (泽渔Z_U)
  • Patch NotesOfficial

    V0.3.76

    Version Update Notes New Addition: Added new customers: Ugluk, Tusk, and Tar. Adjustment: Revised the likes and dislikes tag rules for all customers, while retaining all original tags. Event Adjustment: For the event Guard’s Inspection, handing over Poison will now reward a Life Potion in return. Event Adjustment: The event Drifting Barrel now only triggers on Day 8 of the game and has been removed from the random event pool. Bug Fix: Fixed an issue where mining and logging did not consume Sanity. Bug Fix: Fixed incorrect dialogue texts after successful bargaining in some scenarios. Optimization: Bargaining during sales now better aligns with customer preferences. Customers who favor negative tags will grant an increased bargaining success rate when using items with negative tags. Optimization: For customers with at least one successful transaction record, a new filter option is available to display only preferred items, listing all items that match their favored tags. Optimization: Revamped the Warehouse UI. Optimization: Revamped the Customer Handbook UI. Thank you for playing!
    Read full article on Community Announcements (泽渔Z_U)
  • Patch NotesOfficial

    V0.3.73

    Version Update Notes New Feature: Added a Tag Handbook, allowing you to view all tags available in the game at any time. Optimization: Enchantment Stones can now roll hidden affixes. Optimization: Hidden affixes can now be inherited through Sacrifice and Dismantling. Optimization: Adjusted the layout arrangement of handbook buttons. Thank you for playing!
    Read full article on Community Announcements (泽渔Z_U)
  • Patch NotesOfficial

    V0.3.72

    Version Update Notes Adjustment: Changed the gain calculation logic for Wood, Iron Ore and Mana from per second to per in-game day. Adjustment: You will now gain additional Mana with every Sacrifice. Adjustment: Revised overall resource output values. Explanation for Resource Output Adjustments: 1. These changes better match the current game pacing and make resource acquisition methods such as dismantling more meaningful. 2. We sincerely apologize for the unreasonable design of the previous resource system. 3. Players can obtain extra resources by consuming Sanity in the **Forest** and **Deep Mine**. 4. Existing bonus resource gains from dismantling, events and other mechanics remain unchanged. 5. The current forging logic remains unchanged. Optimization: Fixed an issue where sound effects would play repeatedly when opening the settings interface. Optimization: Revised event settlement logic: 1. Sanity is now deducted during event settlement. 2. No Sanity will be consumed if you gain no benefits after triggering an event. Optimization: The following events no longer consume Sanity: - Enthusiastic Carpenter - Tired Miner - Witch’s Hut - Ancestral Altar - Fallen Swordsman - Guard’s Inspection - Three Wishes - Lost Goat Optimization: Certain events that require silver coin payments for rewards will no longer be automatically removed when declined. Thank you for playing!
    Read full article on Community Announcements (泽渔Z_U)
  • Patch NotesOfficial

    V0.3.71

    Version Update Notes Optimization: For item-submission events, if you leave without submitting items, the Sanity consumed upon event trigger will now be fully refunded when the event ends. Optimization: Added a Warehouse shortcut button on the main interface for instant access. Thank you for playing!
    Read full article on Community Announcements (泽渔Z_U)

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